
Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 23, 2012 07:54 AM
Msg. 4236 of 9951
thats a nice famas you got there owai-
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Apr 23, 2012 12:26 PM
Msg. 4237 of 9951
Quote: --- Original message by: Delicon20thats a nice famas you got there owai- is a martynleeball's halo 4 battle riffle :)
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ESG SLAYER
Joined: Sep 25, 2008
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Posted: Apr 23, 2012 04:03 PM
Msg. 4238 of 9951
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Apr 23, 2012 07:31 PM
Msg. 4239 of 9951
thought I try and make some sniper animations, I tried to make it like if you actually held it. Origins: Edited by Choclate Thunda on Apr 23, 2012 at 07:32 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 24, 2012 07:35 PM
Msg. 4240 of 9951
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 24, 2012 09:31 PM
Msg. 4241 of 9951
Quote: --- Original message by: Choclate Thundathought I try and make some sniper animations, I tried to make it like if you actually held it. Origins:  Bring it back bring it back bring it back bring it back bring it baaaaaaaaack. ...unless you're going for style, which in that case you're relatively okay and good to go. Edited by ODX on Apr 24, 2012 at 09:32 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 24, 2012 09:33 PM
Msg. 4242 of 9951
@Advancedbo,
Is the ground currently 3 'blocks' wide?
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 24, 2012 10:14 PM
Msg. 4243 of 9951
Quote: --- Original message by: XlzQwerty1 @Advancedbo,
Is the ground currently 3 'blocks' wide? For looks, yea. But I will probably add invisible walls that restrict the player to use only the center row of blocks. I am also working scrolling camera that follows the player like in mario.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 24, 2012 10:22 PM
Msg. 4244 of 9951
awesome,
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 24, 2012 10:25 PM
Msg. 4245 of 9951
Quote: --- Original message by: AdvanceboQuote: --- Original message by: XlzQwerty1 @Advancedbo,
Is the ground currently 3 'blocks' wide? For looks, yea. But I will probably add invisible walls that restrict the player to use only the center row of blocks. I am also working scrolling camera that follows the player like in mario. I like this idea, but can you make it so the player can only move forward and backwards (jumping/crouching included, of course) but disable their ability to turn? That would make aiming a lot easier from a sidescrolling perspective.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 25, 2012 06:29 AM
Msg. 4246 of 9951
Quote: --- Original message by: Echo77Quote: --- Original message by: AdvanceboQuote: --- Original message by: XlzQwerty1 @Advancedbo,
Is the ground currently 3 'blocks' wide? For looks, yea. But I will probably add invisible walls that restrict the player to use only the center row of blocks. I am also working scrolling camera that follows the player like in mario. I like this idea, but can you make it so the player can only move forward and backwards (jumping/crouching included, of course) but disable their ability to turn? That would make aiming a lot easier from a sidescrolling perspective. Yes.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 26, 2012 12:02 PM
Msg. 4247 of 9951
Got bored :) Lol. I made a structure inspired by hangemhigh ^^ Edited by darksoldier on Apr 26, 2012 at 12:02 PMEdited by darksoldier on Apr 26, 2012 at 01:33 PM
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Apr 26, 2012 04:56 PM
Msg. 4248 of 9951
I don't like how one side has a sharp corner and the other has a more rounded one. Consistency's the name, modeling's the game.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 26, 2012 05:17 PM
Msg. 4249 of 9951
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 26, 2012 11:16 PM
Msg. 4250 of 9951
tbh, it looks a bit dull, i know textures can easily change that, but it seems like it's lacking an extreme amount of detail. Good Start though
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 27, 2012 01:02 AM
Msg. 4251 of 9951
Quote: --- Original message by: R93_Sniper tbh, it looks a bit dull, i know textures can easily change that, but it seems like it's lacking an extreme amount of detail. Good Start though Compare it to the actual Hang em' High, and you will see that it is pretty accurate in the limited amount of detail xD
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 27, 2012 04:28 AM
Msg. 4252 of 9951
It just inspired of the original map :) But, there are more details, in the interior etc... I will add textures etc.. but it just a start right now ^^ Maybe later ;D
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Dalek
Joined: Aug 12, 2011
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Posted: Apr 27, 2012 11:12 AM
Msg. 4253 of 9951
make a river on the map i tried to do one on alexey but i was lazy to make the map with it.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 27, 2012 12:37 PM
Msg. 4254 of 9951
Put some detail and uniqueness into your cliffs!
