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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 84 of 371)
Moderators: Dennis

ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Oct 31, 2009 06:03 PM    Msg. 2906 of 12975       
and there goes the holidays


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Oct 31, 2009 06:09 PM    Msg. 2907 of 12975       
wait, sorry, what are rails actually for?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 31, 2009 06:17 PM    Msg. 2908 of 12975       
:facepalm:

They are for attachments to mount on.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Oct 31, 2009 06:19 PM    Msg. 2909 of 12975       
oh, right, k. i don't know much about weapons.
Edited by Koo294 on Oct 31, 2009 at 06:20 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 31, 2009 10:07 PM    Msg. 2910 of 12975       
Handle is still too small, and trigger guard looks strange. It should go in angled outwards, not inwards.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 31, 2009 10:13 PM    Msg. 2911 of 12975       
Quote: --- Original message by: tucker412


Used jesse's model as ref.

lol jk


Get rid of the unneeded extrudes and bevels.
Make your handle larger
Make the barrel radius larger.


Your rails:

Quote: --- Original message by: ICEE
Those rails wont work. Real picitanny rails follow these dimensions.



Notice the shape difference


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 1, 2009 01:32 AM    Msg. 2912 of 12975       
Quote: --- Original message by: Xel
did cmt do this to their weps? no <.<


Thats only because Teh lag didn't have the information I just gave you. CMT does not have the final word on what is good. I'm not being a nazi about this, im just saying that without the extra edges there the rail will not be able to hold an attachment in place.


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Nov 1, 2009 01:55 AM    Msg. 2913 of 12975       
Icee, your hurting their brains. Stop it.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 1, 2009 02:57 AM    Msg. 2914 of 12975       
Accurate Picatinny Rails:




I modeled a piece of it (shown on the bottom), then just used the Array tool to lay them out.


halo3n00b
Joined: Dec 8, 2008


Posted: Nov 1, 2009 11:48 AM    Msg. 2915 of 12975       
working on a skin



thar, asp smg skin wip, obviously not finished
Edited by halo3n00b on Nov 1, 2009 at 11:48 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 1, 2009 12:00 PM    Msg. 2916 of 12975       
I thought you left ASP o.O


halo3n00b
Joined: Dec 8, 2008


Posted: Nov 1, 2009 12:30 PM    Msg. 2917 of 12975       
i did leave asp, idk how i got hayubasa to give me the smg :C i guess it kinda like zteam and cmt. how they use some of the other teams tags, but yet, they arent in the team. for example the shotgun or rocket launcher.
Edited by halo3n00b on Nov 1, 2009 at 12:32 PM


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Nov 1, 2009 12:38 PM    Msg. 2918 of 12975       
Looks like all you did is splatter grunge brushes across the texture.


halo3n00b
Joined: Dec 8, 2008


Posted: Nov 1, 2009 01:03 PM    Msg. 2919 of 12975       
also dodge burn some tiles outer glow inner glow emboss and texturiser ): im not very good with textures anyway tbh


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Nov 1, 2009 06:35 PM    Msg. 2920 of 12975       
looks like my first skin :P
http://img6.imageshack.us/img6/2503/boxac.jpg

Anyway, to get a metal texture feeling, do a render clouds, of white and black, do a sponge filter, decrease the contrast, (so its not very dotted) and then use the burn and other tools to lighten the part of the texture up, make sure it's at a low setting, like 15%, not 100..


http://img217.imageshack.us/img217/5848/tutfoxmike4.jpg

Hope this helps :D


Advancebo
Joined: Jan 14, 2008


Posted: Nov 1, 2009 06:36 PM    Msg. 2921 of 12975       
It depends what kind of metal.^


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Nov 1, 2009 07:05 PM    Msg. 2922 of 12975       
First thing I saw was the barrel on the smg and I shivered.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 1, 2009 09:47 PM    Msg. 2923 of 12975       
MA3CS Assault Rifle:

http://www.xfire.com/video/17d366/





Model by Advancebo
Tagging by Advancebo
Animations by ?

Still needs an unwrap, a texture, and new animations.
And need to fix the reticle problem, and the sensor bug.

