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jubibux has contributed to 5 posts out of 465278 total posts
(0.00%) in 1,593 days (0.00 posts per day).
20 Most recent posts:
post the script, and make sure the script is in the folder "scripts" or sapien will just compile nothing and tell you it was successful Edited by jubibux on Sep 17, 2018 at 01:34 PM
The state of my plumpage doesn't show up for other players. Its normally much bigger.
I need help my peaner doesnt sync online
I came up with a method similar to what CMT used before with syncing these online. I did this by setting the destroyed threshold to negative one which would erase the vehicle from existence upon death, which the client would see. It would play an effect that explodes and spawns a destroyed vehicle in its place. This method had a flaw in that the vehicle would delete players inside when that threshold was reached. I got around this with scripts and having normal vehicle destruction happen at zero, which would always kill the player before deleting the vehicle.
I wanted to ask how CMT got around this problem and what they did to prevent exception errors. I'm still having some issues getting this to work properly with scripts, my knowledge is fuzzy right now.
It's come to my attention that recorded animations will sync over the network fully. With this in mind, would it be possible to convert devices to vehicles and play back their animations recorded with scripts?
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