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Joined: Aug 10, 2013 01:24 AM
Last Post: Aug 13, 2013 02:32 PM
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Prototape has contributed to 5 posts out of 465278 total posts (0.00%) in 3,451 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Sapien tag compiling problems Aug 13, 2013 02:32 PM (Total replies: 5)

Cool, that'll save me some time down the line.

Anywho, so my directory looks like this:
data/levels/test/tutorial/scripts/derp.hsc

Sapien tells me the scripts compiled successfully, and the map builds without any problems. I'm not quite sure what's going wrong in the process.

Halo CE Technical / Map Design » Sapien tag compiling problems Aug 12, 2013 07:47 PM (Total replies: 5)

Quote: Try putting this before the sv_say
(sleep_until (= (list_count (players)) player_spawn_count) 15)

That should wait until the player actually spawns.


Didn't work, unfortunately. My scripts still aren't showing up in my .map file when I look at them with the script extractor. I'm wondering if this is something on Sapien's end. I have looked at the debug.txt, but I don't see anything in relation to my problem appearing there.

Quote: Here's an idea, I had a similar issue at one point.
Check if in the Halo Custom Edition folder the option for showing Compatibility Files shows up on your windows explorer bar. One annoying thing I noticed about HEK is that if I change a tag in Guerilla and save it, it puts the new save as a compatibility file, leaving the original untouched, and since tool only recognises the tag in the file and not the good new one that is pretending to be in the file, it uses the wrong one.


Well that solves one problem I was having a while ago, unfortunately it didn't solve the problem I'm currently having. My script files are showing up just fine in the 'scripts' folder within the level's root directory, but for some reason Sapien isn't building them into my maps.

Halo CE Technical / Map Design » Sapien tag compiling problems Aug 12, 2013 03:03 AM (Total replies: 5)

So I've been working on some scripts, however none of them are actually showing up in-game once I build the map. Initially I thought I was just doing something wrong in the script, but I figured something was wrong when I set up a very simple cutscene, and it didn't play out when I started the game. At that point I figured I'd do something a lot more simple by just having the server say something when you join the game.

Here's the script, just in case I am indeed missing something:

(script startup derp
(sv_say "sup")
(sv_say "huehuehue")
)


Sapien does tell me the script compiled successfully, and even if my syntax is wrong, I've literally copy and pasted scripts from well-known tutorials just to see if they would work, and they haven't.

I am running Sapien in administrator mode, and I'm on Windows 7 64 bit. I remember a while back Sapien had a hard time running on multi-core processors (at least I think I remember that being the case), so I dunno if that has anything to do with it. Is there anything I'm missing?

Further proof that my scripts aren't even making it into the game is with the fact that they don't even show up in my map files when I open them with the Halo Script Extractor. So far, everything I've read has just said "click compile scripts, save the scenario, build the map in tool", which is what I've done.

Edit: I put 'tag' in the topic title instead of 'script'. My mistake.
Edited by Prototape on Aug 12, 2013 at 03:15 AM

Halo CE Technical / Map Design » Scripted Objectives Aug 10, 2013 08:37 PM (Total replies: 2)

Nice, I'll take a look at it. Between that and the scripting bible I'm sure I'll figure it out. Thank you!

Halo CE Technical / Map Design » Scripted Objectives Aug 10, 2013 01:32 AM (Total replies: 2)

Hello my good people.

I've found myself coming back to Halo CE after all these years to kind of set up a contest on another forum. I've made a few scenery objects, and their goal is to find them and report back to me. I would like it if they were able to interact with these objects ("Press E to reveal message"). When they interact with it, the payoff of course would be a message that can either come up in the chatbox, or in the corner where chapter titles usually appear. Initially I was just going to have them take pictures of the objects and send them to me, but that's no fun.

I haven't scripted for Halo. I have background in programming, but it doesn't really help me in this case considering I don't know too much about Halo runs things, though I imagine it's fairly simple (in this case). I have the scripting bible, and quite a few guides, but I'm having a hard time pinning down exactly how to set something like this up.

It would also be cool if when they find all the objects, a cutscene plays out. But that's optional.

Thanks in advance.


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