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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Alternating fire

Author Topic: Alternating fire (18 messages, Page 1 of 1)
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Cpt Anon
Joined: Sep 5, 2007

Weeeeeeee!


Posted: Sep 8, 2007 06:38 PM    Msg. 1 of 18       
i dont know much about mapping and stuff, but how come u mappers dont put in some alternating fire for banshees and ghosts for ur maps?
Edited by Cpt Anon on Sep 8, 2007 at 06:50 PM


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Sep 8, 2007 06:56 PM    Msg. 2 of 18       
im not sure i understand, do you mean destructible ghosts or banshees?


Orange_Geko
Joined: Nov 19, 2005

How long since I last used this account?


Posted: Sep 8, 2007 06:58 PM    Msg. 3 of 18       
he means to have each side fire individualy.
make it have 2 markers of any name, then have the effects for lower bound fire from one name, and the uper bound use the other marker. the effects shoot projectiles.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 8, 2007 07:37 PM    Msg. 4 of 18       
Quote: --- Original message by: Orange_Geko
he means to have each side fire individualy.
make it have 2 markers of any name, then have the effects for lower bound fire from one name, and the uper bound use the other marker. the effects shoot projectiles.

yeah i was doing that too. except mine fired a projectile out of #primary trigger then the firing effect had a 0.2 second delay and spawned another projectile at #second shot
also, ☻ haha


Cpt Anon
Joined: Sep 5, 2007

Weeeeeeee!


Posted: Sep 9, 2007 03:32 PM    Msg. 5 of 18       
can u just please answer my question?


Orange_Geko
Joined: Nov 19, 2005

How long since I last used this account?


Posted: Sep 9, 2007 04:46 PM    Msg. 6 of 18       
Quote: --- Original message by: Cpt Anon
can u just please answer my question?

or you could learn how to read
Quote: --- Original message by: Orange_Geko
he means to have each side fire individualy.
make it have 2 markers of any name, then have the effects for lower bound fire from one name, and the uper bound use the other marker. the effects shoot projectiles.


Cpt Anon
Joined: Sep 5, 2007

Weeeeeeee!


Posted: Sep 9, 2007 05:14 PM    Msg. 7 of 18       
I asked why mappers didnt put it in their maps.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Sep 9, 2007 05:15 PM    Msg. 8 of 18       
because nobody really cares about it that much to take the time to change it....


Orange_Geko
Joined: Nov 19, 2005

How long since I last used this account?


Posted: Sep 9, 2007 05:40 PM    Msg. 9 of 18       
because its weaker and pointless. its the same aswhy people dont spend 5 seconds to change the warthog A to intigrated light toggle instead of driver seat power to make the headlights turn on and off with flashlight


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Sep 9, 2007 06:10 PM    Msg. 10 of 18       
It's simple really. We want to torture you by making you fire more for the same amount of effort.

We're so evil, aren't we?


tygron
Joined: Jan 16, 2006

Furry and proud :3


Posted: Sep 9, 2007 06:39 PM    Msg. 11 of 18       
Actualy I didn't think it was possible in CE but then again..... anyway yea I like the alternaing fire better but no one wants to put it in maps..... besides this is halo 1 if your making a h2 map then think about it but for the halo 1 ghost.... no just no.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 10, 2007 05:36 PM    Msg. 12 of 18       
actually, i bet were now going to see this in every map *cough* cmt *cough* haha
hmm but i am going to add this too all of my vehicles.


CtrlAltDestroy
Joined: Feb 27, 2007

Zteam Leader


Posted: Sep 10, 2007 06:16 PM    Msg. 13 of 18       
CMT doesn't want it.

Effect spawned projectiles don't have the same accuracy (don't land on the reticle) as normally spawned projectiles.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 10, 2007 07:15 PM    Msg. 14 of 18       
i was just kidding. but you make a god point. now what if u added just a bit of magnetism


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Sep 10, 2007 07:21 PM    Msg. 15 of 18       
You can use it to draw ammo to you.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 10, 2007 07:28 PM    Msg. 16 of 18       
uh ok. u mean like in the real world right? well no becuase the casings are brass.... and in halo? i dont think so unless it just makes small explosions behind the ammo so that it come to you


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Sep 10, 2007 07:34 PM    Msg. 17 of 18       
It was a joke.

But on a more serious note the guns aren't made of brass.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 10, 2007 07:58 PM    Msg. 18 of 18       
no no, i said SHELL casings are made of brass. like bullet shells.

 

 
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