jimmy3421 has contributed to 10 posts out of 465278 total posts
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It's static scenery. Grenades can be rebounded and rifle shotting on it has collision effect. Also i've set bounding radius. Edited by jimmy3421 on Feb 12, 2012 at 03:57 AM
In short , I'm making my custom scenery. Using tool to compile gbxmodel and collision-model is fine. But into the game , it crash when I approach and hit the custom scenery I made. it may have some error in collision model i cant find.
Appendix: Using rifle to shot it or throw grenade to it is fine. hit by self or driving vehicle to hit ,the game will crash. Edited by jimmy3421 on Feb 12, 2012 at 03:07 AM
Umm.....
Thanks your helping
How to edit hud_message_text tag?
but i need an individual base model
not it is with map!!
where can i get 3DS-MAX model of base of Coagulation?
i need that to make a new map
thanks
Quote: it does; its just empty, listin to what I said in my last post about making it fill itself
OK.
I know what are you meaning
Quote: --- Original message by: jimmy3421
skipping bitmap with non-power-of-two dimensions (#24x#29#1)
umm....i'm doing pickup icons
but it doesn't create any bitmap files!!!!
and i make pickup icons as step of Ghost's tutorial.........
i convert .tif to .bitmap
but it appear these text
and .bitmap files isn't good as Ghost's tutorial
what should i do?
please give tips
thanks.......
http://www.badongo.com/file/7491658
Quote: ### hud_weapon_icons.tif ==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes
### jimmy_icons.tif ==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#24x#29#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#24x#30#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#24x#30#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#24x#29#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#122x#26#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#100x#33#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#48x#39#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#95x#42#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#82x#33#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#38x#40#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#62x#56#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#66x#39#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#112x#25#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#48x#42#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#79x#46#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#114x#38#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#113x#40#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#80x#35#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#108x#42#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#91x#42#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#96x#50#1)
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
skipping bitmap with non-power-of-two dimensions (#108x#39#1)
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