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BaconWizard17 has contributed to 3 posts out of 465278 total posts
(0.00%) in 1,007 days (0.00 posts per day).
20 Most recent posts:
Hi all! I have a question about the XBADPCM format. I make mods for Marvel: Ultimate Alliance, and it uses the XBPADPCM format for sounds on Xbox. I know that Halo CE uses this for some sounds as well. I've been looking for a way to convert sounds from .wav (or similar) to .xbadpcm. I've found this tool: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=48780
I'm not sure if I'm understanding the workings of it right. Does it work as a standalone program? If not, is there a standalone program to convert to .xbadpcm? I'm hoping to have something I can use for Ultimate Alliance without having to get a tool set for a completely different game.
Advice and input is appreciated! If there's a better place to post this, please let me know.
Thanks for the help! I was able to locate the script, and it worked great! What about editing the bitmaps/textures? I tried to open the bitmap files with GIMP, but it keeps giving me an error about "image width not specified." Is there a plug in for that, or do I need some other program?
Edit: Never mind, I found the bitmap extractor program! Thanks for the help again! Edited by BaconWizard17 on Apr 21, 2020 at 12:37 PM
Hi guys! I had a quick question: How do I extract a model (as in the mesh and texture) from a tag? I want to be able to extract a model so I can edit it. I have Custom Edition and its tools installed, and I tried to open the tag with Tool/Tool++, but that's seemingly only for compiling things. I also tried to open it with Guerilla, but I'm not entirely sure where to go once I've loaded it. I'm assuming that the model is stored in the .gbxmodel file? I couldn't find a tutorial on the matter, so I wanted to ask. Any help is appreciated!
Edited by BaconWizard17 on Apr 17, 2020 at 06:59 PM
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