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Bwuahahahaahahha I am the Bastroyer! Muahahahahaha
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9killerprime has contributed to 75 posts out of 465278 total posts
(.02%) in 5,417 days (.01 posts per day).
20 Most recent posts:
AHHHHHHHHHHHHHHHH I'm gone for 3 days to go to a Notre Dame game and the forums go nuts what have you guys become!
UGGGG heres a solution how about dennis solves this and says if this argument is stupid
UGGG Hulk smash HCE RIPPER!!!!!!!!!
People give credit to people for their hard work Don't just say OH Look what I made ( Though i ripped it I'm gonna say its mine) it looks awesome doesn't it! thats right because I'm awesome.................That's probably what the people who rip Cmt tags think. Edited by 9killerprime on Sep 28, 2009 at 06:40 PM
cause it's nice to give people credit for what they made.
Oh             well.......hmmmmmmm.......No matter what any says just say who the tags belong to.
who what where........ Ugh I've been playing Halo 3 what I miss?
Still the people who rip from Cmt's work ( especially since its 2 years of work) should either only use them for themselves or not release them
Did the guy who ripped them get in trouble? Those tags only belong to CMT! any i got to go to bed......wish i was playing odst...... Edited by 9killerprime on Sep 25, 2009 at 12:03 AM
Title says it all
how could it be a codec error? i have had no errors before. Is there a requirement for sapien that you have to have a powerful sound card or something?
can someone tell what the error is so i can fix it! i want to finish this map and make it awesome. Edited by 9killerprime on Apr 26, 2009 at 10:13 PM
the name of the map is cd1 for beta purposes, it is in the confige stage of development which means i have yet to add the normal stuff like trees and weapons etc. so if should open yet it crashed every time.
do you know if i can fix the problem?
that looks like a photoshoped battle rifle over the real br
ok - i just tried kornmans sapien, it didnt work it had the same glitch. Edited by 9killerprime on Apr 26, 2009 at 07:58 PM
i have a duel core processer computer (2.4ghrz) with 3g of ram - not the best graphics card and yes i have vista (32bit) home premeum.
this is the debug text - i dont know if this is helpfull because theres no debug for sapien - this is all of the debug text- 04.22.09 13:41:19 guerilla pc 01.00.00.0609 ---------------------------------------------- 04.22.09 13:41:19 reference function: _write_to_error_file 04.22.09 13:41:19 reference address: 4011a4 04.22.09 13:41:19 Couldn't read map file './guerillabeta.map'
04.26.09 17:28:57 guerilla pc 01.00.00.0609 ---------------------------------------------- 04.26.09 17:28:57 reference function: _write_to_error_file 04.26.09 17:28:57 reference address: 4011a4 04.26.09 17:28:57 Couldn't read map file './guerillabeta.map' 04.26.09 17:30:14 you need to set your working directory. 04.26.09 17:30:18 you need to set your working directory.
hey guys i have been working on a good map (i will not post pictures) but when i try to open the map in sapien, sapien always crashes after being open for 2 seconds. plz i wanna finish this map and i want to finish it!!!!!! 
ok i fixed that error but now theres another one. heres what tools says when it fails to render light maps.
Microsoft Windows [Version 6.0.6001] Copyright (c) 2006 Microsoft Corporation. All rights reserved.
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels/bastr oyanator/bastroyanator bastroyanator 0 0.9 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for bastroyanator of levels/bastroyanator/ba stroyanator, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. '/' is not a valid directory separator for tag files. the scenario tag 'levels/bastroyanator/bastroyanator' was not found in the index file. need to get the following tags: levels/bastroyanator/bastroyanator.scenario
done
C:\Program Files\Microsoft Games\Halo Custom Edition>
the scenario file wont show up there when i compile the map. when i structure the map there is one error- it says it found z buffered triangles (red)
what does that mean? and how do i fix it. Edited by 9killerprime on Jan 26, 2009 at 11:04 PM
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