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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »help with destructible scenrey ie glass

Author Topic: help with destructible scenrey ie glass (9 messages, Page 1 of 1)
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killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Sep 20, 2007 06:49 PM    Msg. 1 of 9       
I know how to make scenery that is destructible but what I am wanting to know is there a way to destroy a face of a model and leave the rest of the model there ie shoot out the glass from a window frame.

Any help on this would be most cool


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Sep 20, 2007 06:51 PM    Msg. 2 of 9       
uhhh breakable material shader symbol? w/e that is. i forget i think its ^ or something.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Sep 20, 2007 07:10 PM    Msg. 3 of 9       


killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Sep 20, 2007 07:55 PM    Msg. 4 of 9       
Thanks all I will do some tests and see what I get but the command is

-

Breakable property. This flag or shader symbol when applied to a material that is applied to a face or surface allows the surface to be able to be destroyed or broken. (e.g. glass)



killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Sep 20, 2007 08:52 PM    Msg. 5 of 9       
Quote: --- Original message by: l283023
Unless your saying glass is the only thing that can break (i.e. I cannot break anything else, but glass).


That is exactly what I am trying to do!

I am trying to make a window frame made of wood and have the glass in it but when it is hit or shot I would like the glass to shatter!

I have look for a tut on this and can only find ones on how to make glass or completely destructible scenery.

Any help would be most cool


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Sep 20, 2007 09:00 PM    Msg. 6 of 9       
as far as i know you just give the material a - shader symbol. and maybe the # too. i think thats transparent. i think halo just tells it to break the same way every time. and maybe you have to give it the double sided shader too.


killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Sep 20, 2007 09:11 PM    Msg. 7 of 9       
Quote: --- Original message by: l283023
Okay..... ROFL.

You have totally misunderstood my post, and for some reason I can't seem to stopped laughing.

First off, you should make one model for the wood frame window, and make a seperate model of glass. Then in sapien you can try to align them as close as possible.


I had thought of that too but when the model that i am making is in place tree or four time that would mean that I would have to place about 60 pains of glass LOL.

Was hoping there was a easer way of doing this!

But it is looking like that may have to be the case so THANKS alot for the help.

just had a thought! add markers to each window and then make a script to attach each of the pains to the model.


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Sep 21, 2007 02:58 PM    Msg. 8 of 9       
Quote: --- Original message by: corndogman939
uhhh breakable material shader symbol? w/e that is. i forget i think its ^ or something.


^ is for ladders and climbable surfaces........take a look on the tut the HEK brings.....most ppl dont look at it cuze they are lazy but its a good tut


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Sep 21, 2007 03:06 PM    Msg. 9 of 9       
yea i already looked at it i just never edited that post.

 

 
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