| Joined: |
Mar 29, 2009 09:12 AM |
| Last Post: |
Aug 17, 2009 11:06 AM |
| Last Visit: |
Dec 24, 2009 06:36 AM |
| Location: |
|
| Occupation: |
|
| Interests: |
|
| Your Age: |
|
| What Games do you play: |
|
|
Send Private Message
|
Xeathon has contributed to 16 posts out of 465278 total posts
(0.00%) in 5,046 days (0.00 posts per day).
20 Most recent posts:
Ahh, i see, ok, thanks for that.
Will go and edit the shader tags.
Edit: I need more help with this, done that but still showing the original. Edited by Xeathon on Aug 17, 2009 at 12:26 PM
Edit: Nevermind, got it sorted =D Edited by Xeathon on Aug 17, 2009 at 12:59 PM
Ok, i have made my own warthog skin, made the bitmap and have replaced the body and chaingun, with the corresponding one, however, every time i compile my map, it always shows the default.
In Sapien is shows the custom one i have done, but ingame it doesn't.
What am i doing wrong?
Thanks
I am talking about actual Vista, which has 3GB, i copied the files from the Virtual Machine over to my main OS, Vista, that is where i get the message.
Ok, well, i use Virtual PC to make the maps, but since the Sapien won't accept the refresh rate for some reason, i copy the files over to Vista, into the same directory and want to go on from there.
When i export, i get a message saying 2 Buffered Edges , i have ignored that, and when i open up the .scenario after doing all the necessary things in Guerilla, it opens ok, then when i sort out radiosity, and type in radiosity_start, i always get an error saying Ran Out Of Memory, or something like that.
I have done it before ok, had no problems, just now i get that message.
Have 3GB of RAM, have no idea what it could be.
Help would be appreciate :)
Thank you for your help, thanks!
Well, us, the PÕQ clan have got permission from Tiamat, the creator of Coldsnap to edit it.
However, how would i go about getting the file which i can use to edit to modelling in 3ds Max?
Thanks
Do you use Vista or XP?
Nevermind now, it is fixed.
Thanks for your help! Edited by Xeathon on Apr 9, 2009 at 03:48 PM
Ok, well, firstly I am modding Bloodgulch, yes, modding. Not because i can't make a map, already have made some.
I got asked by the leaders of the clan i am in (PÕQ) to try and make Custom Edition copies of our PC modded maps. Of course with added custom weapons et cetera.
I opened the bloodgulc.scenario in Sapien and have added many things in it but the custom vehicle i put in isn't showing at all in game as well as the banshees and covenant ghost turrets.
Anyone know what the problem is?
Thanks
I have added you on Xfire.
Hello, i have managed to make a map and would like to know how to edit the HUD, not make a completely new one but how to add text to it.
I have searched around the place but haven't found anything useful.
All help appreciated, thanks. Edited by Xeathon on Apr 6, 2009 at 03:49 AM
I selected All Games instead of doing separate ones for CTF, KoTH etc
And i did do netgame flags. Edited by Xeathon on Mar 29, 2009 at 11:11 AM
Ok, i have been making a map for Halo Custom Edition.
It has been done correctly in Gmax and have been folling a tutorial for making one. Everything goes ok, compiling the .MAP and everything else but eveytime i go an test the map, i get an exception error.
Does anyone know why this happens and how i can fix this?
Thanks
|
|
 |
|