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Apr 29, 2012 08:56 PM
Msg. 4255 of 9951
Decided to work on something fun & simple. Don't really know what I should add. Any ideas?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 29, 2012 08:58 PM
Msg. 4256 of 9951
A ring on fire to jump through would be great.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 29, 2012 09:22 PM
Msg. 4257 of 9951
Quote: --- Original message by: antiblood Don't really know what I should add. Any ideas? http://hce.halomaps.org/index.cfm?fid=4665This map has a lot of interesting obstacles that you could use as inspiration. Maybe have a portion of the track that's iced over? Maybe a part where you have to drive across two boards (one for each tire) suspended above a pit?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 29, 2012 09:41 PM
Msg. 4258 of 9951
The turn from the start is greater than 90degrees, I suggest you add more "ground" to the turn.
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P3
Joined: Dec 2, 2011
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Posted: Apr 29, 2012 09:45 PM
Msg. 4259 of 9951
What do you guys think? It's a forerunner building. Back Front Side And another angle 
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 29, 2012 09:45 PM
Msg. 4260 of 9951
Somehow looks like a human building to me. lol
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Apr 29, 2012 10:25 PM
Msg. 4261 of 9951
That does not look Forerunner. It has some elements of the design aesthetic, such as flying buttress-like supports, suspended components, and insets, but the angles are too hard; Forerunners typically use 45 degree angles with a fair share of 90 degree angles, but certainly not that many. If you were to chamfer or otherwise break the majority of the larger, more obvious corners, then it might look more Forerunner.
Also, I would suggest reducing the complexity of the model a bit in terms of all the insets and minor chamfers, instead focusing on the larger shape as a whole. As it stands right now, I feel there is too much to look at, too much angles, chamfers, extrusions, all changing how one currently observes the model.
On the other hand, I do like that the model doesn't seem "empty"; you have extrusions/bulkheads/stuff set up in open lines of sight to break the potential monotony of vision.
Don't take that as discredit to your work. It is a magnificent design to be sure, it's just not a Forerunner design at the moment. Qwerty has it right at declaring it to be more of a human design than Forerunner, though I feel it would do well as a part of some starport in Star Wars. The last image reminds me of Episode III. Edited by CAG Gonzo on Apr 29, 2012 at 10:26 PM
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P3
Joined: Dec 2, 2011
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Posted: Apr 29, 2012 10:38 PM
Msg. 4262 of 9951
I think it would if it had some forerunner texture and if it was in game. You guys just don't see it as I do. :\ Well...Time to redo some things then...maybe... :(
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Apr 29, 2012 10:45 PM
Msg. 4263 of 9951
Turn that frown upside down. What you designed is a solid model. It clearly requires skill to design something like that, not to mention the creativity to imagine and maintain a design of that magnitude. Left untouched, you could use it for something of human nature. With a lot more curves and more solid supports (i.e. not as many suspended components), it could pass as Covenant (I'm not an expert in Covenant architecture, so I can't say for sure). But to get it to the Forerunner level, a reworking will be required, unfortunately.
If you haven't already, google "forerunner halo" and look at the images to get an idea. I've found many an inspiring piece of concept art that way. Also look at some of the established modelers on these forums. The Lumoria Campaign by Higuy and his team, SeL, and myself (no, I am not trying to self-promote here. According to the multitude of posts on the one thread I've made about my designs, I produce quality work. Not necessarily the best, but certainly approved as a whole) are good examples. I know there are a lot more experienced Forerunner modelers and concept artists on these forums, but alas, I do not know all of their names.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 29, 2012 10:46 PM
Msg. 4264 of 9951
use the chamfer tool more.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Apr 30, 2012 12:03 AM
Msg. 4265 of 9951
Quote: --- Original message by: Maniac1000 use the chamfer tool more. I second this.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Apr 30, 2012 03:11 AM
Msg. 4266 of 9951
Lone Warrior. He is a great forerunner modeller, indeed, one of the experts(if it was him that modelled the forerunner stuff in his Flood Campaign.) Check out some of his, but don't follow it too strongly- its clearly designed for underground use.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Apr 30, 2012 08:00 AM
Msg. 4267 of 9951
I second this, but do note it appears he has used portions of BSPs from Halo 2. Nevertheless, I am excited to see what his work looks like once he releases the campaign.
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Goldy De Wise
Joined: Dec 24, 2011
GTA Halo PR guy
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Posted: Apr 30, 2012 09:25 PM
Msg. 4268 of 9951
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 30, 2012 10:10 PM
Msg. 4269 of 9951
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 30, 2012 11:39 PM
Msg. 4270 of 9951
It's been slow progress, but I finally rigged the Halo 3 Rocket Launcher model into Teh Lag's Elite animations (for a separate project I've been trying out.)
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