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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 171 of 305)
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Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 21, 2014 08:43 PM    Msg. 5951 of 10646       
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
What you're trying to ask us to do won't improve gameplay, it will only make it more unnecessarily confusing and inconsistent. What you're asking for us to do is to compromise our gameplay and weapons we have worked hard to make sure function in the exact manner we have tuned them too, we're not going to change that for bullet and sound physics.

People pick up a BR, they expect it to work like the BR they have been using throughout the game.

People pick up a Sniper, they expect it to work like the Sniper they have been using throughout the game.

People pick up a SMG, they expect it to work like the SMG they have been using throughout the game.

If not better, or we wouldn't be playing this mod right?

...wut.


P3
Joined: Dec 2, 2011


Posted: Jan 21, 2014 09:00 PM    Msg. 5952 of 10646       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
What you're trying to ask us to do won't improve gameplay, it will only make it more unnecessarily confusing and inconsistent. What you're asking for us to do is to compromise our gameplay and weapons we have worked hard to make sure function in the exact manner we have tuned them too, we're not going to change that for bullet and sound physics.

People pick up a BR, they expect it to work like the BR they have been using throughout the game.

People pick up a Sniper, they expect it to work like the Sniper they have been using throughout the game.

People pick up a SMG, they expect it to work like the SMG they have been using throughout the game.

If not better, or we wouldn't be playing this mod right?

...wut.


Well, CMT was formed to remake things that they didn't like about the Halo game or just to improve stuff right? So when Masters said that people pick up stuff and expects it to work the same, then it would sort of remove the purpose of the mod for some. You know. For different gameplay and such. But what ever...


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 21, 2014 09:08 PM    Msg. 5953 of 10646       
does anyone realize that in multiplayer, when you hit a gun with an explosive, it flies 4000 miles a second? bullets should tremble in fear to the mighty flying guns


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jan 21, 2014 11:01 PM    Msg. 5954 of 10646       
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
What you're trying to ask us to do won't improve gameplay, it will only make it more unnecessarily confusing and inconsistent. What you're asking for us to do is to compromise our gameplay and weapons we have worked hard to make sure function in the exact manner we have tuned them too, we're not going to change that for bullet and sound physics.

People pick up a BR, they expect it to work like the BR they have been using throughout the game.

People pick up a Sniper, they expect it to work like the Sniper they have been using throughout the game.

People pick up a SMG, they expect it to work like the SMG they have been using throughout the game.


Well, CMT was formed to remake things that they didn't like about the Halo game or just to improve stuff right? So when Masters said that people pick up stuff and expects it to work the same, then it would sort of remove the purpose of the mod for some. You know. For different gameplay and such. But what ever...


What Masters is trying to say is, even though CMT can touch things and customize them so that they think it's better than the original games, they can only do so much before it's no longer Halo.

Remember, at the end of the day, CMT is modding a Halo game.
Whenever contents in it no longer "feel" like Halo, then CMT is no longer creating a custom version of a Halo campaign; at that point, they're making their own, non-Halo game... and that's NOT their intention.

(yeah that's a really vague and subjective term to use, but it's still an important part to the project's integrity)

I think that's why Masters wants to keep some of the mechanics the way they are now; because this is a Halo game still, every single content -the guns, characters, vehicles and all- carry certain styles and expectations around which CMT has to bow down to.
No matter how realistic or original you want to be, as long as you're making a loyal Halo game, you have to adhere to those standards.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 21, 2014 11:26 PM    Msg. 5955 of 10646       
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
What you're trying to ask us to do won't improve gameplay, it will only make it more unnecessarily confusing and inconsistent. What you're asking for us to do is to compromise our gameplay and weapons we have worked hard to make sure function in the exact manner we have tuned them too, we're not going to change that for bullet and sound physics.

People pick up a BR, they expect it to work like the BR they have been using throughout the game.

People pick up a Sniper, they expect it to work like the Sniper they have been using throughout the game.

