
Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 4, 2009 06:59 PM
Msg. 1681 of 12975
Melee doesn't make sense, grenade toss needs more movement in the left hand, it's like he's sissy-slapping.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Jul 4, 2009 06:59 PM
Msg. 1682 of 12975
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: JoshflighterQuote: --- Original message by: anonymous_2009Quote: --- Original message by: Joshflighter If your going for a replica. You did it wrong. Say that when yours looks good. Wtf is that supposed to mean? Difference between mine and yours is, that, when I added stuff, I made sure it was the same based off of ODST's version. The only thing that can be argued that doesn't make mine like the ODST one is that I left out some details for textures. Yours on the other hand, has wrong detail just like the guy who posted the last one. The extrudes at the top of the guys gun thing is extruded partly right, but doesn't finish off, making it wrong. And so on and so forth. So hunter, if you want to be an ass, don't repeat the same mistakes you did with your other account. Like I said, mine is not meant to be an exact replicate. And half the details which you have on yours are not needed. There just a load of extruded boxes all over it. Also I do not recall me being an ass. All I see is me giving you some hardcore facts. And no, mine is not that hot. Can't really make something look hot when the design is not hot. Oh and mine was just a quick side project, I did not sprend long on it at all. ================================================= Edit: You know that picture you posted? http://i303.photobucket.com/albums/nn159/Joshflighter/halo3odstmagnum.jpgWell, I think you will find that I did fix some things on my model which you pointed out... so... Quote: Because I told hunter how to fix his, and he wouldnt listen, most people dont care to even fix there models. Eh. No. Oh and here, give it another go :) Edited by anonymous_2009 on Jul 4, 2009 at 06:49 PM Apart of the rails that I agree on, the rest is a bunch of crap. More deapth? No, because they aren't holes. Uh? Its not supposed to be a cylinder. Its supposed to be a button kind of thing which you can adjust the zoom and stuff of the laser. Really, your acting like a total dumbass. I'll end this here. If you continue this, I wont be able to respond, because I don't visit here much anymore. So yea.. Anyways, saying stuff are custom will never get you anywhere. Just a heads up. :) Edited by Joshflighter on Jul 4, 2009 at 07:08 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 4, 2009 07:38 PM
Msg. 1683 of 12975
What truth is he running away from? That your model is inacurate and you try to hide up the truth by saying its custom?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jul 4, 2009 07:46 PM
Msg. 1684 of 12975
Quote: --- Original message by: Advancebo What truth is he running away from? That your model is inacurate and you try to hide up the truth by saying its custom? You also dont see the point. How can a model be inaccurate, when I did not model it to be a replicate? That means NONE of my models are accurate... Quote: --- Original message by: Newbkilla Along with all that, see who's saying all the dirty words.. When you get defensive, you tend to be more physical with your words and actions as well, he is trying to defend his dying ego. And you really think you know me and my personallity? I was swearing, because it annoys me at how ignorant he is being...
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Jul 5, 2009 06:00 PM
Msg. 1685 of 12975
Quote: --- Original message by: UnevenElefant5 Clay render your models Hunter, they look better that way. Something is bugging me about either the render or the model. Dunno which though :\ No, his renders are in fact better for showing detail. Besides, not everyone needs to render the same way... Clay renders are very basic and don't show everything necessary. Even hunters doesn't show smoothing properly. Josh, you're awfully arrogant for someone who is making obvious mistakes a modeler shouldn't make...Thinking you know everything won't get you anywhere either...just a heads up. Those anims are very slow and incredibly stiff. They're not fluid enough, pay closer attention to human movement.
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new101
Joined: May 18, 2009
All for one and one for all
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Posted: Jul 5, 2009 10:13 PM
Msg. 1686 of 12975
 K here is an update from what joshfighter posted yet some was unclear. If you have xfire get on or if anyone else understands xfire me tehnew101
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 5, 2009 10:33 PM
Msg. 1687 of 12975
Tell me when have you ever seen a reload that looks like that? Would you reload a gun like that?
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 5, 2009 11:43 PM
Msg. 1688 of 12975
Quote: --- Original message by: anonymous__1337 go look at the reload animations in rainbow six vegas 2 k Don't do that. No one should look at those animations. Ever. If you want good animations to mimic, try the animations from battlefield: bad company.
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C y b o r G
Joined: Apr 22, 2008
I CARE About YOUR Opinion!!
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Posted: Jul 6, 2009 06:26 AM
Msg. 1689 of 12975
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 6, 2009 07:10 AM
Msg. 1690 of 12975
The scope on the sniper is incredibly overpollied.
