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Xfire: LtRaptorSack
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LtRaptorSack has contributed to 12 posts out of 465278 total posts
(0.00%) in 4,551 days (0.00 posts per day).
20 Most recent posts:
fixed it thank you.
Which folder?
Yes I ran Radiosity 0 and I'm Using Timberland_sky
Here is the max render: and this is what it looks like in Sapien:
Anyone know what I'm doing wrong?
Fix'd, thanks.
Why are some the the polys dark gray? They have the same mat id as the white. thanks.
I'm trying to compile my map but tool says i have open edges. But the STL check says i have no errors. Edited by LtRaptorSack on Sep 14, 2010 at 07:07 PM Edited by LtRaptorSack on Sep 14, 2010 at 07:07 PM
Fix'd it Edited by LtRaptorSack on Aug 15, 2010 at 10:19 PM
Texture stretching: How does one fix? Also: If i make the bsp out of a plane, do I attach it to the inside of a flipped box then make "frame" then compile? or something else?
Run in Compatibility mode.
Quote: Here is my cel-shaded cyborg. i did it this morning (night for amerians), i was bored. Sex
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