People pick up a SMG, they expect it to work like the SMG they have been using throughout the game.


If not better, or we wouldn't be playing this mod right?


What I am saying is that if you pick up a BR/SMG/Sniper in this mod, you expect it to perform the same in every map. It shouldn't have a slight visual difference and silencer, and then perform differently in it's accuracy and it's damage.


P3
Joined: Dec 2, 2011


Posted: Jan 21, 2014 11:35 PM    Msg. 5956 of 10646       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
What you're trying to ask us to do won't improve gameplay, it will only make it more unnecessarily confusing and inconsistent. What you're asking for us to do is to compromise our gameplay and weapons we have worked hard to make sure function in the exact manner we have tuned them too, we're not going to change that for bullet and sound physics.

People pick up a BR, they expect it to work like the BR they have been using throughout the game.

People pick up a Sniper, they expect it to work like the Sniper they have been using throughout the game.

People pick up a SMG, they expect it to work like the SMG they have been using throughout the game.


If not better, or we wouldn't be playing this mod right?


What I am saying is that if you pick up a BR/SMG/Sniper in this mod, you expect it to perform the same in every map. It shouldn't have a slight visual difference and silencer, and then perform differently in it's accuracy and it's damage.


If this is so... Halo 1 magnum. 1 shot kills any level difficulty hunter in the back for all Halos to get the Halo 1 hunter battle feel. Nah jk. I was just starting an argument out of bordem. Continue. :)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 21, 2014 11:43 PM    Msg. 5957 of 10646       
Quote: --- Original message by: renegade343
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
What you're trying to ask us to do won't improve gameplay, it will only make it more unnecessarily confusing and inconsistent. What you're asking for us to do is to compromise our gameplay and weapons we have worked hard to make sure function in the exact manner we have tuned them too, we're not going to change that for bullet and sound physics.

People pick up a BR, they expect it to work like the BR they have been using throughout the game.

People pick up a Sniper, they expect it to work like the Sniper they have been using throughout the game.

People pick up a SMG, they expect it to work like the SMG they have been using throughout the game.


Well, CMT was formed to remake things that they didn't like about the Halo game or just to improve stuff right? So when Masters said that people pick up stuff and expects it to work the same, then it would sort of remove the purpose of the mod for some. You know. For different gameplay and such. But what ever...


What Masters is trying to say is, even though CMT can touch things and customize them so that they think it's better than the original games, they can only do so much before it's no longer Halo.

Remember, at the end of the day, CMT is modding a Halo game.
Whenever contents in it no longer "feel" like Halo, then CMT is no longer creating a custom version of a Halo campaign; at that point, they're making their own, non-Halo game... and that's NOT their intention.

(yeah that's a really vague and subjective term to use, but it's still an important part to the project's integrity)

I think that's why Masters wants to keep some of the mechanics the way they are now; because this is a Halo game still, every single content -the guns, characters, vehicles and all- carry certain styles and expectations around which CMT has to bow down to.
No matter how realistic or original you want to be, as long as you're making a loyal Halo game, you have to adhere to those standards.


The intention of the SP projects, from SPV1 until now, was always to take the things that didn't exist in the halo universe, and mesh them with what made Halo 1 feel so great. You can debate if we did that well in SPV1 (which was really more of an experimental thing without a real good focus on gameplay),or SPV2 where we started to experiment with new areas without any prior experience in scripting or the like, which in turn ruined the flow and introduction of content. I like to think in SPV3 we have finally gotten the right mix of what we wanted to always do, and it does play like Halo 1, with features and content from the beta's of various games, the books, films, and all the games themselves. More so with SPV3, we have expiremented more with our own custom take on covenant weapons, such as the Particle Carbine being a meshing of the Beam Rifle and Carbine, the Focus Carbine being a shorter range non-sniper replacement of the Focus Rifle, and a few other things we haven't shown. Then you have stuff like the Brute PP, which is our own take on a variant of the regular plasma pistol but more suited towards the brutes and major jackals for combat.