LOL PICATINNY RAILS
Edited by Advancebo on Nov 1, 2009 at 09:49 PM
Edited by Advancebo on Nov 1, 2009 at 09:57 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 1, 2009 09:55 PM    Msg. 2924 of 12975       
you and your adaptation of MW2's heartbeat sensor for the ammo display.

but all kidding aside, thats awesome. i really like it


Advancebo
Joined: Jan 14, 2008


Posted: Nov 1, 2009 09:56 PM    Msg. 2925 of 12975       
Quote: --- Original message by: Donut
you and your adaptation of MW2's heartbeat sensor for the ammo display.

but all kidding aside, thats awesome. i really like it


Thanks :P

Btw a video is up:
http://www.xfire.com/video/17d366/
Edited by Advancebo on Nov 1, 2009 at 09:57 PM


PenGuin1362
Joined: Feb 4, 2008


Posted: Nov 1, 2009 11:29 PM    Msg. 2926 of 12975       
FYI on rails and guns making sense, having talked to a few people who actually work in the industry, it's becoming more popular for things to actually make sense. Things don't have OMG REALITY but when asked why does something attach to a gun like that, "because i say so" won't really cut it anymore.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 1, 2009 11:50 PM    Msg. 2927 of 12975       
Looks really nice Bo.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 1, 2009 11:55 PM    Msg. 2928 of 12975       
Quote: --- Original message by: Advancebo
Still needs an unwrap, a texture, and new animations.
And need to fix the reticle problem, and the sensor bug.


I'll animate it if the flip out thingy is capable of flipping out :D


capn_crunch
Joined: Jun 9, 2009


Posted: Nov 2, 2009 02:10 AM    Msg. 2929 of 12975       
Say, Hunter, are you going to get that shotgun animated?


Advancebo
Joined: Jan 14, 2008


Posted: Nov 2, 2009 06:05 AM    Msg. 2930 of 12975       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Advancebo
Still needs an unwrap, a texture, and new animations.
And need to fix the reticle problem, and the sensor bug.


I'll animate it if the flip out thingy is capable of flipping out :D


:D


anonymous_2009
Joined: Jun 13, 2009


Posted: Nov 2, 2009 08:39 AM    Msg. 2931 of 12975       
Quote: --- Original message by: capn_crunch
Say, Hunter, are you going to get that shotgun animated?


HDoan did some animations for it and stuck it in-game. Don't know if anything has happened to it since... But he removed the attachments on one side of the pump by accident I think >:(

HDoan, post pics please :) With flashlight on the left and laser sight on the right, or visa versa. (How ever you spell that )


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Nov 2, 2009 10:07 AM    Msg. 2932 of 12975       
That MA3CS looks nice. Skin it, and it would look good.
and what's with the red square on the scope attachment (or whatever you call it) ?



And btw......

Quote: --- Original message by: anonymous_2009
HDoan, post pics please :) With flashlight on the left and laser sight on the right, or visa versa. (How ever you spell that )


that's vice versa.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 2, 2009 02:41 PM    Msg. 2933 of 12975       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: PenGuin1362
FYI on rails and guns making sense, having talked to a few people who actually work in the industry, it's becoming more popular for things to actually make sense. Things don't have OMG REALITY but when asked why does something attach to a gun like that, "because i say so" won't really cut it anymore.

^this I told bo that about the rails along time ago, I know how rails should look like on a gun and how to grip something on it :\ dont ignore crit bo!


When was this :|


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Nov 2, 2009 07:07 PM    Msg. 2934 of 12975       
If the starting anims could have the ammocounter being flipped open , =D


Advancebo
Joined: Jan 14, 2008


Posted: Nov 2, 2009 07:21 PM    Msg. 2935 of 12975       
Thats what I intend.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 2, 2009 08:19 PM    Msg. 2936 of 12975       
Pull out, or flick out?


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Nov 2, 2009 09:03 PM    Msg. 2937 of 12975       
Animations for Hunter's shotgun.
http://www.xfire.com/video/133e95/


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 2, 2009 09:24 PM    Msg. 2938 of 12975       
I'd like to give animating that a try


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Nov 2, 2009 11:11 PM    Msg. 2939 of 12975       

http://i3.photobucket.com/albums/y86/halodoan/b504407b.gif?t=1257221299
Click for higher res.
Model by Nuggetwarmer
Edited by HDoan on Nov 2, 2009 at 11:11 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 2, 2009 11:54 PM    Msg. 2940 of 12975       
the plasma pistol shouldnt start shaking until its charged. at this point it looks like it either charges instantaneously or it starts shaking before its fully charged. other than that i like it

 
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