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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT RETURNS! New project and team details inside!

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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 206 of 305)
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boogerlad
Joined: Jun 18, 2009


Posted: Jul 19, 2014 06:46 PM    Msg. 7176 of 10646       
At ce3, there was a new spartan biped. Can someone post pictures of the old spv3 spartan biped and the new one?


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 19, 2014 07:37 PM    Msg. 7177 of 10646       
the only thing I can't believe is not yet changed the tank and crewman and not be if it is a new area or so it will be the arrival in the control room



Juzo
Joined: Jul 1, 2014


Posted: Jul 19, 2014 07:48 PM    Msg. 7178 of 10646       
I barfed a rainbow watching this, this gives me joy and I spotted a sniper tower and are cmt using specters now? And other things, new brutes, grunts the new weapons, armor upgrades level design, well everything in that video looks amazing but not finished, masters where are you?
Edited by Spartan_234 on Jul 19, 2014 at 08:22 PM


P3
Joined: Dec 2, 2011


Posted: Jul 19, 2014 08:20 PM    Msg. 7179 of 10646       
Green lights really don't look good on covenants. :l Why not just leave it a white/teal-ish color?


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jul 19, 2014 08:30 PM    Msg. 7180 of 10646       
I agree with P3.

This all looks really really nice.
Edited by Spiral on Jul 19, 2014 at 08:30 PM


Juzo
Joined: Jul 1, 2014


Posted: Jul 19, 2014 08:34 PM    Msg. 7181 of 10646       
That is true, but where is masters to explain all what we saw, damn my hype won't go away.
Edited by Spartan_234 on Jul 19, 2014 at 08:36 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jul 19, 2014 09:05 PM    Msg. 7182 of 10646       
CMT ripped lumoris.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 19, 2014 09:12 PM    Msg. 7183 of 10646       
The cluster grenade explosion seems quite green. Like, "cloud of poison gas" green.


Juzo
Joined: Jul 1, 2014


Posted: Jul 19, 2014 09:23 PM    Msg. 7184 of 10646       
Quote: --- Original message by: Echo77
The cluster grenade explosion seems quite green. Like, "cloud of poison gas" green.
Well it is radioactive also what else did you see in that video you like?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 19, 2014 09:31 PM    Msg. 7185 of 10646       
Quote: --- Original message by: Spartan_234
Quote: --- Original message by: Echo77
The cluster grenade explosion seems quite green. Like, "cloud of poison gas" green.
Well it is radioactive also what else did you see in that video you like?

A lot of stuff looked good, but I didn't get to study all of it because the stream kept buffering. I don't see why a cluster grenade would be radioactive.


Juzo
Joined: Jul 1, 2014


Posted: Jul 19, 2014 09:36 PM    Msg. 7186 of 10646       
Fuel rod based grenade also they have an aa wraith that shoots fuel rod projectiles instead of shade projectiles like in SPV2.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 19, 2014 09:51 PM    Msg. 7187 of 10646       
they could extend the third level by making more rooms in the ship or making the rock have caves... or both


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jul 19, 2014 09:54 PM    Msg. 7188 of 10646       
The grunts look weird imo. I can appreciate the difficulty of making it, but personally their heads and back look weird.


Juzo
Joined: Jul 1, 2014


Posted: Jul 19, 2014 10:37 PM    Msg. 7189 of 10646       
Quote: --- Original message by: Storm
The grunts look weird imo. I can appreciate the difficulty of making it, but personally their heads and back look weird.
At least they look good and I saw unarmored brutes and marines driving wraiths, and I only have two word to say, EPIC SAUCE!


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 19, 2014 10:41 PM    Msg. 7190 of 10646       
Did the inspiration for the green lights on the grunt come from the Bane? I think it looks cool though.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 19, 2014 10:42 PM    Msg. 7191 of 10646       
Quote: --- Original message by: PopeAK49
Did the inspiration for the green lights on the grunt come from the Bane? I think it looks cool though.


I wonder if they have his voice, "when your human race is burned in ashes, you have my permission to die"


Juzo
Joined: Jul 1, 2014


Posted: Jul 19, 2014 10:45 PM    Msg. 7192 of 10646       
Hey I also noticed this on the new grunts, when you kill them the lights on the back turns red.


Unethical Nightmare
Joined: Jun 15, 2014

Think first before acting


Posted: Jul 19, 2014 11:24 PM    Msg. 7193 of 10646       
Quote: --- Original message by: UHWArby
the only thing I can't believe is not yet changed the tank and crewman and not be if it is a new area or so it will be the arrival in the control room

http://img2.wikia.nocookie.net/__cb20140719233655/halo/es/images/3/34/CMTSPV3CE314.PNG


Epic stuff.


