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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 75 of 285)
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SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 10, 2011 03:53 PM    Msg. 2591 of 9951       
Quote: --- Original message by: Tiel

My foray into modelling:



Couldn't render because it took the top off. Crit? Suggestions?

Window textures are placeholder, however I do want to keep the concrete floor and the walls. I do realize it's incredibly boxy, but everyone's gotta start somewhere.
Edited by Tiel on Jun 10, 2011 at 07:18 AM

It seems like you're using planes for the walls in the front. Those edges on them will end up being open edge errors.
You'll have to make those flat and thin wall thingys into sealed off boxes. Notice how there are edges not toughing two faces before, and all the edges are sealed off after.
http://www.postimage.org/]
hosting images


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 10, 2011 04:12 PM    Msg. 2592 of 9951       
Okay cool. I couldn't tell from the pixels and from seeing quite a few screens in my time.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jun 10, 2011 05:44 PM    Msg. 2593 of 9951       
Quote: --- Original message by: SeL
Quote: --- Original message by: antiblood

practise

im not to good at forerunner so crit pl0x. anyone know where i got the inspiration? :P im thinking of remodeling a specific map over time cause im pro like that...lol accualy i just got nothing better to do :D
Edited by antiblood on Jun 7, 2011 at 03:10 PM


I quickly threw this together, might help idk. What you made isn't really all that forerunner looking, the top bits should be distinctly seperate pieces of metal, and overall it's just sorta boring looking.



Quote: --- Original message by: chrisk123999



At the very least, use a skylight + raytracer when rendering, it's very hard to distinguish anything in there without some lighting.


He's trying to make something from Delta Halo in halo 2.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jun 11, 2011 02:05 AM    Msg. 2594 of 9951       
Sup, I decided to leave what I was doing when I was bored







[p.s] These are the reach visor and colors...


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 11, 2011 02:10 AM    Msg. 2595 of 9951       
Quote: --- Original message by: 032 Mendicant Bias
He's trying to make something from Delta Halo in halo 2.

Why does that matter? It doesn't look delta halo-ish either, and Sel's crit was valid.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jun 11, 2011 10:22 AM    Msg. 2596 of 9951       
You changed the cubemaps on the visors? Congrats?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 11, 2011 10:35 AM    Msg. 2597 of 9951       
Quote: --- Original message by: chrisk123999
You changed the cubemaps on the visors? Congrats?

You pointed out a simple change trying to accomplish what? He did the work and did it well enough, so why does it matter how he did it? It's not like he's exclaiming he's the most amazing modder ever or anything.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 11, 2011 11:04 AM    Msg. 2598 of 9951       
It would be cool if the visors were shader permutations independent of the biped color, kind of like secondary armor colors.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 11, 2011 12:34 PM    Msg. 2599 of 9951       
Quote: --- Original message by: SlappyThePirate
It would be cool if the visors were shader permutations independent of the biped color, kind of like secondary armor colors.

That would be pretty cool.


Ubergoober
Joined: Oct 11, 2010


Posted: Jun 11, 2011 02:37 PM    Msg. 2600 of 9951       
m6deep, ur map/s look awesome! i really like the brightness and the daylight, looks great.
jesse, nice fingers, finish sandtrap already


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jun 11, 2011 03:27 PM    Msg. 2601 of 9951       
Well idk how to do the whole shader permutation shiz, but here somthing you can try using...
http://download1439.mediafire.com/bm7vkseovnsg/g5hr6ipqj6qih9n/reach_visors.rar

Something I tried doing:


Edited by Choclate Thunda on Jun 11, 2011 at 07:53 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 12, 2011 10:29 AM    Msg. 2602 of 9951       


^ POSSIBRU


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 12, 2011 12:27 PM    Msg. 2603 of 9951       
Oh I think I know how you did that :P
Pretty cool though. I wonder how a map in the style of MC Escher:
http://www.mcescher.com/Biography/lw439f14.jpg
would play out.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Jun 12, 2011 12:28 PM    Msg. 2604 of 9951       
imo the grid makes it less trippy.
now stop messing around and finish Valhalla >:D


