
Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Dec 12, 2011 02:17 PM
Msg. 9591 of 12975
Haha here we go...
Nice gun btw.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 12, 2011 03:44 PM
Msg. 9592 of 12975
Is it true that you model in subdivision surfaces for high poly? :o sounds a pain in the ass. Edited by Cheddars on Dec 12, 2011 at 03:46 PM
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Dec 12, 2011 09:01 PM
Msg. 9593 of 12975
Quote: --- Original message by: Shockwave I hope you know that you cant' import into Halo CE ^^ Whatever, pretty cool model ! Using it to bake onto a Lowpoly model
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Dec 12, 2011 09:28 PM
Msg. 9594 of 12975
Quote: --- Original message by: Cheddars
Is it true that you model in subdivision surfaces for high poly? :o sounds a pain in the ass. Edited by Cheddars on Dec 12, 2011 at 03:46 PM Yes. Results are amazing.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 12, 2011 11:04 PM
Msg. 9595 of 12975
Quote: --- Original message by: Cheddars
Is it true that you model in subdivision surfaces for high poly? :o sounds a pain in the ass. Edited by Cheddars on Dec 12, 2011 at 03:46 PM Erm no sounds modern... I doubt there is a mainstream game that doesn't do that...
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Dec 13, 2011 12:41 PM
Msg. 9596 of 12975
But we aren't mainstream game developers.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Dec 13, 2011 08:18 PM
Msg. 9597 of 12975
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 13, 2011 08:31 PM
Msg. 9598 of 12975
Looks great Doan. There are a couple pinches that i can see, i dont know if that will affect the final product too badly though. http://vimeo.com/10941211
there are answers to pinching and such in this tut.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 13, 2011 08:36 PM
Msg. 9599 of 12975
Quote: --- Original message by: Petera275 But we aren't mainstream game developers. Irrelevant.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 14, 2011 02:25 AM
Msg. 9600 of 12975
Quote: --- Original message by: JoshflighterQuote: --- Original message by: Cheddars
Is it true that you model in subdivision surfaces for high poly? :o sounds a pain in the ass. Edited by Cheddars on Dec 12, 2011 at 03:46 PM Yes. Results are amazing. ok. When I get my 3ds max fixed I'll have ago at it.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 14, 2011 03:12 AM
Msg. 9601 of 12975
What's subdivision surface modelling?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Dec 14, 2011 04:59 AM
Msg. 9602 of 12975
Quote: --- Original message by: Spartan314 What's subdivision surface modelling? It's like turbosmooth, adding more polys to your mesh to make it more smoother and rounder. (correct me if I'm wrong) Edited by Cheddars on Dec 14, 2011 at 07:01 AM
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Dec 14, 2011 05:29 AM
Msg. 9603 of 12975
Check here if you want to learn sub-d: http://vimeo.com/10941211
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 14, 2011 12:29 PM
Msg. 9604 of 12975
His videos are the best. He has some exclusive videos available through autodesk's website as well but you have to be a member to view them. They go into a few more examples with some extra techniques.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Dec 14, 2011 01:25 PM
Msg. 9605 of 12975
Amazing. 3ds Max or Maya ?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 14, 2011 07:48 PM
Msg. 9606 of 12975
The statement was more, "this is the way it should be done" rather "than your opinion is wrong". If people want to learn game design, then they should learn the way assets are made, which is why I pointed out.
Your making an argument out off nothing, I did not insult him. This website makes me laugh how kids have to try and sound smart LOL!
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 14, 2011 11:17 PM
Msg. 9607 of 12975
Quote: --- Original message by: lolgrunts This website makes me laugh how kids have to try and treat modding as professional developing LOL! :L kid above me makes me laugh how he attempts to aim a comment at me, when I don't even mod this game! LOL! :L Although, it is funny that you would say that, as in reality modding a game can be professional developing. Right, artists create assets for games using concept art, or a form of design. What do people on here do? Create assets for a game using given designs. The people who create the assets professionally do what we do, but at a larger scale and more experienced and skilled level. Your point is flawed. When you say professional developing, profession is something that someone is good at, and does as a job. That is all it means. Doesn't mean your some magical person. Your profession is being an tw at, kabish?
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Dec 15, 2011 05:52 AM
Msg. 9608 of 12975
Oh come on Hunter, you're view that people on here have to act like pro developers but on a smaller scale is complete gibberish. You know it, I know it, lolgrunts knows it, everyone on this forum knows it.
