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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Collaboration

Author Topic: Collaboration (7 messages, Page 1 of 1)
Moderators: Dennis

Tricky
Joined: Aug 13, 2007

I cant think of a quote...


Posted: Aug 28, 2007 03:05 PM    Msg. 1 of 7       
I was wondering if anyone would like to help me out with the compiling of a map as i have nearly finished the model in 3d max.

Teh Map is a warehouse structure with loading bays at either end see pic for loading bay.

If any one is interested in this collaboration please let me know.





Tricky
Joined: Aug 13, 2007

I cant think of a quote...


Posted: Aug 28, 2007 04:31 PM    Msg. 2 of 7       
Cheers gannon,

like i say any help with the project compiling wud be great. Obvioulsy I'll give credit to the person/persons who help.

Heres a few more pics of the loading bay, The warehouse section texturing to begin soon!





corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Aug 28, 2007 04:39 PM    Msg. 3 of 7       
very nice textures. also are these pictures taken in max? cuz i see a sky and it doesnt look like max, but you said that the model is almost done. what do you mean by you need help compiling it?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Aug 28, 2007 04:52 PM    Msg. 4 of 7       
Looks good. I hope the map is all planed out.


Tricky
Joined: Aug 13, 2007

I cant think of a quote...


Posted: Aug 28, 2007 05:11 PM    Msg. 5 of 7       
Yeah all pictures rendered in max, background image is one of the standard maps, i just put it in for an extra bit of realism.

Basically what im needing is someone to take the max file and turn in into a level, i tried doing all the **** in sapien etc but it did my head in, so thats what i want help in.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Aug 28, 2007 05:28 PM    Msg. 6 of 7       
you dont know how to export it? or are you having trouble with it. also if you send someone the max file youll need to send them the textures too. and make sure the material id's are set right too so the textures will show up properly.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Aug 28, 2007 05:30 PM    Msg. 7 of 7       
What is your problem when you try to export it?

 

 
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