
RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jan 26, 2015 03:57 AM
Msg. 9031 of 10646
Quote: --- Original message by: Masters1337 Work on the second half of the campaign has been a focus for SPV3 as of the last few weeks. The first half will go into full testing once Evolved is released and Kirby has the time to fix the back end scripts. woah woah wait a minute Flowmaster Leet..... I haven't been back since say... End of July, and it's now the new year and neither SPv3 or Evolved has been released yet? Spare me the time searching through this thread and tell me what the hell happened for 5 months of delay? I was hoping it would all be done by the time i visited again, but 5 months bro?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Jan 26, 2015 07:57 AM
Msg. 9032 of 10646
Quote: --- Original message by: RazorHogQuote: --- Original message by: Masters1337 Work on the second half of the campaign has been a focus for SPV3 as of the last few weeks. The first half will go into full testing once Evolved is released and Kirby has the time to fix the back end scripts. woah woah wait a minute Flowmaster Leet..... I haven't been back since say... End of July, and it's now the new year and neither SPv3 or Evolved has been released yet? Spare me the time searching through this thread and tell me what the hell happened for 5 months of delay? I was hoping it would all be done by the time i visited again, but 5 months bro? A lot of bug fixing, rendering, re-rendering, re-re-rendering, and coffee breaks.
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 27, 2015 04:04 PM
Msg. 9033 of 10646
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: RazorHogQuote: --- Original message by: Masters1337 Work on the second half of the campaign has been a focus for SPV3 as of the last few weeks. The first half will go into full testing once Evolved is released and Kirby has the time to fix the back end scripts. woah woah wait a minute Flowmaster Leet..... I haven't been back since say... End of July, and it's now the new year and neither SPv3 or Evolved has been released yet? Spare me the time searching through this thread and tell me what the hell happened for 5 months of delay? I was hoping it would all be done by the time i visited again, but 5 months bro? A lot of bug fixing, rendering, re-rendering, re-re-rendering, and coffee breaks. Truth be told really.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Jan 29, 2015 10:47 PM
Msg. 9034 of 10646
Continuing the discussion from the TSC:E thread, if CMT was to make an evade ability, what method would they use to do it?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Jan 30, 2015 08:27 PM
Msg. 9035 of 10646
Quote: --- Original message by: ZetrenQuote: --- Original message by: RabbitFood Continuing the discussion from the TSC:E thread, if CMT was to make an evade ability, what method would they use to do it? You care FAR too much about this over hyped never-to-be-released amateur attempt at a mod. ooh snap shots fired good thing i wear my bulletproof vest made of good feelings and intentions, given to me by Kanye-sama.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 31, 2015 01:52 AM
Msg. 9036 of 10646
Quote: --- Original message by: RabbitFood Continuing the discussion from the TSC:E thread, if CMT was to make an evade ability, what method would they use to do it? Probably do a FP thruster like H5 did. It was pretty fun and more immersive than the roll or 3p thruster pack.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Jan 31, 2015 03:32 AM
Msg. 9037 of 10646
Quote: --- Original message by: Masters1337Quote: --- Original message by: RabbitFood Continuing the discussion from the TSC:E thread, if CMT was to make an evade ability, what method would they use to do it? Probably do a FP thruster like H5 did. It was pretty fun and more immersive than the roll or 3p thruster pack. The roll looks cooler.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Jan 31, 2015 03:34 AM
Msg. 9038 of 10646
Quote: --- Original message by: OpTicQuote: --- Original message by: Masters1337Quote: --- Original message by: RabbitFood Continuing the discussion from the TSC:E thread, if CMT was to make an evade ability, what method would they use to do it? Probably do a FP thruster like H5 did. It was pretty fun and more immersive than the roll or 3p thruster pack. The roll looks cooler. i roolllll aroundz Luke a rollu
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 31, 2015 03:09 PM
Msg. 9039 of 10646
Quote: --- Original message by: SGT ArroyoQuote: --- Original message by: OpTicQuote: --- Original message by: Masters1337Quote: --- Original message by: RabbitFood Continuing the discussion from the TSC:E thread, if CMT was to make an evade ability, what method would they use to do it? Probably do a FP thruster like H5 did. It was pretty fun and more immersive than the roll or 3p thruster pack. The roll looks cooler. i roolllll aroundz Luke a rollu Does Pillar of Autumn have those boarding action-esque bsp's from Spv2?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 31, 2015 03:26 PM
Msg. 9040 of 10646
Yeah, we did something sort of fun with the second one where it is now a mini maze of crates, and then an underground section with oxygen tanks and camo elites or brutes where you have to use VISR or flashlight to navigate. It's really simple but one of my favorite sections in it.
