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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 99 of 371)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Dec 27, 2009 03:57 AM    Msg. 3431 of 12975       
theres some under ur bed.


eldiablotmh
Joined: Jul 21, 2009


Posted: Dec 27, 2009 06:31 AM    Msg. 3432 of 12975       
Quote: --- Original message by: Hydrogen
no gold :/


If you want the texture, ask for it, I'm too lazy to upload atm.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Dec 27, 2009 10:09 AM    Msg. 3433 of 12975       
Would you be so kind to take another pic without meleeing?


eldiablotmh
Joined: Jul 21, 2009


Posted: Dec 27, 2009 10:33 AM    Msg. 3434 of 12975       


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Dec 27, 2009 11:21 AM    Msg. 3435 of 12975       
Doesnt even look like gold. Looks like you changed the hue.


eldiablotmh
Joined: Jul 21, 2009


Posted: Dec 27, 2009 11:42 AM    Msg. 3436 of 12975       
You know, it's pretty hard to make something look like gold into such an old engine. By the way it depends a lot by the angle you see the ar: sometimes it looks just yellow, others it looks just a dirty grey and not as often it looks close to a goldish color. But as it's still a wip, I'll be maybe doing a custom reflection cubemap for it and an higher resolution texture (as this is just the standard one cleaned and with a gold texture overlayed on it, which results in, as you said, just a color change).


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 27, 2009 01:52 PM    Msg. 3437 of 12975       
I think the only real problem here is that your gold is either too yellow or too shiny. I'm leaning more to the shiny. The top is a little blinding. Personally though i don't think it looks too bad though.


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 27, 2009 02:53 PM    Msg. 3438 of 12975       

sup


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 27, 2009 02:58 PM    Msg. 3439 of 12975       
Good Lord...


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Dec 27, 2009 03:14 PM    Msg. 3440 of 12975       
I can't see the image. What is it?


HaloReachBR
Joined: Dec 27, 2009

RAWR!


Posted: Dec 27, 2009 04:15 PM    Msg. 3441 of 12975       
Quote: --- Original message by: DEEhunter
*Image *
sup


Take a look at this. http://img705.imageshack.us/img705/7694/haloreachbr.jpg


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Dec 27, 2009 05:11 PM    Msg. 3442 of 12975       
Wow that is epic. Did you make that Dee?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Dec 27, 2009 05:53 PM    Msg. 3443 of 12975       
it says halo reach in bottom right. its the halo reach br btw


Advancebo
Joined: Jan 14, 2008


Posted: Dec 27, 2009 11:05 PM    Msg. 3444 of 12975       
Looks like meh.
Im guessing some guy traced it off the trailer.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Dec 28, 2009 11:45 AM    Msg. 3445 of 12975       
Quote: --- Original message by: HaloReachBR
Quote: --- Original message by: DEEhunter
*Image *
sup


Take a look at this. http://img705.imageshack.us/img705/7694/haloreachbr.jpg


hahaha oh wow


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 30, 2009 08:58 PM    Msg. 3446 of 12975       
http://www.youtube.com/watch?v=B6uXwZM9CM8

First time doing shotgun animations. There's a lot of minor things that I don't like about it, but overall, I think it's decent. I know that I made the shotgun too low when reloading. I don't know what I was thinking ._.


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 30, 2009 09:12 PM    Msg. 3447 of 12975       
keep in mind in the reload, not only will you rotate the shotgun forward, but it will also rotate a bit to the side


Advancebo
Joined: Jan 14, 2008


Posted: Dec 30, 2009 10:39 PM    Msg. 3448 of 12975       
Quote: --- Original message by: Gamma927
http://www.youtube.com/watch?v=B6uXwZM9CM8

First time doing shotgun animations. There's a lot of minor things that I don't like about it, but overall, I think it's decent. I know that I made the shotgun too low when reloading. I don't know what I was thinking ._.


theres something i dont like about the ejection animation.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 30, 2009 10:43 PM    Msg. 3449 of 12975       
Probably the shell coming out? I'll probably replace that with an effect ingame. Not that I'm going to bother getting these ingame.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 30, 2009 11:04 PM    Msg. 3450 of 12975       
Too much bounce maybe.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 31, 2009 01:13 AM    Msg. 3451 of 12975       
Quote: --- Original message by: Advancebo
Too much bounce maybe.


