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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 169 of 305)
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UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 12, 2014 05:32 PM    Msg. 5881 of 10646       
This thing I made in honor of the teaser and the gameplay of TSC:E



Maybe is not same as opposed to the other but noticeable enough that changes the beta of the campaign in a few years


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Jan 13, 2014 11:53 AM    Msg. 5882 of 10646       
Quote: --- Original message by: Choclate Thunda
How about these?

And now play the guess the equipment game!

http://puu.sh/6hxeZ.png


I loved... i'll won't guess but i want a cokie to.


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jan 14, 2014 12:47 AM    Msg. 5883 of 10646       
Quote: --- Original message by: Masters1337
Sprint is for 5 seconds, Reflex Booster is for 2. Also sprint is faster.



I'm assuming then that Reflex Booster will play well against slow projectiles like fuel rods and bruteshots.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 14, 2014 02:01 AM    Msg. 5884 of 10646       
All really. You can see it at the beginning of this trailer, when it was a powerup in SPV2.

http://www.youtube.com/watch?v=b8KoPCGorWU


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 14, 2014 09:15 AM    Msg. 5885 of 10646       
Quote: --- Original message by: Masters1337
All really. You can see it at the beginning of this trailer, when it was a powerup in SPV2.

http://www.youtube.com/watch?v=b8KoPCGorWU


HUD with open source, BETA of assault on the control room It looked very cool, BETA of floods lol

I wonder cmt spv2 would have been if it had been completed

cmt spv3 would be the same?

edit:

about powerups if is was originally planned in the game but they never threw out it and stayed in the game
Edited by UHWArby on Jan 14, 2014 at 09:17 AM


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jan 14, 2014 10:36 AM    Msg. 5886 of 10646       
Must be great against hunters.

Now is that 2 second timer based on two seconds for the player, or two seconds of the game which is being slowed down?


P3
Joined: Dec 2, 2011


Posted: Jan 16, 2014 06:27 PM    Msg. 5887 of 10646       
Not to annoy anyone, but- Can you guys tell us how close to even feel like or think that your maps are good enough to be released? From a scale of 1-10. Or are you guys waiting to release it when 343 releases Halo 5 so then people would be like, "OH MI GERRD! IT'S LIKE-SOOOO- FUA;SDLKFJAS;DLKFJAIAKKCKEN BAAAAHHHHLAHALALALAAAAAAHHHHHHHHHH-GAH-FAAAAAAAAAA!!@!!!@!@@#v!"

l: l

A scale from 1-10 please?


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Jan 16, 2014 06:31 PM    Msg. 5888 of 10646       
We will release when we are done. Any sooner and you'll miss all the juicy polished fun.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 16, 2014 06:33 PM    Msg. 5889 of 10646       
SPV3 has one map that needs some cinematic animation fixes, and another that is waiting on visual and audio fixes, those are both in the category of "almost done," in which after they will be tested extensively and stored until after B30:E is done and released.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Jan 16, 2014 06:46 PM    Msg. 5890 of 10646       
u guys should do a video on the pelican. i have been dieing to see it


P3
Joined: Dec 2, 2011


Posted: Jan 16, 2014 11:33 PM    Msg. 5891 of 10646       
Oh, no. I meant a scale from 1-10 about how good you guys would feel of it if it was to be released now.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 16, 2014 11:44 PM    Msg. 5892 of 10646       
Quote: --- Original message by: P3
Oh, no. I meant a scale from 1-10 about how good you guys would feel of it if it was to be released now.

I don't understand the point of such a hypothetical question.


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Jan 16, 2014 11:54 PM    Msg. 5893 of 10646       
Quote: --- Original message by: Choclate Thunda
Quote: --- Original message by: UHWArby

Quote: --- Original message by: Choclate Thunda
How about these?

And now play the guess the equipment game!

http://puu.sh/6hxeZ.png


nice but.... is official ? (do not complain pls) idk but nice work

I wonder how it would that of the turret
Edited by UHWArby on Jan 11, 2014 at 05:35 PM
Edited by UHWArby on Jan 11, 2014 at 05:41 PM


Official. Nuff Said


Amm.. that look's awesome that's all what i gonna say no words.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jan 17, 2014 12:08 AM    Msg. 5894 of 10646       
Still not loving the HUD. The Skirmishers, while they look pretty, are they optimized enough to still add decent gameplay? Also, where would they be used? I can only imagine them in B40, even then it's a bad idea.

Not to mention the Sentinel Beam. Terrible sound, it sounds like a fat kid is spitting.


Co1t3r
Joined: Dec 13, 2008


Posted: Jan 17, 2014 01:47 AM    Msg. 5895 of 10646       
It might just be me but it seems as though CMT is falling back into old patterns.

1. CMT is once again revived to begin work on an ambitious new campaign mod with realistic goals and a reasonable release date. Everything looks promising.
2. The project is expanded to ridiculous proportions. The community is in awe at what it expects to accomplish.
3. Progress slows considerably as much of the team is burdened by work/school.
4. The original release date is extended by over a year. The project thread digresses into page after page useless commentary/speculation.

