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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 166 of 371)
Moderators: Dennis

Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 10, 2010 01:29 PM    Msg. 5776 of 12975       
hey i made that too:



Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Aug 10, 2010 01:31 PM    Msg. 5777 of 12975       
Quote: --- Original message by: Maniac1000





Hi Joshflighter.
Edited by Maniac1000 on Aug 10, 2010 at 10:13 AM


!!! Nice!!!!

And gear, great job on it too!


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 10, 2010 01:33 PM    Msg. 5778 of 12975       
Oh yea, forgot about yours, Geared. Nice job man.


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: Aug 10, 2010 01:40 PM    Msg. 5779 of 12975       
Quote: --- Original message by: Maniac1000

What is a vector mod?
Edited by Maniac1000 on Aug 10, 2010 at 01:14 PM

Its not called a vector, MW2 is wrong. Its acually called the KRISS Super V


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 10, 2010 01:44 PM    Msg. 5780 of 12975       
Well its not what either me or Geared made, so its irrelevant.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 10, 2010 03:58 PM    Msg. 5781 of 12975       


Advancebo
Joined: Jan 14, 2008


Posted: Aug 10, 2010 04:27 PM    Msg. 5782 of 12975       
Quote: --- Original message by: Shockwave
http://www.youtube.com/watch?v=4u8zu3uq-xc


lawl, that must've taken forever to render.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 10, 2010 04:30 PM    Msg. 5783 of 12975       
all of those animations look very fast and jolty. You can make things look forceful without making it snap the way every one of those animations do. Try slowing it down a bit, and then emphasizing the motions rather than powering through them.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 10, 2010 04:33 PM    Msg. 5784 of 12975       
The frames are EXACTLY similar than the real animation


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 10, 2010 05:13 PM    Msg. 5785 of 12975       
Quote: --- Original message by: Shockwave EXACTLY similar


This is both contradictory and untrue. I've seen the grenade launchers animations, and it is as I said: forceful but not snappy or jumpy.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 10, 2010 05:17 PM    Msg. 5786 of 12975       
I think the animations are great, but the reload needs to have more force into the reload chamber (or whatever it's called). It's like you're just dropping it in there. I seriously doubt you can just drop the grenade into the reload area.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 10, 2010 05:25 PM    Msg. 5787 of 12975       
Quote: --- Original message by: DarkHalo003
I think the animations are great, but the reload needs to have more force into the reload chamber (or whatever it's called). It's like you're just dropping it in there. I seriously doubt you can just drop the grenade into the reload area.


IDK. I am pretty sure you would be able to. You really need some force to set off a grenade out of a grenade launcher otherwise the sheer power of firing the weapon would make it explode if that is what you are concerned about.

Also, I have to agree with ICEE somewhat. Slow down the arm movements and reload a bit but keep the firing action the same and I think that it will be good.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 10, 2010 05:28 PM    Msg. 5788 of 12975       
They're not exactly 'fast,' that's just how they are in Reach, but they are much more robotic than Reach's and again, this has almost no originality to it which is really starting to bore me.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Aug 10, 2010 05:42 PM    Msg. 5789 of 12975       
The most notably fast part is the reload's ending. its one major jolt.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 10, 2010 05:59 PM    Msg. 5790 of 12975       
And the wrist also sort of just gets up to the drop point and twists in place without as much as a flinch in the arm to push the grenade in.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 10, 2010 06:00 PM    Msg. 5791 of 12975       
ODX, if you don't want to watch, don't do it...


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 10, 2010 06:15 PM    Msg. 5792 of 12975       
Quote: --- Original message by: Shockwave
ODX, if you don't want to watch, don't do it...
If you want to be better, you will listen and think of what I say.

If you want it to be a hobby or for fun, then OK... that is good too.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 10, 2010 06:16 PM    Msg. 5793 of 12975       
I need someone to animate my gun, any chance you could find time ODX?
Edited by Maniac1000 on Aug 10, 2010 at 06:17 PM


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 10, 2010 06:21 PM    Msg. 5794 of 12975       
Don't worry, I listen you ODX. I do it just for fun.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 10, 2010 06:34 PM    Msg. 5795 of 12975       
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: DarkHalo003
I think the animations are great, but the reload needs to have more force into the reload chamber (or whatever it's called). It's like you're just dropping it in there. I seriously doubt you can just drop the grenade into the reload area.


IDK. I am pretty sure you would be able to. You really need some force to set off a grenade out of a grenade launcher otherwise the sheer power of firing the weapon would make it explode if that is what you are concerned about.

Also, I have to agree with ICEE somewhat. Slow down the arm movements and reload a bit but keep the firing action the same and I think that it will be good.

Well actually, looking at it again, it's not so much force being an issue, but how he moves the hand and putting in the reload. This is IMO of course.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 10, 2010 06:44 PM    Msg. 5796 of 12975       
Quote: --- Original message by: Maniac1000
I need someone to animate my gun, any chance you could find time ODX?
I'm fairly busy and I want to get on to do some stuff of my own with Lag's Elite rig soon.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 10, 2010 07:11 PM    Msg. 5797 of 12975       
Oh bugger.
l28, Gamma, anyone?