an ejection would perhaps go a little further than that I think. Is that it maybe?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 31, 2009 06:18 AM    Msg. 3452 of 12975       
the shell should come out as he pumps the shotgun back, not as it returns to the origin.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 31, 2009 11:11 AM    Msg. 3453 of 12975       
Problem is the way Bungie made this shotgun. When the pump goes back, it covers the ejection port :x


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 31, 2009 11:35 AM    Msg. 3454 of 12975       
Am I the only one who likes these anims?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 31, 2009 12:11 PM    Msg. 3455 of 12975       
Quote: --- Original message by: UnevenElefant5
Am I the only one who likes these anims?



I like the anims overall just that one fix and it doesn't necessarily make it bad. I was just answering Advancebo. Just saying, if there is anything wrong, that may be it. Otherwise, they are really good.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 31, 2009 12:13 PM    Msg. 3456 of 12975       
Quote: --- Original message by: Xel
Quote: --- Original message by: UnevenElefant5
Am I the only one who likes these anims?


Me too, except for the shooting and reload anim :>


I didn't think the ready anim was that good C:


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Dec 31, 2009 02:39 PM    Msg. 3457 of 12975       
I know that since IW did it in mw2, its popular to do shotgun pumps that way, but in actuality you don't really need too. You're really just giving the shell a better chance of whacking you in the face. keep in mind that the spas animations in mw2 are bad. I wouldn't go copying them or taking any ideas from them... or watching them (I will take an m9 instead, thanks). if you want to do something other than the standard vanilla pump after having returned to origin, I would suggest something more vertical


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 31, 2009 09:20 PM    Msg. 3458 of 12975       
http://www.xfire.com/video/1d27bd/

Model extracted by Spartan, custom animations by IMBrokeRU, sounds by me >:3


Dark
Joined: Nov 10, 2008


Posted: Dec 31, 2009 09:33 PM    Msg. 3459 of 12975       
skins by onotix >.> not rly
Edited by Dark on Dec 31, 2009 at 09:34 PM


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jan 1, 2010 08:45 AM    Msg. 3460 of 12975       
Quote: --- Original message by: Gamma927
http://www.xfire.com/video/1d27bd/

Model extracted by Spartan, custom animations by IMBrokeRU, sounds by me >:3


That's actually really freaking impressive.

I want to know how the iron sights work


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 1, 2010 11:52 AM    Msg. 3461 of 12975       
It's the secondary trigger. Just add a secondary trigger, and check "locks in on/off state". I could send you the G36C .weapon tag he gave me which also has aim down the sights, but you hold a small grudge against me, no?


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jan 1, 2010 04:31 PM    Msg. 3462 of 12975       
So you guys figured the way to make iron sights work. Now, if you find out how to make ti actually effect the weapon's accuracy, I'll be impressed. Otherwise, theres no reason to use them, and it would be better to just have grenades


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 1, 2010 06:13 PM    Msg. 3463 of 12975       
When there isn't a crosshair, then iron sights is pretty useful.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jan 1, 2010 07:34 PM    Msg. 3464 of 12975       
Quote: --- Original message by: Gamma927
When there isn't a crosshair, then iron sights is pretty useful.
Lil' piece of duct tape on a monitor never hurt, or hell, even a little circle of the sticky part of a sticky note.

SCREW IRON SIGHTS.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 1, 2010 08:39 PM    Msg. 3465 of 12975       
Quote: --- Original message by: ODX
Quote: --- Original message by: Gamma927
When there isn't a crosshair, then iron sights is pretty useful.
Lil' piece of duct tape on a monitor never hurt, or hell, even a little circle of the sticky part of a sticky note.

SCREW IRON SIGHTS.

dont get me wrong, thats really clever how you did the iron sights, but i have to agree. unless accuracy is actually positively affected by aiming down the sights, people can dot their screen. i know some people actually do that for cod4 and sniping.

 
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