
MechWarrior001
Joined: Mar 13, 2007
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Posted: Sep 18, 2007 08:44 AM
Msg. 1 of 6
So im adding to the new maps BSP right, and then all the sudden i get this in tool:
couldn't allocate final cluster mirror.
any help?
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SGWraith
Joined: Apr 15, 2006
[SG] Clan
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Posted: Sep 18, 2007 09:52 AM
Msg. 2 of 6
Multiple bsps? Is this for your space map? Or a single player map? Also, does this happen with all your new bsp's or just one in particular. If its just one, you may need to re-export/re-do that particular one.
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Sep 18, 2007 10:11 AM
Msg. 3 of 6
well instead of making my BSP all one mesh, i make it all seperate and connect them all to a single frame.
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SGWraith
Joined: Apr 15, 2006
[SG] Clan
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Posted: Sep 18, 2007 11:08 AM
Msg. 4 of 6
For multiplayer maps you can't do that. You can use portalling to help render larger bsp's but you can't split them up like that without causing problems. Coldsnap has multiple bsps, but they are still the same - if they weren't you'd get errors.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Sep 18, 2007 11:08 AM
Msg. 5 of 6
Quote: --- Original message by: MechWarrior001 couldn't allocate final cluster mirror. to many dynamic mirrors.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 18, 2007 12:15 PM
Msg. 6 of 6
if u r linking different objects in 3ds u need to link the main level bsp to the frame then all other objects to that main object like so...
sphere1, cylinder1, box 2 all linked to box 1 and box 1 linked to the frame Edited by Maniac1000 on Sep 18, 2007 at 12:16 PM
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