A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

Page 164 of 285 Go to page: · 1 · ... · 161 · 162 · 163 · [164] · 165 · 166 · 167 · ... · 285 · Prev · Next
Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 164 of 285)
Moderators: Dennis

master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Mar 20, 2013 11:47 PM    Msg. 5706 of 9951       
Quote: --- Original message by: BOBTHEGREATTHE2ND
Bah. I hate Halo Maps sometimes. Everything turns in to a fight. I'm not trying to pick a fight. Simply pointing out why what you were saying was incorrect for what you were showing.


obviously this wouldn't be a fight if you hadn't posted, and your "proper" high poly still has issues, but you'll probably just brush those off as opinions and wrong statements. simply saying "you're wrong, you have no idea what you're doing" is no way to show how said person is wrong, but apparently you are satisfied with saying yours is the right way, so I guess that is how this'll go.


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Mar 20, 2013 11:53 PM    Msg. 5707 of 9951       
Quote: --- Original message by: master noob
Quote: --- Original message by: BOBTHEGREATTHE2ND
Bah. I hate Halo Maps sometimes. Everything turns in to a fight. I'm not trying to pick a fight. Simply pointing out why what you were saying was incorrect for what you were showing.


obviously this wouldn't be a fight if you hadn't posted, and your "proper" high poly still has issues, but you'll probably just brush those off as opinions and wrong statements. simply saying "you're wrong, you have no idea what you're doing" is no way to show how said person is wrong, but apparently you are satisfied with saying yours is the right way, so I guess that is how this'll go.


But they are opinions and they are wrong statements.

Looking at your AR that you uploaded. I see a lot of hard edges, which I imagine is what you're talking about. The problem is, in real life, there are very rarely hard edges on anything. Everything has a slight roundness to it. Even on guns. When creating a normal map, you have to exaggerate those round edges to make it look "realistic" in a sense. Or else you get a mix of the look where you almost have low poly content mixed with high poly bakes. My best example is with your AR is how you did the cheek rest:


VS.



So you've got some really nice edges, and then some not so nice. Which makes it look like you didn't actually create a completely high poly model and bake down. Also in the screenshot you posted, you've got nasty pinching due to the lack of a proper high poly model and bake.

I'm not trying to be super aggressive. Just trying to point out bad techniques before they become habit.

You've also have quite a few wasted polys in your low poly model, and I'm not sure why as they don't seem to be benefiting the model in any way.
Edited by BOBTHEGREATTHE2ND on Mar 21, 2013 at 12:02 AM


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Mar 21, 2013 12:08 AM    Msg. 5708 of 9951       
Quote: --- Original message by: DSalimander
Quote: --- Original message by: BOBTHEGREATTHE2ND
Bah. I hate the Internet sometimes. Everything turns in to a fight.

FTFY


lol.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Mar 21, 2013 12:18 AM    Msg. 5709 of 9951       
then back to my original argument; why use turbosmooth when chamfering gets the job done and gives more control than just "iterations"?

the left one is just a corner with turbosmooth, the middle is chamfered, and the last one is turbosmoothed with guidelines. chamfer can adjust the edge's size as well as the number of polygons used, whereas turbosmooth begins to bend light the wrong way, seen on the last one where the light near the edges bends outward.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 21, 2013 08:52 PM    Msg. 5710 of 9951       
Quote: --- Original message by: master noob
then back to my original argument; why use turbosmooth when chamfering gets the job done and gives more control than just "iterations"?
http://i.imgur.com/bR5xqLS.png
the left one is just a corner with turbosmooth, the middle is chamfered, and the last one is turbosmoothed with guidelines. chamfer can adjust the edge's size as well as the number of polygons used, whereas turbosmooth begins to bend light the wrong way, seen on the last one where the light near the edges bends outward.


I'm not so sure you understand the concept of why people use turbosmooth when modeling next gen assets?

Yes, chamfer can get the job "done", but when modeling a super high poly asset that will eventually be baked down onto a low poly asset your going to want more detail, even if that means turbosmoothing. When you model a high poly you generally use multiple lines throughout your object before smoothing. More lines in certain areas will control the hardness of an edge, and it will inevitably look much better then a simple chamfering a few times on a side.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 21, 2013 09:18 PM    Msg. 5711 of 9951       
Well, turbosmooth will give you more freedom and abilities that chamfer dosent offer. For example, you cant make a nice round edge with the chamfer tool. The chamfer also does it at angle which can be unuseful compared to how turbosmooth and edge control would do it. In the edge you will have more control over the output of the asset if you put the work into it. Chamfer has its upsides in some cases but in this particular one I'd have to personally go with turbosmooth + edge control to get the job done right.