If this pattern continues:

4. Many members quit as the project's completion seems forever out of reach.
5. Some time later, we are given several barely-functional map files of the progress so far.

I'm not saying this is bound to happen. I'm just curious as to how the team sees the future of this project.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Jan 17, 2014 07:59 AM    Msg. 5896 of 10646       
R you going to do a tag pack when get your maps done ?
and all your thinks look good for now maybe
Edited by DOOM899 on Jan 17, 2014 at 08:02 AM


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Jan 17, 2014 12:01 PM    Msg. 5897 of 10646       
Quote: --- Original message by: Co1t3r
It might just be me but it seems as though CMT is falling back into old patterns.

1. CMT is once again revived to begin work on an ambitious new campaign mod with realistic goals and a reasonable release date. Everything looks promising.
2. The project is expanded to ridiculous proportions. The community is in awe at what it expects to accomplish.
3. Progress slows considerably as much of the team is burdened by work/school.
4. The original release date is extended by over a year. The project thread digresses into page after page useless commentary/speculation.

If this pattern continues:

4. Many members quit as the project's completion seems forever out of reach.
5. Some time later, we are given several barely-functional map files of the progress so far.

I'm not saying this is bound to happen. I'm just curious as to how the team sees the future of this project.


It will get done. You need to understand that we don't get paid to do this. At all. We all work jobs, we all go to school (most of us college), so real life sets in. We're a team of about 6 active people working on all of this. We give it all the time we can. And trust me when I say that there is a lot of stuff happening that we don't come to Halomaps, or even Halomods to show off. The biggest break we had was about a month after media month, when no one was really working on anything. But we've been in full force since then. So don't get too worried about it. We'll release it when we're happy with it. On another note. Saying that CMT is falling in to old patterns, you have to also remember that not a lot of people from the original CMT still work on this project. I would like to think that those of us who are working on it now, are actually dedicated to the project.

Quote: --- Original message by: Storm
Still not loving the HUD. The Skirmishers, while they look pretty, are they optimized enough to still add decent gameplay? Also, where would they be used? I can only imagine them in B40, even then it's a bad idea.

Not to mention the Sentinel Beam. Terrible sound, it sounds like a fat kid is spitting.


What would you like seen different with the HUD, saying you don't like it isn't productive in any way. We can't fix what we don't know. We're always open to suggestions, although, a lot of us are pretty happy with the HUD. The skirmishers are modified Jackals, so they're just as optimized as the Jackals. As for where they are used, that's on Masterz, as they won't be making an apperance in B30:E. As for the gun, Masterz was demonstrating an ammo function, not showing off the gun or the sounds, why even comment on it?

Quote: --- Original message by: ActivatedTrapCard
So I have a question for Masterz if this hasn't been answered already. How is your team gonna pace B30:E? Because the main problem I had with A10 from SPv2 is that there was little to no pacing from the extended BSPs which caused the map to fall apart and be boring in the process.


Masterz isn't in charge of B30:E, that's on Lag and Iffy. Masterz is in charge of SPV3 content. As for B30:E, remember that it's built from the ground up, with the gameplay and pacing that we believe is right. A10 in SPV2 was a mess. We all know it. Masterz has worked hard (and recieved plenty of feedback from our testers) in order to clean up A10. SPV3 and B30:E should be significantly more fun than any of the other releases. At least that's the goal anyway.

Quote: --- Original message by: P3
Oh, no. I meant a scale from 1-10 about how good you guys would feel of it if it was to be released now.


We would feel extremely uncomfortable with releasing anything right now. That's asking us to release something that's not finished. What would be the point? You certainly wouldn't find it very enjoyable. Be patient.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 17, 2014 12:25 PM    Msg. 5898 of 10646       
thanks for clarifying bob, any spoilers on the next gun you'll be remodeling? (i'd love to see a new shotty, or carbine)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 17, 2014 12:55 PM    Msg. 5899 of 10646       
Quote: --- Original message by: Storm
Still not loving the HUD. The Skirmishers, while they look pretty, are they optimized enough to still add decent gameplay? Also, where would they be used? I can only imagine them in B40, even then it's a bad idea.

Not to mention the Sentinel Beam. Terrible sound, it sounds like a fat kid is spitting.

Optimized is not really the word you are looking for. Skirmishers are pretty close to their Reach counterparts. They move quickly and cary light weaponry, and have the ability to do huge jumps to get up to the player (to which they use on A30). They use a lot of previously unused functions in the AI tags, and they are very, very sneaky. They are used mostly in A30 and B40, but will be making an appearance in the SPV3 version of B30:E as well. You also will find them in parts of A50, especially the exterior but not in the numbers you'll find them in other missions.

If you look at the CE3 footage you can see how they fit into combat.

The Sentinel beam sounds are Bungie's, not ours.

