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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Setting up scenery tag for large structures (bounding radius)

Author Topic: Setting up scenery tag for large structures (bounding radius) (4 messages, Page 1 of 1)
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Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Jul 15, 2007 08:14 AM    Msg. 1 of 4       
In my HALO 3 Anouncement map I have some created some custom scenery, some of which work fine with the bounding radius of 5 the tutorial I used on making scenery told me to use.

However the two largest items do not work correctly and disapear when veiwed from some angles, their collison also doesn't work.

The two broken items are:

The huge forerunner structure http://img513.imageshack.us/my.php?image=thecliffcn3.jpg

And the arch things seen in the background, there is one of these in the background of this http://img252.imageshack.us/my.php?image=covenantbaseir1.jpg picture of the covie base.

Could sombody tell me what the bounding radius should be for these items please (I'm fairly sure it is the bounding radius that is wrong.)
Edited by Rhydgaled Publications on Jul 15, 2007 at 08:17 AM


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jul 15, 2007 10:33 AM    Msg. 2 of 4       
how abut if u make them BSP (parto of the map as well)....so it would be easier and u wouldnt have this problem right now


Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Jul 15, 2007 01:46 PM    Msg. 3 of 4       
Quote: --- Original message by: _TheArbiter_
how abut if u make them BSP (parto of the map as well)....so it would be easier and u wouldnt have this problem right now


Thanks for the reply. The huge Foreruner thing was going to be attached to the bsp but there would have been a huge number of overlaping faces or whatever they are called. The same problem would be there for the arch things, although they were always planned to be scenery.

EDIT: Oh, and I somtimes have problems with the UVW map screwing up when I atach objects together.
Edited by Rhydgaled Publications on Jul 15, 2007 at 01:55 PM


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jul 15, 2007 02:10 PM    Msg. 4 of 4       
do it as i do....leave stuff "flying" i mean like those arch things make them "fly" just Z:0.1+ (over the "floor" so they wont touch the "floor" but still looks like its atached to the "floor" so u wont get the overlapping thing

 

 
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