In the end, the weapons honor their halo 1 counterparts, with the Pistol deeply resembling the Halo 1 pistol, the SMG being a slightly more accurate AR with recoil, the shotgun having the same power but more consistency, the PR having slightly lower damage to some forms of flesh, and the PP only gaining slight bloom (rather than being 100% accurate like it was in stock). Things like the needler haven't been changed at all gameplay wise, while the rocket launcher now has an extra boost in damage for any direct impact.

In short, ours is an evolution of Halo 1, not a throw the baby out with the bathwater approach that every official game seems to follow.


Bobblehob
Joined: Aug 29, 2010


Posted: Jan 21, 2014 11:48 PM    Msg. 5958 of 10646       
Sali, why are you so incredibly butthurt about everything?


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 22, 2014 01:45 PM    Msg. 5959 of 10646       
why t3h...

http://www.youtube.com/watch?v=hJgBYbCNMGw

WHY D:
Edited by UHWArby on Jan 22, 2014 at 01:48 PM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 22, 2014 04:03 PM    Msg. 5960 of 10646       
Quote: --- Original message by: Masters1337
the SMG being a slightly more accurate AR with recoil,

what? -_- i don't even know how to respond to that [cries in corner]. i never understood why the AAA developers thought it was pure genius to make guns that are terribly inaccurate, shoot slowly, and deal minimal damage, its like "why do you hate yourselves?". i really enjoyed bioshock infinite, and wish bungie could have done things differently. also for those who played halo 3, the ar was clearly more accurate than the smg.

also about t3h lag's video, now all the latino h4 maps can have floating forerunner weapons without the need for crappy new anims [laughs]


Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Jan 22, 2014 04:42 PM    Msg. 5961 of 10646       
Soooo.... there gonna be a new MC biped?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 22, 2014 04:43 PM    Msg. 5962 of 10646       
Quote: --- Original message by: greg079
Quote: --- Original message by: Masters1337
the SMG being a slightly more accurate AR with recoil,

for those who played halo 3, the ar was clearly more accurate than the smg.

In Halo 2, there was no assault rifle, because the assault rifle in Halo: Combat Evolved performed almost identically to the submachine gun introduced in H2. I don't think the SMG should be more accurate, though, considering how short its barrel is.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 22, 2014 05:01 PM    Msg. 5963 of 10646       
Quote: --- Original message by: Echo77
Quote: --- Original message by: greg079
Quote: --- Original message by: Masters1337
the SMG being a slightly more accurate AR with recoil,

for those who played halo 3, the ar was clearly more accurate than the smg.

In Halo 2, there was no assault rifle, because the assault rifle in Halo: Combat Evolved performed almost identically to the submachine gun introduced in H2. I don't think the SMG should be more accurate, though, considering how short its barrel is.


like to this guy

SMG is not so accurate because it's like a portable machine gun and also goes awry when used


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 22, 2014 05:04 PM    Msg. 5964 of 10646       
Sorry, I should have clarified, our SMG resembles the H1 AR, not the later ones. It's a slightly more accurate Halo 1 AR with recoil.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 22, 2014 05:25 PM    Msg. 5965 of 10646       
Quote: --- Original message by: Masters1337
Sorry, I should have clarified, our SMG resembles the H1 AR, not the later ones. It's a slightly more accurate Halo 1 AR with recoil.


only there will be a version of the SMG? because release TaR came out a secret version of the smg and I would be smg with/without silencer


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 22, 2014 05:40 PM    Msg. 5966 of 10646       
The only other variant of the SMG is the Specops one.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Jan 22, 2014 08:50 PM    Msg. 5967 of 10646       
Just throwing this out there, but has the team considered making a Halo-styled automatic or semi-automatic shotgun? Like the AA12 or Jackhammer. There is a definite overabundance of rifles in the Halo universe, but barely any love for shotguns. It could have greater accuracy, less damage, higher ROF to give it a tactical advantage and actually play a unique role in the weapons set.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 22, 2014 09:08 PM    Msg. 5968 of 10646       
Quote: --- Original message by: xnx
Just throwing this out there, but has the team considered making a Halo-styled automatic or semi-automatic shotgun? Like the AA12 or Jackhammer. There is a definite overabundance of rifles in the Halo universe, but barely any love for shotguns. It could have greater accuracy, less damage, higher ROF to give it a tactical advantage and actually play a unique role in the weapons set.

