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hell master has contributed to 34 posts out of 465278 total posts
(.01%) in 5,050 days (.01 posts per day).
20 Most recent posts:
can we plz stay on topic?
I've tried to work around it but nothings been working!! I would love to know wat causes that error Edited by hell master on Jun 14, 2010 at 06:37 PM
i know that AI can nvr sync
I know BSP switching needs a biped squish like how night and day are done in certain maps
Animated scenery: i think are the same with devices except with the use of object_create_anew
Scripted explosion: im not sure but i think they could sync
and yes i still do have that problem this post was created for
i found this very helpful and i also recently discovered this forum
Thx Gamma for making me find it myself
lol read the topic
but to quickly answer ur question i think the term is a "biped squish"?
it kills a biped to make certain things sync like devices and BSP changes Edited by hell master on Jun 9, 2010 at 04:28 PM
Hey forum people.
I try making a script from scratch, then tried using the EasyHaloScripter, but everything still doesn't work!
I was thinking of making a few maps with multiple devices in it for multi player stuff, but when i put in my 3 scripts i get a weird error
06.03.10 14:34:43 a hobo pc 01.01.00.0609 ---------------------------------------------- 06.03.10 14:34:43 reference function: _write_to_error_file 06.03.10 14:34:43 reference address: 401b13 06.03.10 14:34:43 Couldn't read map file './a_hobobeta.map' 06.03.10 14:34:44 CreateDevice succeeded with refresh rate = 0 06.03.10 14:34:47 Increasing sound decompression buffer size to 1048576 bytes 06.03.10 14:39:39 recompiling scripts after scenarios were merged. 06.03.10 14:39:39 i expected a script or variable definition.: )---< 06.03.10 14:39:39 i expected a script or variable definition.: ) 06.03.10 14:39:55 local player 0, weapon (0x0), deleted unexpectedly 06.03.10 14:47:43 a statement block must contain at least one argument.: (begin_random) 06.03.10 14:47:49 a statement block must contain at least one argument.: (begin) 06.03.10 14:47:55 this is not a global variable reference, function call, or script call.: (begin 1) 06.03.10 14:48:08 this is not a global variable reference, function call, or script call.: (begin door1) 06.03.10 14:48:21 i expected a script or variable definition.: )---< 06.03.10 14:48:21 [firstdoor line 33] i expected a script or variable definition.: ) 06.03.10 14:48:21 recompiling scripts after scenarios were merged. 06.03.10 14:48:21 i expected a script or variable definition.: )---< 06.03.10 14:48:21 i expected a script or variable definition.: )
I have no clue what that means or how to fix it heres my scripts.
-------------------------------------------------------------------------------------------------------------- (script continuous firstdoor (if (= (unit_get_health fd1) 0.0) (begin (device_set_position bd1 1.0))))
(script continuous first1 (if (= (unit_get_health fd1) 0.0) (begin (object_create_anew fd1) (sleep 50))))
(script continuous first2 (if (= (unit_get_health fd1) 0.0) (begin (object_teleport fw1 ff2))))
(script continuous first3 (if (= (unit_get_health fd1) 0.0) (begin (object_create_anew fd2) (sleep 50))))
(script continuous first4 (if (= (unit_get_health fd2) 0.0) (begin (object_teleport fw2 ff2))))
(script continuous doorfirst (if (and (= (unit_get_health fd2) 0) (volume_test_objects do (players)) (= (device_get_position fd) 1.0) true) (begin (object_teleport fw1 ff1) (sleep 50)))) ) -------------------------------------------------------------------------------------------------------------- (script continuous bigdoor (if (= (unit_get_health bbb1) 0.0) (begin (device_set_position bbd 1.0))))
(script continuous big1 (if (= (unit_get_health bbb1) 0.0) (begin (object_create_anew bbb1) (sleep 50))))
(script continuous big2 (if (= (unit_get_health bbb1) 0.0) (begin (object_teleport bw1 bf2))))
(script continuous big3 (if (= (unit_get_health bbb1) 0.0) (begin (object_create_anew bbb2) (sleep 50))))
(script continuous big4 (if (= (unit_get_health bbb2) 0.0) (begin (object_teleport bw2 bf2))))
(script continuous door3 (if (and (= (unit_get_health bbb2) 0) (volume_test_objects dth (players)) (= (device_get_position bb) 1.0) true) (begin (object_teleport bw1 bf1) (sleep 50)))) ) -------------------------------------------------------------------------------------------------------------- (script continuous bigdoor (if (= (unit_get_health bbb1) 0.0) (begin (device_set_position bbd 1.0))))
(script continuous big1 (if (= (unit_get_health bbb1) 0.0) (begin (object_create_anew bbb1) (sleep 50))))
(script continuous big2 (if (= (unit_get_health bbb1) 0.0) (begin (object_teleport bw1 bf2))))
(script continuous big3 (if (= (unit_get_health bbb1) 0.0) (begin (object_create_anew bbb2) (sleep 50))))
(script continuous big4 (if (= (unit_get_health bbb2) 0.0) (begin (object_teleport bw2 bf2))))
(script continuous door3 (if (and (= (unit_get_health bbb2) 0) (volume_test_objects dth (players)) (= (device_get_position bb) 1.0) true) (begin (object_teleport bw1 bf1) (sleep 50)))) ) --------------------------------------------------------------------------------------------------------------
thats it exactly
Allright i was able to get into the vehicle but i got new problems
1. Cameras screwed up 2. It doesn't go any where, it just slides slowly till it it reaches a wall 3. And it doesn't flip the way i want it to
How do I go about fixing these problems >< Edited by hell master on Mar 4, 2010 at 02:45 PM
Hey forum people
I have worked on a certain vehicle for a while now and i cant seem to get it to work.