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 31, 2015 03:31 PM
Msg. 9041 of 10646
Quote: --- Original message by: Masters1337 Yeah, we did something sort of fun with the second one where it is now a mini maze of crates, and then an underground section with oxygen tanks and camo elites or brutes where you have to use VISR or flashlight to navigate. It's really simple but one of my favorite sections in it. Since Oxygen tanks can be destroyed does it change up some your strategy's, like using it to your advantage.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 31, 2015 08:16 PM
Msg. 9042 of 10646
Yep explosions from them stun enemies and disrupt the active camo.
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 31, 2015 09:12 PM
Msg. 9043 of 10646
That sounds very useful. And this is my last question but are you guys taking on the sentinel weapons, in terms of roles and I remember you saying currently you have both minor and major sentinel beams, stasis beam, incineration beam and the Spartan laser turned into a sentinel weapon aswell.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 1, 2015 01:59 AM
Msg. 9044 of 10646
It's still to be decided what we will do but the incineration and spartan laser are both guaranteed.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Feb 1, 2015 03:35 AM
Msg. 9045 of 10646
Quote: --- Original message by: OpTicQuote: --- Original message by: Masters1337Quote: --- Original message by: RabbitFood Continuing the discussion from the TSC:E thread, if CMT was to make an evade ability, what method would they use to do it? Probably do a FP thruster like H5 did. It was pretty fun and more immersive than the roll or 3p thruster pack. The roll looks cooler. Now that just made multiplayer Halo several degrees more ridiculous on its own, combined with armor lock. It definitely wasn't cool to see a bunch of online gamers randomly rolling around.
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 1, 2015 03:22 PM
Msg. 9046 of 10646
Quote: --- Original message by: Masters1337 It's still to be decided what we will do but the incineration and spartan laser are both guaranteed. I have a name for the the sentinel's version of the Spartan laser, I was thinking particle cannon but it sounds kind of cheap.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 1, 2015 03:26 PM
Msg. 9047 of 10646
It'll just be called focused heavy laser or something. I also have some stuff I was playing with for our version of the pulse lasers from h2. But all this will be re-examined once all stock part 2 maps are playable.
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soundguy
Joined: Jan 21, 2015
"They've got a cave troll! Wait...it's a Wraith!"
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Posted: Feb 1, 2015 03:31 PM
Msg. 9048 of 10646
Hey masters, can you shed some light or give some tips as to how you guys did the "ragdoll-like" animation with the brutes? I want to do it with reach marines (possibly elites) Edited by soundguy on Feb 1, 2015 at 03:31 PM
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teh lag
Joined: May 6, 2008
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Posted: Feb 1, 2015 04:00 PM
Msg. 9049 of 10646
Quote: --- Original message by: soundguy
Hey masters, can you shed some light or give some tips as to how you guys did the "ragdoll-like" animation with the brutes? I want to do it with reach marines (possibly elites) I created a ragdoll physics simulation in 3ds max's Reactor system for the Brute animation rig, and then I simulated some animations with the character being hit by an impact force from various angles.
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soundguy
Joined: Jan 21, 2015
"They've got a cave troll! Wait...it's a Wraith!"
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Posted: Feb 1, 2015 07:10 PM
Msg. 9050 of 10646
Quote: --- Original message by: teh lag
I created a ragdoll physics simulation in 3ds max's Reactor system for the Brute animation rig, and then I simulated some animations with the character being hit by an impact force from various angles. How did you simulate the impact force? Kind of new to max
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teh lag
Joined: May 6, 2008
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Posted: Feb 1, 2015 07:14 PM
Msg. 9051 of 10646
Quote: --- Original message by: soundguy How did you simulate the impact force? Kind of new to max I don't quite remember the specifics of it, but I basically just animated another physics object in the scene to hit the Brute in the direction / area that the death animation needed.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Feb 1, 2015 07:39 PM
Msg. 9052 of 10646
Quote: --- Original message by: Masters1337 It'll just be called focused heavy laser or something. I also have some stuff I was playing with for our version of the pulse lasers from h2. But all this will be re-examined once all stock part 2 maps are playable. call it cool heavy laser MLG
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 1, 2015 07:42 PM
Msg. 9053 of 10646
Quote: --- Original message by: UHWArbyQuote: --- Original message by: Masters1337 It'll just be called focused heavy laser or something. I also have some stuff I was playing with for our version of the pulse lasers from h2. But all this will be re-examined once all stock part 2 maps are playable. call it spoof heavy laser FTFY
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Feb 1, 2015 07:55 PM
Msg. 9054 of 10646
Sentinel Cannon?
