
TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: Jul 17, 2007 12:05 AM
Msg. 1 of 5
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jul 17, 2007 12:14 AM
Msg. 2 of 5
use better textures, the textures there are just ugly and plain.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 17, 2007 12:22 AM
Msg. 3 of 5
yea work on the textures a bit. for example: where the buildings are destroyed and you can see the wall broken off, make it like a gray concrete texture like the wall is made out of.
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TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: Jul 17, 2007 12:29 AM
Msg. 4 of 5
The issue I have is I’m not very good with textures. I had each building have a different texture but there where problems exporting the map to a jms. When I added more textures many would not show up in Sapien. So for the exterior walls I had to keep it to one texture only. It could be that this map has a high poly count. I did what I could to keep it under 20k but that is still a lot.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 17, 2007 12:31 AM
Msg. 5 of 5
it looks fine as it is. but i thought that would make it look nicer. it doesnt matter though. i do like the modeling of the buildings too. they look good.
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