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 10, 2010 08:06 PM    Msg. 5798 of 12975       
@Maniac1000

I really like the model, looks awesome.

But I'm sorry, but I think it looks REALLY horrid in-game.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 10, 2010 08:36 PM    Msg. 5799 of 12975       
Quote: --- Original message by: The Programmer
Quote: --- Original message by: Maniac1000

What is a vector mod?
Edited by Maniac1000 on Aug 10, 2010 at 01:14 PM

Its not called a vector, MW2 is wrong. Its acually called the KRISS Super V

no, surprisingly enough mw2 actually got that right. the working name for the weapon was kriss, but it was re-designated as the vector upon mass production
http://en.wikipedia.org/wiki/TDI_Kriss
Quote: --- Original message by: Shockwave
ODX, if you don't want to watch, don't do it...

Quote: --- Original message by: Shockwave
Don't worry, I listen you ODX. I do it just for fun.

i understand the mindset youre in right now, but you shouldnt use "doing it for fun" as an excuse not to improve yourself. what youve got there is a great start, but listen to people like ODX and ICEE. they can really help you get better. even if youre just doing this for fun, i think youll find that you enjoy it alot more as you see yourself improving
Edited by Donut on Aug 10, 2010 at 08:40 PM


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 10, 2010 08:47 PM    Msg. 5800 of 12975       
ASP sniper,its been animated and theres also a few other pics of it too.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 10, 2010 08:47 PM    Msg. 5801 of 12975       
had to make a demo reel for school, and put it on utube(whihc destroyed quality)

http://www.youtube.com/watch?v=z4D8e9zrp4M


Advancebo
Joined: Jan 14, 2008


Posted: Aug 10, 2010 09:03 PM    Msg. 5802 of 12975       
Quote: --- Original message by: ASP_GRUNTS




ASP Sniper Rifle
(ya its from reach)
6000 triangles

its awesome


it looks so horribly short in length.

Also the little chain links at the bottom of the sniper looks 12+ sided, possibly lower that since its so small and unseen.
Then increase the segments of the sniper scope to like 16, or 24.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 10, 2010 09:10 PM    Msg. 5803 of 12975       


*drool*

I really want to find something wrong with it.
Edited by AGLion on Aug 10, 2010 at 09:16 PM


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 10, 2010 09:12 PM    Msg. 5804 of 12975       
Quote: --- Original message by: ASP_GRUNTS
The proportions are fine. I rendered them at the same angles as the references I used.
http://www.bungie.net/images/Games/Reach/images/cutouts/cutouts_033110/Reach_MPBeta_Sniper.jpg
http://www.bungie.net/images/Games/Reach/images/cutouts/Sniper_Rifle_right.jpg
As for the little chain things, they're 10 sided. I can lower them to 8 or something.
I'll put 4 more sides onto the scope, making it 16 sided. 24 seems way too much.

Hey,I took the second render while you were gone ._.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 10, 2010 09:16 PM    Msg. 5805 of 12975       
Quote: --- Original message by: ASP_GRUNTS
The proportions are fine. I rendered them at the same angles as the references I used.
http://www.bungie.net/images/Games/Reach/images/cutouts/cutouts_033110/Reach_MPBeta_Sniper.jpg
http://www.bungie.net/images/Games/Reach/images/cutouts/Sniper_Rifle_right.jpg
As for the little chain things, they're 10 sided. I can lower them to 8 or something.
I'll put 4 more sides onto the scope, making it 16 sided. 24 seems way too much.


meh, i can see some size differences in parts of it.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 10, 2010 09:20 PM    Msg. 5806 of 12975       
Quote: --- Original message by: Geared
had to make a demo reel for school, and put it on utube(whihc destroyed quality)

http://www.youtube.com/watch?v=z4D8e9zrp4M

In the animations part, the cocking of the pistol needs more pull with the hands. Right now it looks like you're using your fingernails to pull it back.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 10, 2010 09:28 PM    Msg. 5807 of 12975       
Oh sweet mother lord. I just tried to save my animation and it crashed. No recovery file.

*facewall*

Anyway, can't find anything wrong with grunts model. It's *tear* perfect.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 10, 2010 09:31 PM    Msg. 5808 of 12975       
after final release of the ASP maps,which will be protected,all tags will be released within a few weeks


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 10, 2010 09:43 PM    Msg. 5809 of 12975       
Quote: --- Original message by: anonymous_2009
@Maniac1000

I really like the model, looks awesome.

But I'm sorry, but I think it looks REALLY horrid in-game.


Thanks.
I never unwrapped it or gave it shaders.
Edited by Maniac1000 on Aug 10, 2010 at 09:43 PM


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 10, 2010 09:48 PM    Msg. 5810 of 12975       
Quote: --- Original message by: AGLion
Anyway, can't find anything wrong with grunts model. It's *tear* perfect.

its perfect because I watched GRUNTS model it starting from a small box,pointed out any errors or anything that looked off,and he fixed it.

 
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