A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »light_volume help

Author Topic: light_volume help (2 messages, Page 1 of 1)
Moderators: Dennis

ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 21, 2007 09:49 PM    Msg. 1 of 2       
hi, i have a spiker rifle, and im working on projectiles for it. so far they look...familiar, to most of you im sure. what id like help with is getting the light volume to fade away once the projectile has lodged into a surface. i want the light to fade, BEFORE the spike vanishes, so it will appear that the hot spike cooled down. ill post a screenie to show exactly what i mean. i want that glow to vanish approximatly 2 seconds before the spike does



THINGS I AM NOT LOOKING FOR IN THIS THREAD

criticism on the spiker itself

flames

offtopic comments

YES I KNOW THE SPIKE LOOKS ALMOST EXACTLY LIKE CMT'S OLD ONE, I DIDNT RIP IT I MADE IT MYSELF, ANYONE WHO KNOWS THE HEK KNOWS EXACTLY HOW A LIGHT VOLUME SUCH AS THIS IS SET UP, SO PLEASE NO RIPPING ACCUSATIONS

thank you for your help


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Aug 22, 2007 12:01 AM    Msg. 2 of 2       
did you by any chance look into the needlers damage effect setting for the projectile? its light goes out just before impact but returns as the projectile takes its effect(hope this helps[use in guirilla])

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 3:20 AM 265 ms.
A Halo Maps Website