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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »portable guass turret. done.

Author Topic: portable guass turret. done. (14 messages, Page 1 of 1)
Moderators: Dennis

ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 3, 2007 02:08 AM    Msg. 1 of 14       
hi, i have been working on several different portable turrets for quite some time now. some of you played with my original covenant one in my campaign beta. i have completely ditched that one, and replaced it with a new covenant turret which is still under construction. i have just completed my portable gauss turret, FP and 3P

here are some screenies

http://www.xfire.com/screenshots/ukironclad/ss_file-5c2b5e698582e98b73bc6fa017c1fdfaefd2f8d7.jpg

http://www.xfire.com/screenshots/ukironclad/ss_file-1e6706a8a9f841fb4f36d1227877af0f20e337ce.jpg


the FP animations are NOT exactly like the flamethrowers, and to prove it here is a pic of its melee animation.

http://www.xfire.com/screenshots/ukironclad/ss_file-611e27d752e37bcafceec53b1ee9db1fcf19dee7.jpg

as you can see, the fp animations arent perfect. thats because i used the same animations from M6dEEps portable laag turret. its just a placeholder and will be replaced soon.

please post any comments.

firing: 10 rounds total, 2 rounds per second. it runs out quickly so it cant be overwhored.


may be appearing in some upcomming maps
Edited by iron clad on Aug 3, 2007 at 02:47 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 3, 2007 05:38 AM    Msg. 2 of 14       
thanks


zsdg06
Joined: Mar 17, 2007

Steam - zsdg07 | Xfire - zsdg06


Posted: Aug 3, 2007 06:55 AM    Msg. 3 of 14       
great work!


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Aug 3, 2007 11:08 AM    Msg. 4 of 14       
It looks really cool I think the turret should be just a snudge smaller because it looks like MC is going to have a hernia. Other than that its sweat!


jjwk544
Joined: Jun 30, 2007

That's Right, I'm Back. Again.


Posted: Aug 3, 2007 11:49 AM    Msg. 5 of 14       
i think trhat in fp it looks a little odd like if someone looked at it in fp for the first time they wouldn't know what it was other than that it is good though.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 3, 2007 11:59 AM    Msg. 6 of 14       
Its definitely too big, I'll go look at it in H2 to see how much bigger it is, but it definitely is too big.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 3, 2007 02:10 PM    Msg. 7 of 14       
it isnt too big. i took it straight from the model of the hog. its just about the right size. i finished the covenant turret too.

http://www.xfire.com/screenshots/ukironclad/ss_file-62ad63a0f2c33f33fdb34141e9b7e99dc2f9e4e4.jpg fp view

http://www.xfire.com/screenshots/ukironclad/ss_file-9b7c5ca3b355c5937280b557f96da8d7926be30b.jpg 3p view. ignore the outdated gauss turret.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Aug 3, 2007 02:30 PM    Msg. 8 of 14       
those are totally noob weapons. would be fun to fight against some AI using those lol.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 3, 2007 02:41 PM    Msg. 9 of 14       
Funny how those screenys were uploaded yesterday.... Anyways, the turret does look too big, maybe the hog you took it from was a little oversized...


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 3, 2007 02:46 PM    Msg. 10 of 14       
thats possible. and rm, from what ive tested theyre not noob weapons. gauss gun runs out of ammo very fast, and it takes 2 VERY well placed shots to get a kill. its harder than it looks. the covenant turret has a high rof but is mostly effective on shields. it can get a headshot though if shields are down

gauss = 5 kills maximum
covenant = 4 kills maximum


theyre still being toyed with to test out their firing and make certain theyre suited for balanced gameplay. i wont have anything unbalanced in a released map


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Aug 3, 2007 02:50 PM    Msg. 11 of 14       
they sure look like noob weapons but i guess if you tweaked them right you could ballance them and make it just a heay weapon in a map like in replacement of a rocket launcher or fuel rod.

i still want to face against some ai using those lol


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 3, 2007 02:50 PM    Msg. 12 of 14       
Gauss should be a 1 hit kill..... Then again, if you could, make the aim get screwed up a little while you're walking with it to even it out...


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 3, 2007 02:53 PM    Msg. 13 of 14       
dont worry, theyll be in my campaign maps... often times theyll be in the enemies hands though. (not the gauss) and even then theyll be rare.


as for making the user disoriented when holding, dont worry about that. they will slow you down IMMENSLY when carrying them. youll be able to run about 1/4 the speed. in other words youll be an easy target, use them fast or not at all. no whoring permitted.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 4, 2007 02:53 PM    Msg. 14 of 14       
there is no reload, and the guass turret is surprisingly weak for its size. it would be useless if i did that. the covenant turret is better, in my opinion, and it does overheat from sustained fire

 

 
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