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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »whered my textures go?

Author Topic: whered my textures go? (5 messages, Page 1 of 1)
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NapalM
Joined: Jul 8, 2007

keke


Posted: Jul 14, 2007 05:26 PM    Msg. 1 of 5       
ok, So im working on this map, and everything works until in sapien I open it and everythings WhItE??

also its only with my custom textures, yes they are. tifs, and one thing tthat was different was I never got the "WARNING something sumtn being compressed as dxt1" in tool

know how to fix it?
Edited by __napalm__ on Jul 14, 2007 at 05:32 PM


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jul 15, 2007 10:38 AM    Msg. 2 of 5       
first make sure that ur textures have the power of 2 dimensions....something like 512 x 512 and things like that.....then make shaders for ur map! thats why u see it white....watch a vid called "tutorial making a map" or something like that made by H guru....it tells everything step by step


NapalM
Joined: Jul 8, 2007

keke


Posted: Jul 15, 2007 12:17 PM    Msg. 3 of 5       
Ok, but geometric geeks tut never calls for making shaders...

thanks


SGWraith
Joined: Apr 15, 2006

[SG] Clan


Posted: Jul 17, 2007 11:55 AM    Msg. 4 of 5       
Napalm, try looking in here for a shader tutorial: http://www.h2ek.com/resources/hce-tutorials/index.html#textures

UVWmapping may also be related to your white texture problem so you might want to read up on that part too. Hope you find something that works for you.


NapalM
Joined: Jul 8, 2007

keke


Posted: Jul 17, 2007 07:24 PM    Msg. 5 of 5       
thanks Ill look

 

 
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