Quote: --- Original message by: greg079
thanks for clarifying bob, any spoilers on the next gun you'll be remodeling? (i'd love to see a new shotty, or carbine)

We had a new shotgun for A50's release, the Carbine is only in B30:E, and is replaced by the Particle Carbine for SPV3. Any weapon models going forward are new weapons, no more remakes.
Edited by Masters1337 on Jan 17, 2014 at 01:04 PM


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Jan 17, 2014 01:25 PM    Msg. 5900 of 10646       
Yeah, there's a heck of a lot going on behind the scenes, but we don't want to show anything off until we have it ready. Certainly I'm not going to be satisfied until all the interiors are fully polished, which takes a long time.


P3
Joined: Dec 2, 2011


Posted: Jan 17, 2014 04:29 PM    Msg. 5901 of 10646       
Ok. Good to know.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 17, 2014 08:45 PM    Msg. 5902 of 10646       
Quote: --- Original message by: Masters1337

Quote: --- Original message by: Storm
Still not loving the HUD. The Skirmishers, while they look pretty, are they optimized enough to still add decent gameplay? Also, where would they be used? I can only imagine them in B40, even then it's a bad idea.

Not to mention the Sentinel Beam. Terrible sound, it sounds like a fat kid is spitting.

Optimized is not really the word you are looking for. Skirmishers are pretty close to their Reach counterparts. They move quickly and cary light weaponry, and have the ability to do huge jumps to get up to the player (to which they use on A30). They use a lot of previously unused functions in the AI tags, and they are very, very sneaky. They are used mostly in A30 and B40, but will be making an appearance in the SPV3 version of B30:E as well. You also will find them in parts of A50, especially the exterior but not in the numbers you'll find them in other missions.

If you look at the CE3 footage you can see how they fit into combat.

The Sentinel beam sounds are Bungie's, not ours.


wow I've confused, I thought that was jacklass

and about the sound of the sentinel beam, i think that you have been giving a kick in the balls strom


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Jan 17, 2014 09:45 PM    Msg. 5903 of 10646       
Hmm, wanna share those unused functions? I want to make some epic AI and actually make a challenge without stuffing six heavily-armed versions of them in a room with the player.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 17, 2014 09:51 PM    Msg. 5904 of 10646       
We just messed with stalking settings and set them to the unused assassin type.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 18, 2014 11:54 AM    Msg. 5905 of 10646       
There will be elite using energy swords and if possible it you could pick them up?

and would not have some failure as that player is shot to a distance that is exaggerated as the other versions


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 18, 2014 12:04 PM    Msg. 5906 of 10646       
Nope.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 18, 2014 12:25 PM    Msg. 5907 of 10646       
Quote: --- Original message by: Masters1337
Nope.


shis :(

It would have been epic


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Jan 18, 2014 12:31 PM    Msg. 5908 of 10646       
Quote: --- Original message by: UHWArby
Quote: --- Original message by: Masters1337
Nope.


shis :(

It would have been epic
not really.


P3
Joined: Dec 2, 2011


Posted: Jan 18, 2014 12:33 PM    Msg. 5909 of 10646       
Quote: --- Original message by: Masters1337
Nope.


Nope as in there would not be any sword wielding elites? Or nope as in the player can not pick it up? Also, if you guys are going to make energy sword being wieldable, make it use the player shield energy as the energy sword energy, so then when your shields go out, then so does the sword or the other way around.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Jan 18, 2014 12:35 PM    Msg. 5910 of 10646       
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
Nope.


Nope as in there would not be any sword wielding elites? Or nope as in the player can not pick it up? Also, if you guys are going to make energy sword being wieldable, make it use the player shield energy as the energy sword energy, so then when your shields go out, then so does the sword or the other way around.
I'm pretty sure he meant you can't pick up the sword.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jan 18, 2014 01:13 PM    Msg. 5911 of 10646       
They've stated numerous times that the sword will be just like the halo 1 swords. It will be only usable by elites and will be destroyed when dropped.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 18, 2014 01:30 PM    Msg. 5912 of 10646       
changing the subject on the energy sword

I've seen in an old post of halomods (TSC:E media month) and I thought it was see you changed the assault rifle I was wondering if this change was true


image of the post


Test Video of Assault rifle


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Jan 18, 2014 04:41 PM    Msg. 5913 of 10646       
Yeah, I played around with it a bit since the test video. What you see in the top image is more accurate to what it looks like right now.
Edited by BobtheGreatII on Jan 18, 2014 at 04:41 PM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 18, 2014 04:51 PM    Msg. 5914 of 10646       
well i wish u could've posted that before, that gunmetal color and the texture look awesome! also i like the switch to that desaturated HR... ish blue color, looks very well done. is there a chance that the BR and the spiker are getting any love?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 18, 2014 05:09 PM    Msg. 5915 of 10646       
The BR looks as you've seen it in the past, Blue coloring for evolved with the Green for SPV3. Both have similar screens to the AR though. The Spiker is Dano's, so it hasn't been updated at all in it's visuals for years. It is currently only in Evolved, with a new weapon slated to replace it for SPV3.

 
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