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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Double Faces?

Author Topic: Double Faces? (19 messages, Page 1 of 1)
Moderators: Dennis

Face
Joined: Jan 13, 2007

Send me out...with a bang.


Posted: Aug 24, 2007 03:13 PM    Msg. 1 of 19       
I haven't posted in quite a while, but that's because I've been really busy. I've gotten back to my tower base, but it's giving me a bit of trouble. Is it possible to make a plane have two face? I mean two faces that are bothing facing in or out instead of one being in and the other out.
For example:

I want: <> Don't want: >> I want: >< Don't want: <<

See what I'm saying? If not I might be able to explain further? I want to be able to do this so when I apply a material it shows on both sides rather than one so I don't have to clone the plane, flip it, and attach it to the other one, this is a REAL pain. If you can help thank you VERY much. :)


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 24, 2007 03:15 PM    Msg. 2 of 19       
there is a 2 sided shader property....


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Aug 24, 2007 03:57 PM    Msg. 3 of 19       
do you want the faces on the inside or the outside? if its inside just make a really thin box and flip it.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 24, 2007 04:09 PM    Msg. 4 of 19       
I'd advise the double sided faces, because using boxes has 4 more unessecary sides than needed.... (I know I spelt uneccesary wrong, probably again...)


The Spartan
Joined: Feb 22, 2007

Aerial Dave


Posted: Aug 24, 2007 05:39 PM    Msg. 5 of 19       
You just add the % sign in the shader properties. Double faces can have open edges, also.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 24, 2007 06:40 PM    Msg. 6 of 19       
so ur telling me that my maps can have a crapload of open edges, and as long as they all have the % symbol, it will compile fine?... thats awsome


Face
Joined: Jan 13, 2007

Send me out...with a bang.


Posted: Aug 24, 2007 09:22 PM    Msg. 7 of 19       
Quote: --- Original message by: Caboose117
there is a 2 sided shader property....


Thanks but where is it? I'm using 3ds max 9, I probably should have mentioned that...
Edited by Face on Aug 24, 2007 at 09:22 PM


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 24, 2007 09:34 PM    Msg. 8 of 19       
In shader tags in guerilla, or I believe it is the & symbol....


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Aug 25, 2007 12:46 AM    Msg. 9 of 19       
Quote: --- Original message by: Donut
so ur telling me that my maps can have a crapload of open edges, and as long as they all have the % symbol, it will compile fine?... thats awsome


please tell me this is true.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 25, 2007 09:32 AM    Msg. 10 of 19       
I believe if you use it and there are no open edges, it give a couldnt update edge error... Seeing as that property makes it count as 2 polys per poly that has the 2 sided property...


The Spartan
Joined: Feb 22, 2007

Aerial Dave


Posted: Aug 25, 2007 10:31 AM    Msg. 11 of 19       
I think you could fix open edges by adding the % sign, but it would have to render double the polies and would kill your FPS.

Edited by The Spartan on Aug 25, 2007 at 10:32 AM


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Aug 25, 2007 11:12 AM    Msg. 12 of 19       
i hate open edges soo much. i cant fix them for crap and thats why i have two maps i cant finish right now.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 25, 2007 11:18 AM    Msg. 13 of 19       
Quote: --- Original message by: selentic
Quote: --- Original message by: corndogman939
Quote: --- Original message by: Donut
so ur telling me that my maps can have a crapload of open edges, and as long as they all have the % symbol, it will compile fine?... thats awsome


please tell me this is true.


Double sided isnt & its %


Ok, that sounds right, I was away for a week, and don't use it much, I thought I was right, but % sounds better for it..

Quote: --- Original message by: The Spartan
I think you could fix open edges by adding the % sign, but it would have to render double the polies and would kill your FPS.

Edited by The Spartan on Aug 25, 2007 at 10:32 AM


Nope, last time I tried on something without open edges, it had couldn't update edge errors.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Aug 25, 2007 12:15 PM    Msg. 14 of 19       
tell me more.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 25, 2007 03:51 PM    Msg. 15 of 19       


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 25, 2007 03:53 PM    Msg. 16 of 19       
Never knew halomaps had that there...


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Aug 25, 2007 04:14 PM    Msg. 17 of 19       
Me neither. Maybe Dennis just added it.


The Spartan
Joined: Feb 22, 2007

Aerial Dave


Posted: Aug 25, 2007 04:16 PM    Msg. 18 of 19       
It is just like the HEK Tutorial (duh), but it has a fancy background and HaloMaps links.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 25, 2007 04:25 PM    Msg. 19 of 19       
It is the HEK tut with the Halomaps Links...

The shader symbol can be used to eliminate open edges... I imported a AR model and got it to export right using that
Edited by Caboose117 on Aug 25, 2007 at 06:15 PM

 

 
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