Paul.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Dec 15, 2011 01:22 PM
Msg. 9609 of 12975
I consider it professional to put your heart into the models and content that one uses to mod with the engine. Yeah, it may not be it's own game or it may not include making a profit, but for some it's a professional hobby (as in, they expect to do their best and put their best in at some point) and it's important to respect that.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 15, 2011 02:46 PM
Msg. 9610 of 12975
Quote: --- Original message by: TM_updates Oh come on Hunter, you're view that people on here have to act like pro developers but on a smaller scale is complete gibberish. You know it, I know it, lolgrunts knows it, everyone on this forum knows it.
Paul. It is because everyone here rips and never puts any imagination into making anything custom. You should take a leaf from hunters book and model things that are unoriginal and 100% copied from someone elses work. That is pro.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 16, 2011 12:21 AM
Msg. 9611 of 12975
Stop. Post content instead of having these petty arguments.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Dec 16, 2011 06:40 AM
Msg. 9612 of 12975
Quote: --- Original message by: ChocolateNugget Stop. Post content instead of having these petty arguments. Irony. Fueling an argument that already ended. Nice one!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 17, 2011 03:07 AM
Msg. 9613 of 12975
Quote: --- Original message by: roosterMAP Check here if you want to learn sub-d: http://vimeo.com/10941211 Definitely will look at this.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 19, 2011 09:16 PM
Msg. 9614 of 12975
Made this awhile back and forgot to post it, it's a tavor semiautomatic close range assault rifle. It i has a built in red dot holographic scope, making it as accurate as a sniper rifle. and i think i did pretty well on it  Wireframe 
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Dec 19, 2011 09:37 PM
Msg. 9615 of 12975
Looks nice, but is ngon galore... Also, actual renders would be nice, :).
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Dec 19, 2011 09:46 PM
Msg. 9616 of 12975
Edited by Skidrow925 on Dec 19, 2011 at 09:50 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 19, 2011 10:01 PM
Msg. 9617 of 12975
1:What are ngons?
2:No that sight is right, i modeled it correctly according to the pictures i found of a tavor
3: how do i do an actual render? Edited by grunt_eater on Dec 19, 2011 at 10:05 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 19, 2011 10:35 PM
Msg. 9618 of 12975
So nGons are okay? the way masters made it sound it was something that required repair.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Dec 19, 2011 11:04 PM
Msg. 9619 of 12975
Quote: --- Original message by: grunt_eater So nGons are okay? the way masters made it sound it was something that required repair. They're not required to fix, but they can cause UV and Rendering problems. ALSO, Since when do you model that well? For something made by you, I'm impressed. It's really blocky though IMO, like expecially from the front its liek a bawx.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 19, 2011 11:10 PM
Msg. 9620 of 12975
I KNOW RIGHT?!!! i was very impressed with this model. thanks for the complements. Yeah it's a little blocky because i don't think i added smoothing yet :P like i said i made it awhile back and forgot to upload pics until now. but thanks for the advice and compliments :D
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Dec 19, 2011 11:14 PM
Msg. 9621 of 12975
Quote: --- Original message by: grunt_eater So nGons are okay? the way masters made it sound it was something that required repair. No, they really aren't all that "okay". On top of causing terribly annoying visual issues, they make the surface virtually impossible to edit (I would know.). And can cause the game engine (especially Halo:CE) to render tons of extra polys, because that's the only thing it knows to do. It also causes texture/UVW issues and some lighting issues. It doesn't "need" repair, but creating/leaving them is a terrible habit, and can cause issues. The sight and the barrel could probably be lower poly plus fix the ngons and it's a pretty good model.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Dec 19, 2011 11:19 PM
Msg. 9622 of 12975
Lemme guess, you box model/ extrude the plane and edit modelled it? Try to follow the Berretta 9k tutorial, get Max 2010-2012 Student and try again. Also, I saw a smoothing error in the middle and no bolt handle, unless i forgot to see it (charging handle) Still, keep at it! Also, make the main gun higher poly
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Dec 19, 2011 11:20 PM
Msg. 9623 of 12975
Hmm, good to know. will work on fixing ngons and barrel.
@spartan-279: no i plain modeled it, and modeled faces on. adding and adding. modeling it piece by piece and putting it together. hell i don't even know what exactly it's called, mash-up that turns out sort of alright?. Edited by grunt_eater on Dec 19, 2011 at 11:32 PM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Dec 20, 2011 05:50 AM
Msg. 9624 of 12975
That actually looks pretyt good. Best work I've seen of you yet, Altheros.
Wow. I'm surprised.
Magnum looks a little wierd though.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Dec 20, 2011 10:16 AM
Msg. 9625 of 12975
I have a quick question; Did you make any of these models yourself? I've been doing a bit of research on these forums and apparently you're one to sit back and let everyone else do it for you, whereas you just want to make tiny little adjustments and call it brand new content.
TL;DR Did you do it yourself or are you taking credit?
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