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C y b o r G
Joined: Apr 22, 2008
I CARE About YOUR Opinion!!
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Posted: Jul 6, 2009 07:21 AM
Msg. 1691 of 12975
Quote: --- Original message by: Mythril The scope on the sniper is incredibly overpollied. Under pollied scopes look like crap.I HATE edgy simple primitves.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 6, 2009 07:28 AM
Msg. 1692 of 12975
Quote: --- Original message by: C y b o r GQuote: --- Original message by: Mythril The scope on the sniper is incredibly overpollied. Under pollied scopes look like crap.I HATE edgy simple primitves. ^ you get cooky, beta, rep and hug for saying that better to have too much poly's than too few, this isn't CS 1.6 people.
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C y b o r G
Joined: Apr 22, 2008
I CARE About YOUR Opinion!!
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Posted: Jul 6, 2009 07:35 AM
Msg. 1693 of 12975
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: C y b o r GQuote: --- Original message by: Mythril The scope on the sniper is incredibly overpollied. Under pollied scopes look like crap.I HATE edgy simple primitves. ^ you get cooky, beta, rep and hug for saying that better to have too much poly's than too few, this isn't CS 1.6 people. HAHA!! A-MEN to that. (I used to play cs 1.6, ROFL) Remember mythril, halos light/bump mapping sys. sucks, so the only REAL way to add detail to to crank up the polly count. (although mine aren't as detailed as others. Ahem! ODST SmG ppl) Edited by C y b o r G on Jul 6, 2009 at 07:38 AM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 6, 2009 08:03 AM
Msg. 1694 of 12975
It just seems incredibly over. You could make it look nearly exactly the same with half.
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Jul 6, 2009 09:17 AM
Msg. 1695 of 12975
Aside from some very bad mistakes, keeping a models profile high poly is usually good practice. With more and more games now using iron sights, it's always better to have rounded edges rather than choppy ones, whether it's on a scope or not. However the scope turrets don't need to be so high poly, neither does the scope lens, since the scope can take care of the rounded lens edges, also does not have to be a full sphere
Keep in mind though, you only do this for the silhouette of the gun, so that the sharp edges arn't as apparent. Anywhere else you want to keep relatively low. Edited by PenGuin1362 on Jul 6, 2009 at 12:17 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jul 6, 2009 11:50 AM
Msg. 1696 of 12975
That scope it too extreme in the amount of sides. If this is for in-game please make it half or less sides than you have, end of the barrel is too hihg poly as well.
Poly Distribution.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jul 6, 2009 12:36 PM
Msg. 1697 of 12975
You use the actual link of the image to make it show up. not to the link that directs you to phtobucket's site. the link you have: the actual image address: and the right hand needs more movement. much more.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jul 6, 2009 12:48 PM
Msg. 1698 of 12975
After hours of experimenting with different lights, filters ect... I have finally managed to get some decent renders which bring out the details and curves.   I have moved the ejection port to a place which seems more realistic.  And some wireframes: And the unwrap: 
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 6, 2009 12:52 PM
Msg. 1699 of 12975
I suggest you try making the fingers actually wrap around the gun instead of sticking out/through it, lol. Don't worry, everyone starts out like that. You need more movement in your reload also, and it should return to the origin in a more interesting way. Here, take a look at this Colt 1911 reload I've been working on(also here for criticism): http://www.youtube.com/watch?v=mduOD2jmytYNow at Hunter: I'm obviously no modeler but I noticed these little things, it might just be the perspective but I have no clue. http://img232.imageshack.us/img232/1773/odstpistolthingie.jpgEdited by ODX on Jul 6, 2009 at 01:05 PM
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 6, 2009 02:07 PM
Msg. 1700 of 12975
the first thing i notice about the animation is the hand position whehn it inserts the magazine. When you use a real pistol, you find it is a lot easier to grip it in such a way that allows you to guide the front easily, but retain enough leverage to force the magazine all the way up in. That position won't really doit
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jul 6, 2009 03:14 PM
Msg. 1701 of 12975
Quote: --- Original message by: Mythril The scope on the sniper is incredibly overpollied. no, its fine. its right up in your face in the fp view, so it needs alot of sides Quote: --- Original message by: anonymous_2009 That scope it too extreme in the amount of sides. If this is for in-game please make it half or less sides than you have, end of the barrel is too hihg poly as well.
Poly Distribution. stop spreading ignorance please. read penguin's post. Edited by Donut on Jul 6, 2009 at 03:16 PM
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C y b o r G
Joined: Apr 22, 2008
I CARE About YOUR Opinion!!
