
Dontu
Joined: Oct 8, 2006
42
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Posted: Aug 3, 2007 01:06 PM
Msg. 1 of 5
Well its been a while since my last post so I figured Id post a pic of a map I am currently working on for my clan GOP. Any comments on the map are welcome and appreciated. The maps size is similar to that of bloodgulch but designed so that players can find targets to engage immediately. I hope to finish this within the next couple weeks, as I am about to leave for a week. Map Name: ??? 
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Dontu
Joined: Oct 8, 2006
42
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Posted: Aug 3, 2007 03:31 PM
Msg. 2 of 5
Ok here is a new pic f the map taken from a different angle. And to answer your question the bases are not the bloodgulch bases and are not scenery but part of the map's bsp. Ive been at a loss of what to call the map so if any of you have a good map name dont hesitate to shout it out, it might become the map's final name. Heres the pic Edited by Dontu on Aug 3, 2007 at 03:32 PM
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Dontu
Joined: Oct 8, 2006
42
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Posted: Aug 4, 2007 04:59 PM
Msg. 3 of 5
The bases are custom and the final model will have two ladders to the top of the bases. But be a little more specific about what you think would make the map have bad gameplay.
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tygron
Joined: Jan 16, 2006
Furry and proud :3
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Posted: Aug 4, 2007 05:03 PM
Msg. 4 of 5
I looked at that and my jaw dropped..... wow. Beutifull.
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Dontu
Joined: Oct 8, 2006
42
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Posted: Aug 4, 2007 09:26 PM
Msg. 5 of 5
If anyone wants to know how to map yor have an extra level of detail I am thinking about putting in the time to create a tutorial on using a combination of dynamic lighting and lightmaps to create maps with near next gen beauty. The only problem is a increase in the map's size and taxation of the comps cpu.
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