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 12, 2011 01:17 PM    Msg. 2605 of 9951       
Quote: --- Original message by: UnevenElefant5
Oh I think I know how you did that :P
Pretty cool though. I wonder how a map in the style of MC Escher:
http://www.mcescher.com/Biography/lw439f14.jpg
would play out.
Yeah, I was thinking of escher. Someone totally should make a map like that.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 12, 2011 01:28 PM    Msg. 2606 of 9951       
Quote: --- Original message by: Choclate Thunda



Why is he playing Blops?


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jun 12, 2011 01:50 PM    Msg. 2607 of 9951       
lol that was my friend lol


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 12, 2011 05:20 PM    Msg. 2608 of 9951       
Quote: --- Original message by: Choclate Thunda
lol that was my friend lol


Your friend is a biped?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 12, 2011 07:49 PM    Msg. 2609 of 9951       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Choclate Thunda
lol that was my friend lol


Your friend is a biped?


icwutudidthar


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 13, 2011 10:42 AM    Msg. 2610 of 9951       
ikhesawwutididthar


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Jun 13, 2011 11:58 AM    Msg. 2611 of 9951       
isawwuthesawudidthar


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Jun 13, 2011 12:36 PM    Msg. 2612 of 9951       
Stop with the circlejerk.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 13, 2011 01:23 PM    Msg. 2613 of 9951       
Quote: --- Original message by: SeL
Stop with the circlejerk.


icwutudidthar


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 13, 2011 03:26 PM    Msg. 2614 of 9951       
watdidseldotheridontc


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Jun 13, 2011 07:32 PM    Msg. 2615 of 9951       
Reach Elite hud wip :)

Edited by 6thLoneWolf on Jun 28, 2011 at 11:35 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 13, 2011 08:04 PM    Msg. 2616 of 9951       
If it helps you more, you can always use the Elite FP Arms that Lag just released for referencing.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jun 21, 2011 07:15 PM    Msg. 2617 of 9951       
Gonna be finishing this up tonight or tomorrow, I'm gonna upload it for anyone to use. I just need to do a little more work on the textures.



Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jun 21, 2011 08:08 PM    Msg. 2618 of 9951       
Is there more to that, or is that like the base of it?

Either, way it looks cool.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: Jun 21, 2011 09:13 PM    Msg. 2619 of 9951       
hot


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jun 21, 2011 09:19 PM    Msg. 2620 of 9951       
Quote: --- Original message by: Sergeant 1337
Is there more to that, or is that like the base of it?


Nope it's just a wall based off of the ones found in Powerhouse. Maybe someone else will do cool things with them!


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Jun 21, 2011 09:20 PM    Msg. 2621 of 9951       
Add some slightly warmer hues to the texture. Seems to washed out.


6thLoneWolf
Joined: Mar 1, 2011

i'm a newbie :B


Posted: Jun 28, 2011 11:44 PM    Msg. 2622 of 9951       
update


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 28, 2011 11:53 PM    Msg. 2623 of 9951       
I dig, but the top isn't bent upwards enough.

I'd finish my own reach HUD but I can't make a good looking radar for some reason.


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Jun 29, 2011 12:44 AM    Msg. 2624 of 9951       
I like the light glow on the grenade. I think all other icons radars meters and health bars need a slight glow to it

btw It's kinda hard to see the empty side of the sword meter, I'm not sure if its just the texture of the wall or not but its aligned perfectly with the meter thing.

The arrow pointing upward on your HUD gives the health bar of a slight illusion that its bent.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 29, 2011 04:52 PM    Msg. 2625 of 9951       

I don't like my plasma grenade much.

Actual

Edited by jesse on Jun 29, 2011 at 05:00 PM

 
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