Controversial
Joined: Dec 11, 2012


Posted: Mar 21, 2013 09:29 PM    Msg. 5712 of 9951       
If an edge is going to be flat there is no point making it out of 20 polygons. High Poly or not. Next Gen or not. That causes longer rendering times when baking normal maps for my first point. My next point is, if you have a 5000 polygon budget for an asset and you can get it done and lose next to no quality at 1000 polygons, you do that and not make it out of 5000 polygons. Just because you have a budget doesn't means you want to get as close to the roof of it as possible. You try to get a balance between number of polygons and the quality of the asset.

Masternoob is definitely going the right way. Save polygons where you can because ill needed polygons will just be a waste overall.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 21, 2013 09:47 PM    Msg. 5713 of 9951       
Max has terrible chamfer tools, no debating that.
You will end up with either really bad artifacts or you will have to clean up the chamfered edges.
You do not have to do this when you know how to make a good high poly model that is designed to bake to a low poly.
Using chamfer to make high poly to low poly models is a ridiculous concept.

Anyways, someone show some nice WIP's please :)
Edited by Maniac1000 on Mar 21, 2013 at 10:07 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 22, 2013 02:02 AM    Msg. 5714 of 9951       
Quote: --- Original message by: Maniac1000
Anyways, someone show some nice WIP's please :)


Yes master.







The model was originally COD4's\IW, but I may as well have modeled it myself for all the changes I made.

I modeled in the glove ends and proportional arms (my size)

Unwrap is mine.

Textures are mine.

I used gloves and sweater I wear IRL as references.

i suck at textures.

SO WHO WANTS TO RIG IT?
Edited by Jesse on Mar 22, 2013 at 02:25 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 23, 2013 09:26 PM    Msg. 5715 of 9951       
B40 bridges?


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Mar 24, 2013 08:29 AM    Msg. 5716 of 9951       
Quote: --- Original message by: TheHiralis
Custom bridge I'm making. For the ODST campaign.


It's looks really cool. Add glasses like in b40 and work on the bottom of the bridge to create gateways to attach the bridge to the cliff. It would be good :)
Edited by darksoldier on Mar 24, 2013 at 08:31 AM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 24, 2013 01:13 PM    Msg. 5717 of 9951       
^ and also looks like it could use some sort of pylons,/side-supports. And lights.


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Mar 24, 2013 05:57 PM    Msg. 5718 of 9951       
crate space C:





Edited by 6thLoneWolf on Mar 24, 2013 at 05:58 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 24, 2013 09:09 PM    Msg. 5719 of 9951       
Feels like a really long bridge :P


bandinada5
Joined: Mar 29, 2013


Posted: Mar 29, 2013 09:34 PM    Msg. 5720 of 9951       
its look nice map


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Mar 30, 2013 05:33 PM    Msg. 5721 of 9951       


Here's some.. half life 1 quality covenant corridors.

Maybe it's good enough for the halo beta restoration if they want some covenant corridors?



I dunno. I'm really amateur but this reminds me of the alpha from like, 1999.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Mar 30, 2013 05:42 PM    Msg. 5722 of 9951       
Just for fun x)

(added some details on thoses shaders, exemple on the ghost one)




Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 30, 2013 05:48 PM    Msg. 5723 of 9951       
Cool.
Pretty nice shaders.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Mar 30, 2013 06:32 PM    Msg. 5724 of 9951       


Here's some more of it, with some badly photoshopped guys in it for appeal.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Mar 30, 2013 06:39 PM    Msg. 5725 of 9951       
That was my plan, But this is all just warm-up stuff, unless I get extra lazy.

I just tried my own thing and it ended up reminding me of Half Life 1 or some other other old game from 1998-2000.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Mar 30, 2013 07:26 PM    Msg. 5726 of 9951       
Quote: --- Original message by: Dumb AI
Cool.
Pretty nice shaders.


Thank you :) Time to release no ? Oh and they are all completed, LODS etc... Already improve dat illum on the antenna and make a good collision model x)




Oh, nice job vergil ! Keep it up the great work ! :D


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 30, 2013 07:38 PM    Msg. 5727 of 9951       
Sooo shiny.... that's amazing


