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vanya_krut8 has contributed to 5 posts out of 465278 total posts
(0.00%) in 1,973 days (0.00 posts per day).
20 Most recent posts:
Oh, yeah. That worked! That's weird, though. I didn't intentionally put down any major variants, and none of my marines were using the stock officer voices or models, since I never got around to replacing those.
Thanks for the help.
Thanks!
I think that helped a bit. I've noticed marines now firing full auto. Except some are still doing the single-shot thing, again.
Here's a video demonstrating: https://www.youtube.com/watch?v=w_e5CqFUCJ4
Any ideas? Edited by vanya_krut8 on Feb 25, 2018 at 02:48 AM
I cannot seem to get Marine actors to fire their weapons full auto in long bursts.
After tons of editing, I unintentionally got them to fire single shot in between short delays, which was not what I wanted. It's kinda frustrating, making marines pathetically unable to win any fights, completely relying on the player.
Can anyone help me out?
Custom Marine biped I made: http://i.imgur.com/OMYu1en.jpg
Hi.
I just started my first custom biped, exported it after rigging, converted it to a gbx without problems (Though I get a 'warning' about some verts being weighted by more than two bones, but I don't see how that's a problem at all.).
http://i.imgur.com/eZfoAcC.jpg
I editted the default marine_armored biped to add my model, but in Sapien, it refuses to load. In the debug file, I have this error:
08.26.17 06:38:18 the model 'characters\h2a_marine\h2a_marine' and the animation graph 'characters\marine\marine' don't match 08.26.17 06:38:18 the object 'characters\marine_armored\marine_armored' will not animate 08.26.17 06:38:18 the model 'characters\h2a_marine\h2a_marine' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match) 08.26.17 06:38:18 the object 'characters\marine_armored\marine_armored' will not be collidable 08.26.17 06:38:19 OUT OF OBJECTS: cannot create marine_armored
Can anyone tell me how to fix these problems? The tutorial I watched for creating bipeds never did anything relating to animations or a collision model.
Thanks.
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