
ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Aug 1, 2007 05:04 PM
Msg. 1 of 10
this problem has been resolved. please do not post here Edited by iron clad on Aug 3, 2007 at 03:59 AM
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Aug 1, 2007 08:04 PM
Msg. 2 of 10
the model is fine. i think its because i dont have a proper collision for it
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Aug 1, 2007 08:14 PM
Msg. 3 of 10
thats most likely the problem.
but just checking does it's item collection tag have a weight to it or whatever? and you did add it as netgame equipment correct?
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Aug 1, 2007 08:35 PM
Msg. 4 of 10
Because if you didn't add it as a netgame equipment, it will spawn only for a few seconds, then vanish.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Aug 1, 2007 10:36 PM
Msg. 5 of 10
i did.its weight is 100 and it is netgame. im trying to make a collision but i cant seem to figure it out. does anyone know what the error "--unknon property "name" in undefined" means?
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Aug 1, 2007 10:47 PM
Msg. 6 of 10
no, it means that i cant export the collision model because gmax is a frickin jerk.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Aug 1, 2007 10:52 PM
Msg. 7 of 10
gbx models i can export, but something about the collision model wont let me
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jjwk544
Joined: Jun 30, 2007
That's Right, I'm Back. Again.
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Posted: Aug 2, 2007 04:47 PM
Msg. 8 of 10
what exporter do you use? i cant find a doog easy one. Edited by jjwk544 on Aug 2, 2007 at 04:48 PM
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Aug 2, 2007 06:05 PM
Msg. 9 of 10
In the weapon tag, where it says "rendering boundary radius" or something like that, play around with that. That may fix it.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Aug 2, 2007 11:57 PM
Msg. 10 of 10
i got it to appear in FP, the only issue i have now is making it spawn. im going to redo the entire 3p model though, or at least just the nodes and markers
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