I've exported the model from Gmax, I've made some animation from gmax. And it goes in game. The Problem is i go up to the vehicle and nothing happens no message or anything! and i cant enter the vehicle :(
What should I do? Edited by hell master on Mar 2, 2010 at 05:40 PM
Looks fine to me don't see why you would want to change that Edited by hell master on Feb 25, 2010 at 04:09 PM Edited by hell master on Feb 25, 2010 at 04:10 PM
thx people it works fine now. Turned out that sumthing completely different was wrong.
(And the green team was a joke lol)
yeas i even spawned one for green team
no no no not my game type for the spawn points is All games. I also have some slayer spawn points too and my debug text is competely clean of any errors at all. It just exceptions when the map loads
I put some scripts in it but thats not the prob cause i made a back up with out scripts and that version doesnt compile.
I even ripped the map down to a BSP, a few spawn points, and a sky.
The scenario type is set to multiplayer.
And when i go into sapian I get no errors and it runs clean.
Also i think this is sumthing to mention. I moded the BSP to have fog rain (like in C10). would that do anything?
for reals? that could happen? so there is hope :D
I have a similar problem,
and yes i Have all my spawn points set to all game types. I DIDNT SWITCH THE BSP i only modded the materials. Would that count as switch the BSP?
Hey Forum peps Haven't posted in a while cause of stubbornness and I've been doing fairly fine. But your not looking at this to ask how my life is going but to answer my question. "What would cause an exception before a map loads?" I'm making a new map that I am sure people will like. I even made a poll in my Clans on what items to do (CMT items won majority but I'm not willing to go on hceripper' s site cause its not fair and i would be even more lazier if I did) (Like ODST Nick) Anyway after the map complies everything is well no errors to report AT ALL. I load Halo and i start a Lan server. The text on the botum says "Starting server......" Then my screen minimizes and BAM!! GATHERING EXCEPTION DATA!!! I've brought the map down to nothing and still exception. So I think its the BSP. To test this I have took one clean multiplayer scenario with all the starting points and compiled that. Again it says "Starting server......" then it exceptions.
IT NEVER SAID LOADING MAP AT THE BOTTOM LIKE IT WOULD NORMALY DO FOR A WORKING MAP.
What is wrong?
Quote: --- Original message by: Advancebo eb games failed, the screenshots were leaked and werent meant to be posted.
I think I know how that was formed.......... And this is from a skeptical point of view it could be halo reach it might not.
In the halo 3 there's areas out of the maps where it looks like a psychedelic color show where it lags alot. When there's Split screen you SEE what another player sees when u look directly into an area with that lag. Basically one player when out of map while the other looked at a warthog. The guy looking at the warthog had a carbine and was ejecting the clip. The other player was looking at some rocks (mbe on Snowbound), shifted quickly and was holding a needler. I can tell that the halo is odst cause the bar goes inward from the right. Something that wouldn't happen on a halo 3 map. Some glitchers found some ways to see these areas on ODST. Most likely the level shown is Uplift Reserve due to the fact there's rocks and theres a hog with a marine in it. I solved it.......... I feel specail
And nice childish fight u guys were having real mature. I got a good kick out of how childish some people can be >>. I guess only a few people here r actually mature enough to try to end a fight instead of continue it..........
Quote: --- Original message by: DennisQuote: coop singal player? can it be done? No you cannot have a co-op campaign with Halo CE because AI, Device Machines and Animated Scenery do not sync across a lan connection and what you see will be different than what the other players see. Co-Op campaign maps can not be done: Period. Edited by Dennis on Jun 16, 2009 at 09:38 PM
I know that man. Did you bother to read my post? :(
Alright thx any way.....
hey im wondering if i can use Snow grove's bsp in a new map thats gonna be private who can help me getrting it and if not where can i get it?
hey forums favorite procrastinator and complainer is back with more trouble for u guys to help with (; details: ive been working on a few maps now and thx to sum help from previous threads ive completed a few maps but never really liked them on my privious forum i was asking about a co op campaign and in stead of doing that ive deside to go a different way. Making parts of campaign maps for multi-player. now i was testing my maps and realized sumthing, the devise groups i made are not working!!!!! i know they syic cause ive seen them work on a few maps. for exapmle i desided instead of automatic doors put in doors where u need to open by a control. ive also put sum elevators in the maps too. nothing seems to work a little help would be very nice. :)
The Point The maps do compile ( thx for that Gamma (: ) but the devices groups dont work ingame
alright thx guys
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