Well there's the Mauler, which sort of fits this idea, but I forget whether or not CMT will be including it.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 22, 2014 09:35 PM    Msg. 5969 of 10646       
Well, we have the Brute PP with it's 3 round shot which is sort of like a shotgun. We've toyed with the though of doing a sawed off double barreled shotgun based on what SOI showed in his thread, and its in our roadmap of things to explore for Part 2 of campaign, but we haven't even prototyped anything for it with our existing content.

In theory, the thing would fire 60 pellets at once, and have to be reloaded after the shots are fired. It would be twice as inaccurate as the normal shotgun, and be able to pierce multiple flood targets while taking down any covenant target with one point blank blast.

In the end though, a shotgun is a shotgun, H4 didn't need too shotguns that were so similar, I doubt we ever will want that too.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 22, 2014 09:54 PM    Msg. 5970 of 10646       
thanks for clarifying about the SMG, faith in CMT restored. also if you're looking to make a shotgun variant, why not use something like the one from reach, 6 shot single mag tube and a tighter spread (more recoil due to the extended shells and only slightly more damage if u prefer). though to be honest i'd prefer a shotgun with a clip (like in vietnam) they don't make them like that anymore though because it was too practical (and because bumdashery).


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 22, 2014 10:10 PM    Msg. 5971 of 10646       
Quote: --- Original message by: Masters1337 We've toyed with the though of doing a sawed off double barreled shotgun based on what SOI showed in his thread, and its in our roadmap of things to explore for Part 2 of campaign, but we haven't even prototyped anything for it with our existing content.

In theory, the thing would fire 60 pellets at once, and have to be reloaded after the shots are fired. It would be twice as inaccurate as the normal shotgun, and be able to pierce multiple flood targets while taking down any covenant target with one point blank blast.

In the end though, a shotgun is a shotgun, H4 didn't need too shotguns that were so similar, I doubt we ever will want that too.

An interesting idea, but 60 pellets is a bit ridiculous, unless you're using birdshot (which doesn't have any combat applications that I'm aware of). For comparison, a modern day 3" 12 gauge shell of 00 buckshot can hold fifteen pellets. The shotguns used in most of the Halo games are said to utilizing 3.5" 8 gauge shells, while the Halo 3 shotgun apparently uses 3.75" shells. This would give you a bit more capacity to work with, allowing for more pellets, but it would probably be closer to ~20 pellets, rather than 60.

If you did ever decide to follow through with introducing a sawn-off, double-barreled, break-action shotgun, I think the best way to do it would be to make it look like an older (by 2552 standards, at least), civilian weapon that one of the Marines brought along. Probably a one-off weapon; might even be something you could show Sergeant Johnson having, and you'd pick it up in the room where you find Jenkins's helmet recording.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 22, 2014 10:52 PM    Msg. 5972 of 10646       
or h2 pistol and mauler.

The regular shotgun shoots 30 pellets, up from the stock 15. Each does half the damage though, with this having 2 barrels, the plan is 60.

I don't really want to talk to much about it, as it is months away from even being used in a flood map, and there's no point working on it further than the concept with no real environment to test it in.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 23, 2014 01:09 PM    Msg. 5973 of 10646       
Quote: --- Original message by: Masters1337
or h2 pistol and mauler.

The regular shotgun shoots 30 pellets, up from the stock 15. Each does half the damage though, with this having 2 barrels, the plan is 60.

I don't really want to talk to much about it, as it is months away from even being used in a flood map, and there's no point working on it further than the concept with no real environment to test it in.