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Mar 30, 2013 07:58 PM    Msg. 5728 of 9951       
My modeling skills are very basic. I understand that it is best to create a highpoly model and make a low poly model out of it but everytime someone says bake I have no idia what thay are talking about. I use chamfer menny times but never had a use for turbosmooth let alone edge control. untill now realy. Im working on some forerunner bases and weapons and realy want to take my modeling to the next level so im wondering if someone can give me a crash corse. If you will in this area of modeling makeing something highpolly with edge control. Bakeing or whatever and. finaly makeing low poly model. It does'nt have to be some grand model I just want to get the consept. down.
Also im a little confued how you guys go about makeing these bitmaps. with all these cut up peaces. that include like everythang you need. I have been useing 3ds max 8 for a very long time. actuly started with max 4.0 but apperently I dont know what im doing and everythang I make turns out like low polly crap. I consider my self advanced at uvw maping and unwraping but my modeling skill needs a boost! I want to beable to round off some edges on this forerunner base I'm making. & chamfer dosent seem to be cutting it.
Edited by jackrabbit on Mar 30, 2013 at 08:12 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 30, 2013 08:12 PM    Msg. 5729 of 9951       
http://vimeo.com/10941211


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 31, 2013 12:04 AM    Msg. 5730 of 9951       
http://www.xfire.com/video/5ef31a
Lag test

Recorded in 1080P at 60 FPS (initially...), but xfire murders the video quality.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Mar 31, 2013 05:30 AM    Msg. 5731 of 9951       
Something about getting baked?....what??....420???


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Mar 31, 2013 05:51 AM    Msg. 5732 of 9951       
Quote: --- Original message by: Mootjuh
Dat green ghost.


makes green ghost two years ago.
Gets raged at because flood cant change the ghosts colours.



darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Mar 31, 2013 07:32 AM    Msg. 5733 of 9951       
Quote: --- Original message by: Cheddars
Quote: --- Original message by: Mootjuh
Dat green ghost.


makes green ghost two years ago.
Gets raged at because flood cant change the ghosts colours.
http://screenshot.xfire.com/s/116313836-3.jpg
http://cdn.memegenerator.net/instances/400x/35033005.jpg


Pretty nice ghost cheddar :) That's why I made my own. It is just for fun, bacause I want to see what looks the ghost have with differents color premutations. I have already a red ghost, green, purple and blue :D Maybe in the futur, I will add some floods things like the mendibules etc... who's know.

Also, I fixed the antenna (AGAIN YA KNOW)




But, some part on the illum look bad, I need to unwrap it :)



Edited by darksoldier on Mar 31, 2013 at 07:39 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 31, 2013 10:38 AM    Msg. 5734 of 9951       
Quote: --- Original message by: Jesse
http://www.xfire.com/video/5ef31a
Lag test

Recorded in 1080P at 60 FPS (initially...), but xfire murders the video quality.


cause new page


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 31, 2013 11:01 AM    Msg. 5735 of 9951       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Jesse
http://www.xfire.com/video/5ef31a
Lag test

Recorded in 1080P at 60 FPS (initially...), but xfire murders the video quality.


cause new page


that could be a fun anti-cheat mechanism :P


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Mar 31, 2013 11:32 AM    Msg. 5736 of 9951       

I think I said this before, but don't color the cubemap 100%. it destroys the purpose of having a cubemap applied.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Mar 31, 2013 07:22 PM    Msg. 5737 of 9951       
Quote: --- Original message by: darksoldier

Quote: --- Original message by: Cheddars
Quote: --- Original message by: Mootjuh
Dat green ghost.


makes green ghost two years ago.
Gets raged at because flood cant change the ghosts colours.
http://screenshot.xfire.com/s/116313836-3.jpg
http://cdn.memegenerator.net/instances/400x/35033005.jpg


Pretty nice ghost cheddar :) That's why I made my own. It is just for fun, bacause I want to see what looks the ghost have with differents color premutations. I have already a red ghost, green, purple and blue :D Maybe in the futur, I will add some floods things like the mendibules etc... who's know.

Also, I fixed the antenna (AGAIN YA KNOW)

http://img15.hostingpics.net/pics/349109haloce2013033113252968.png
http://img15.hostingpics.net/pics/864598haloce2013033113254838.png

But, some part on the illum look bad, I need to unwrap it :)

http://img15.hostingpics.net/pics/302800haloce2013033113351949.png
http://img15.hostingpics.net/pics/784959haloce2013033113355871.png
Edited by darksoldier on Mar 31, 2013 at 07:39 AM


yeah your green ghost looks pretty nice. nice and dark. looks pretty smooth with the green cubemap :).


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 31, 2013 07:24 PM    Msg. 5738 of 9951       
needs better flood bits (I can draw a concept if you like)


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 3, 2013 07:42 PM    Msg. 5739 of 9951       
an object for upcoming project:



OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: Apr 3, 2013 07:58 PM    Msg. 5740 of 9951       
A new CnR Island?

 
Page 164 of 285 Go to page: · 1 · ... · 161 · 162 · 163 · [164] · 165 · 166 · 167 · ... · 285 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 6:01 PM 1,078 ms.
A Halo Maps Website