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jul 20, 2014 12:52 AM    Msg. 7194 of 10646       
- Phantom looks like sex
- Skirmishers look a LOT better than I thought they would end up
- I like the custom grunts, but I feel like their colors are off. Too dull?
- Are custom marines still planned? The disparity between helmet-less ODST's and crewmen is unsettling
- The green plasma effect is waaay too dull, please tell me it's still WIP

-Finally, is the "radar" armor ability like a motion-tracker that works even when enemies aren't moving, or is all of motion-tracker AA dependent now?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 20, 2014 04:01 AM    Msg. 7195 of 10646       
Custom marines are still planned, just not in yet,

Radar is as you said, motion tracker that works even when enemies aren't working.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 20, 2014 09:37 AM    Msg. 7196 of 10646       
Quote: --- Original message by: Masters1337
Custom marines are still planned, just not in yet,

Radar is as you said, motion tracker that works even when enemies aren't working.


cool, and they do not plan to make a custom crewman? and what happend to keyes ? and we see that it will not change the textures of the inside of the truth and reconciliation...

....
...
finally and sexy spartan

<3



There will be no more Vidoc's ?
more testing of weapons?

nothing?

Let me with the desire to continue to see more
Edited by UHWArby on Jul 20, 2014 at 09:47 AM


P3
Joined: Dec 2, 2011


Posted: Jul 20, 2014 09:51 AM    Msg. 7197 of 10646       
UHWArby, I'm pretty sure they will change or modify most if not all the original Halo 1 assets.

Also to CMT, why not make it so that when you weild jackal shields or some stuff that covers a large portion of the screen, make it so that it zooms out to be 3rd person point of view? Is it not possible? Is it possible? Is it possible but when you move around it would look all glitchy? I just think that would be the best way to impliment the jackal shield if it is pickupable.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 20, 2014 10:43 AM    Msg. 7198 of 10646       
Quote: --- Original message by: P3
UHWArby, I'm pretty sure they will change or modify most if not all the original Halo 1 assets.

Also to CMT, why not make it so that when you weild jackal shields or some stuff that covers a large portion of the screen, make it so that it zooms out to be 3rd person point of view? Is it not possible? Is it possible? Is it possible but when you move around it would look all glitchy? I just think that would be the best way to impliment the jackal shield if it is pickupable.


I hope so


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Jul 20, 2014 11:55 AM    Msg. 7199 of 10646       
Sooo. watching the trailer I discovered a so-called 'anti-matter grenade'. I'm guessing that's the new grenade type you were talking about.


Juzo
Joined: Jul 1, 2014


Posted: Jul 20, 2014 12:32 PM    Msg. 7200 of 10646       
I also this uncovered in the part of the video with the loadouts, the specialist one, it shows "impaler" is that the new long range weapon?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 20, 2014 12:41 PM    Msg. 7201 of 10646       
There's a lot of little things in there. Here's to the trailer breakdown videos!


Juzo
Joined: Jul 1, 2014


Posted: Jul 20, 2014 12:51 PM    Msg. 7202 of 10646       
That trailer showed me alot espcially those Brutes and that AA wraith and everything else.


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Jul 20, 2014 01:08 PM    Msg. 7203 of 10646       
On the SPv3 trailer, it says that TSC:E will be released in December. Is the TSC SPv3 version also going to have the same name as the evolved one?


Juzo
Joined: Jul 1, 2014


Posted: Jul 20, 2014 01:15 PM    Msg. 7204 of 10646       
Quote: --- Original message by: The Kingx
On the SPv3 trailer, it says that TSC:E will be released in December. Is the TSC SPv3 version also going to have the same name as the evolved one?
Yep and I can't wait for AOTCR to get my hands on that grizzly tank although it wasn't in the trailer :(


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 20, 2014 03:55 PM    Msg. 7205 of 10646       
Quote: --- Original message by: The Kingx
On the SPv3 trailer, it says that TSC:E will be released in December. Is the TSC SPv3 version also going to have the same name as the evolved one?

nope, the name for the spv3 version is spv3b30. You will be able to have both versions in your maps folder.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 20, 2014 04:27 PM    Msg. 7206 of 10646       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: The Kingx
On the SPv3 trailer, it says that TSC:E will be released in December. Is the TSC SPv3 version also going to have the same name as the evolved one?

nope, the name for the spv3 version is spv3b30. You will be able to have both versions in your maps folder.


then will have two versions? the normal and the Evolded ? I think already I aconstumbre see Evolded than not I would like to return to play the original map :'l


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 20, 2014 04:52 PM    Msg. 7207 of 10646       
Quote: --- Original message by: UHWArby
I would like to return to play the original map :'l


People like you are why we can't have nice things.


Juzo
Joined: Jul 1, 2014


Posted: Jul 20, 2014 05:23 PM    Msg. 7208 of 10646       
Those brutes look like the ones from h2 but with differences in armor and use of weapons (brutes with needlers) and the needler looks sexy and mc too, lol.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 20, 2014 05:29 PM    Msg. 7209 of 10646       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: UHWArby
I would like to return to play the original map :'l


People like you are why we can't have nice things.


the silent cartographer was one of the first levels were tested where things for the game, but because this very used that level that I liked the idea of that CMT made its own silent cartographer (TSC:E)


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 20, 2014 05:32 PM    Msg. 7210 of 10646       
Can someone interpret this in English?

 
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