Also, since the evolved team has announced their retirement after it's released, will C20:E still happen under CMT?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 1, 2015 08:09 PM
Msg. 9055 of 10646
Quote: --- Original message by: WWLinkMasterX Sentinel Cannon?
Also, since the evolved team has announced their retirement after it's released, will C20:E still happen under CMT? This. I really hope a new Evolved team rises up to take up the mantle. An all new Library level would be so dope. You guys did say you started work on the second half of the campaign?
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boogerlad
Joined: Jun 18, 2009
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Posted: Feb 1, 2015 08:20 PM
Msg. 9056 of 10646
C20:E is handled by Masterz and co. The Evolved team has been working exclusively on TSC:E leaving Masterz and co to work on everything else with a different tag set.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 1, 2015 08:30 PM
Msg. 9057 of 10646
Quote: --- Original message by: WWLinkMasterX Sentinel Cannon?
Also, since the evolved team has announced their retirement after it's released, will C20:E still happen under CMT? It's still in the pipeline, but it is only going to be started when the spv3 part 1 bsp are done, then there is a specific bsp for d40 that needs to be done and then c20:e will start. So it's a while out.
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soundguy
Joined: Jan 21, 2015
"They've got a cave troll! Wait...it's a Wraith!"
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Posted: Feb 1, 2015 08:34 PM
Msg. 9058 of 10646
Quote: --- Original message by: teh lag
I don't quite remember the specifics of it, but I basically just animated another physics object in the scene to hit the Brute in the direction / area that the death animation needed. Hmm, I'll figure it out thanks!
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Feb 2, 2015 03:01 AM
Msg. 9059 of 10646
may have been asked already but a dynamic lightmaps a thing we are going to see on your releases? i know evolved is doing it and it looks cool but is it something you are going to invest the time in doing for your maps?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Feb 2, 2015 07:57 AM
Msg. 9060 of 10646
Quote: --- Original message by: roviet1337 may have been asked already but a dynamic lightmaps a thing we are going to see on your releases? i know evolved is doing it and it looks cool but is it something you are going to invest the time in doing for your maps? I believe Masterz said that dynamic lighting would not be seen in SPV3.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 2, 2015 11:19 AM
Msg. 9061 of 10646
While the directional light mapping is gorgeous, its just not feasible to do it for all 50 something bsps for SPV3. If people are interested in learning DLMs, we will gladly invite them to work with us, but it's not something we can really commit to for the 50ish bsps we have. SPV3 TSC:E and The Commander will both be using the DLMs that were set up for the upping release of TSC:E though. Edited by Masters1337 on Feb 2, 2015 at 11:42 AM
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Feb 2, 2015 01:32 PM
Msg. 9062 of 10646
So with all this going on what is the estimated time before A10 and A30 will be ready to be released? Will it be sometime this year?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 2, 2015 01:41 PM
Msg. 9063 of 10646
We will have news on the upcoming releases about a month after TSC:E releases. The delay of TSC:E and subsequent retirement of some members is a serious blow to the projected plans. Those who have been working on TSC:E have been working their butts off and can't really be expected to dive into another project right after, especially when TSC:E has taken more time than intended and their SPV3 contributions combined.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Feb 3, 2015 02:15 AM
Msg. 9064 of 10646
Quote: --- Original message by: Masters1337 We will have news on the upcoming releases about a month after TSC:E releases. The delay of TSC:E and subsequent retirement of some members is a serious blow to the projected plans. Those who have been working on TSC:E have been working their butts off and can't really be expected to dive into another project right after, especially when TSC:E has taken more time than intended and their SPV3 contributions combined. I'm sorry to hear of your loss (sobs...) Good luck anyway. I just played through A10 and A30 SPV2 for the first time today. Very well done. I look forward to seeing your team's improvment's on them.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 3, 2015 02:32 AM
Msg. 9065 of 10646
Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: UHWArbyQuote: --- Original message by: Masters1337 It'll just be called focused heavy laser or something. I also have some stuff I was playing with for our version of the pulse lasers from h2. But all this will be re-examined once all stock part 2 maps are playable. call it spoof heavy laser FTFY Why not the MLG 9001 (Mega Laser Gun 9001)
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