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Posted: Jul 6, 2009 04:47 PM
Msg. 1702 of 12975
Quote: --- Original message by: PenGuin1362
Aside from some very bad mistakes, keeping a models profile high poly is usually good practice. With more and more games now using iron sights, it's always better to have rounded edges rather than choppy ones, whether it's on a scope or not. However the scope turrets don't need to be so high poly, neither does the scope lens, since the scope can take care of the rounded lens edges, also does not have to be a full sphere
Keep in mind though, you only do this for the silhouette of the gun, so that the sharp edges arn't as apparent. Anywhere else you want to keep relatively low. Edited by PenGuin1362 on Jul 6, 2009 at 12:17 PM Could you point them out so I can improve my model?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 6, 2009 06:56 PM
Msg. 1703 of 12975
Nonononono, don't go copying the way I did my mag insert. First off, it's not something you should even attempt yet, and second, even I did it wrong and it's not very appealing with the Halo 1 rig to show the fingers at such an angle like that. You also don't need to pull the slide back manually or push it back into position. You only touch it if you need to pull it back, and even so it returns automatically to it's origin spot. Try a simple reload without any touching of the slide, and take a good look at the other Halo pistol reloads to get an idea. Don't try copying them downright though, even if it is a good way to learn some things.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jul 6, 2009 07:44 PM
Msg. 1704 of 12975
Way too snappy. Imagine in your head how you would reload the gun, and mimic it. Added chamber and better magazine to pistol.     Triangles: 2532 Edited by anonymous_2009 on Jul 6, 2009 at 07:45 PM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 7, 2009 06:28 AM
Msg. 1705 of 12975
I think the mag needs to be in deeper if it's going to feed the bullets.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 7, 2009 11:16 AM
Msg. 1706 of 12975
2000th post!!!
anyhow, is that smoothing or lighting on the top of the gun?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 7, 2009 12:58 PM
Msg. 1707 of 12975
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 7, 2009 01:24 PM
Msg. 1708 of 12975
Not too bad. The firing needs more movement instead of just rotation, and the slide's movement could be sped up 1 or 2 frames. Melee needs to not hit the other person in the thigh also, but rather the chest or something so move it more to the center. For the posing...I never really bothered to do them, they're tedious and, most of the time, require too much work and effort for something rarely seen. I don't really have much to say for yours other than: try not to just rotate it everywhere, and the return to origin should be a bit faster and livelier. Edited by ODX on Jul 7, 2009 at 06:05 PM
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 7, 2009 03:12 PM
Msg. 1709 of 12975
The reload seems a bit too slow.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 7, 2009 04:13 PM
Msg. 1710 of 12975
Those are not your models, there obviously ripped from halo 2. aside from that terrible scope you made.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 7, 2009 05:54 PM
Msg. 1711 of 12975
Quote: --- Original message by: CLS_GRUNTThose are not your models, there obviously ripped from halo 2. aside from that terrible scope you made. obviously. For all we know, he probably didnt even make that scope, coulda downloaded from Turbosquid or something.
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C y b o r G
Joined: Apr 22, 2008
I CARE About YOUR Opinion!!
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Posted: Jul 8, 2009 11:09 PM
Msg. 1712 of 12975
Quote: --- Original message by: AdvanceboQuote: --- Original message by: CLS_GRUNTThose are not your models, there obviously ripped from halo 2. aside from that terrible scope you made. obviously. For all we know, he probably didnt even make that scope, coulda downloaded from Turbosquid or something. Why the hell every time I model something you think it's ripped?! what the heck man. I did model those myself; I DO NOT rip other peoples content nor do i use free models in my mods.
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 8, 2009 11:26 PM
Msg. 1713 of 12975
Ripped or not the sniper is uber blocky on the back, the handel, and many other places.
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new101
Joined: May 18, 2009
All for one and one for all
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Posted: Jul 9, 2009 02:27 AM
Msg. 1714 of 12975
well it does looked ripped by seeing all the triangles are visible yet that could be from changing formats. Also as seeing how the scope is uber high poly compared to the rest of the sniper would draw suspicion. Other than that I say create a more custom sniper instead of a remake if you are going to use a custom scope imo. Look at the barett .50 cal sniper and modify your sniper to look more like that imo. Also make you renders darker or lower the contrast. Also what is the poly count for the sniper im just curious.
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Scott
Joined: Apr 4, 2005
No.
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Posted: Jul 9, 2009 06:20 AM
Msg. 1715 of 12975
Everybody is so quick to make someone an enemy. Sickening.
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