Everyone hopes to try the shotgun, or at least to see it in action once more.

maybe they should make a comparison it

and about the floods... is popped into my head that maybe as they were in halo were infected the odst and I was wondering if there will be more types of floods to see (carrier, sangheili, spider that makes you Tickle, and human marine/ODST)

...

...

sounds good...
Edited by UHWArby on Jan 23, 2014 at 01:10 PM


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Jan 24, 2014 02:15 AM    Msg. 5974 of 10646       
Could you show me the fields you edited in those AI tags? I'd love to make a sneaky elite with an invisible energy sword.


raphaelBLOOD WAR
Joined: Dec 4, 2012

I wipe your maps with your own blood!


Posted: Jan 24, 2014 01:51 PM    Msg. 5975 of 10646       
Will their be a sprinting animation instead of just a speed boost and will the survivors be changed as in model.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 24, 2014 02:15 PM    Msg. 5976 of 10646       
Quote: --- Original message by: raphaelBLOOD WAR
Will their be a sprinting animation instead of just a speed boost and will the survivors be changed as in model.


I do not think that they can do that by the graphic engine


Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Jan 25, 2014 05:05 PM    Msg. 5977 of 10646       
Quote: --- Original message by: Hammad
Soooo.... there gonna be a new MC biped?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jan 25, 2014 05:13 PM    Msg. 5978 of 10646       
They've said in the past that they plan to update the spartan model.


P3
Joined: Dec 2, 2011


Posted: Jan 25, 2014 05:22 PM    Msg. 5979 of 10646       
They've said in the past that they plan to update most everything.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jan 25, 2014 05:56 PM    Msg. 5980 of 10646       
They've said in the past that they plan to update everything, then update it again, then completely redo it. Think the assault rifle, but on a global scale.

It helps to be accurate.


P3
Joined: Dec 2, 2011


Posted: Jan 25, 2014 06:47 PM    Msg. 5981 of 10646       
Quote: --- Original message by: Delicon20
They've said in the past that they plan to update everything, then update it again, then completely redo it. Think the assault rifle, but on a global scale.

It helps to be accurate.


And by the end of all that. I would most likely be well in my 20's maybe in my early 30's! Then they will continue to remake the remakes of the remakes, and make SPV4 so that the number would be even! :)
(Seeing how they released something in 2011 and we still got nothing in 2014, the time span for them to finish this is about accurate. If they release something in 2014 that is. Not including SPV4 though, because that will increase the time of them before they quitting, meaning that i would be around my 40's when they finally conclude there epic remakes that will rival Crysis 4 or 5, but will still look like crap compared to games of that time of there retirement.)


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 25, 2014 07:21 PM    Msg. 5982 of 10646       
Quote: --- Original message by: P3
Quote: --- Original message by: Delicon20
They've said in the past that they plan to update everything, then update it again, then completely redo it. Think the assault rifle, but on a global scale.

It helps to be accurate.


And by the end of all that. I would most likely be well in my 20's maybe in my early 30's! Then they will continue to remake the remakes of the remakes, and make SPV4 so that the number would be even! :)
(Seeing how they released something in 2011 and we still got nothing in 2014, the time span for them to finish this is about accurate. If they release something in 2014 that is. Not including SPV4 though, because that will increase the time of them before they quitting, meaning that i would be around my 40's when they finally conclude there epic remakes that will rival Crysis 4 or 5, but will still look like crap compared to games of that time of there retirement.)

in the future:
CMT SPV4 leaked:


(yeah CEA beta)



Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 25, 2014 07:38 PM    Msg. 5983 of 10646       
Our current biped still looks better than that.


P3
Joined: Dec 2, 2011


Posted: Jan 25, 2014 07:39 PM    Msg. 5984 of 10646       
Quote: --- Original message by: Masters1337
Our current biped still looks better than that.


Are you talking about the SPV 2/ A50 release one?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 25, 2014 07:46 PM    Msg. 5985 of 10646       
u think they will rip from this too?

 
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