First off I would like to thank kenney001 and Matooba for their posts on the forums about using debug.txt and dealing with Sapien errors - I would never have figured what these errors meant or what to do about them without your posts and the handy search button.
The Venture is a jet made by Ultimate Dragon that you can find at this link:
http://hce.halomaps.org/index.cfm?pg=3&fid=2024The first thing you need to do after you extract the Venture tags out to the appropriate folders, is open Guerilla and load venture.model_animations
In the very first section you will see a section called Objects. You will note that the animation field is suspiciously left blank . . . select the spin animation or none, save, and you will now be able to get it to show in Sapien after you add the Venture to the vehicle pallette and make a spawn point for it.
The last step is to open Guerilla and edit your globals so that the banshee points to venture.vehicle instead and you are good to go. Compile with tool and you can then load your map and enjoy testing out this vehicle. I've found it highly manueverable but think it could pack a heavier punch to make it more on par with the banshee.
The Sapien error looked like this:
Quote:
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157 : #-1 is not a valid object_function_block index in [#0,#4)
If you ever get any kind of #3157 error from Sapien, that means you either got a corrupt tag you need to replace or that a field got left empty somewhere in one of your tags. Fixing the block index would mean finding that empty field and choosing one of the drop down options.
Matooba's long list of some sapien errors is message 7 of 12 in this thread if you want to look at it:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=5716A tutorial that covers all the errors, or at least the most common ones, from tool, sapien, and guerilla would be really nice. I figure a lot of these are easily understood after working with the programs a long time but a handy reference with the fixes to take would be beneficial to all map makers regardless of experience.
If such a tutorial/reference already exists I would happily accept a link to it as I have yet to find one.
Edited by SGWraith on Jul 20, 2007 at 03:09 AM