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coralian has contributed to 23 posts out of 465278 total posts
(0.00%) in 4,629 days (0.00 posts per day).
20 Most recent posts:
And this means? I wanna edit campaign!
06.30.10 03:19:03 sapien pc 01.00.00.0609 ---------------------------------------------- 06.30.10 03:19:03 reference function: _write_to_error_file 06.30.10 03:19:03 reference address: 401b13 06.30.10 03:19:03 Couldn't read map file './sapienbeta.map' 06.30.10 03:19:03 CreateDevice succeeded with refresh rate = 0 06.30.10 03:19:03 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 06.30.10 03:19:03 Increasing sound decompression buffer size to 1048576 bytes 06.30.10 03:19:03 EAX: 0x6C61685C 06.30.10 03:19:03 EBX: 0x00000040 06.30.10 03:19:03 ECX: 0x00000000 06.30.10 03:19:03 EDX: 0x00000004 06.30.10 03:19:03 EDI: 0x0017E6E8 06.30.10 03:19:03 ESI: 0x6C61685C 06.30.10 03:19:03 EBP: 0x0017E6DC 06.30.10 03:19:03 ESP: 0x0017E6C0 06.30.10 03:19:03 EIP: 0x00417BE6, 8B 48 04 8B ????? 06.30.10 03:19:03 00000001 ????? 06.30.10 03:19:03 EXCEPTION_ACCESS_VIOLATION 06.30.10 03:19:03 EAX: 0x00000000 06.30.10 03:19:03 EBX: 0x0091BD01 06.30.10 03:19:03 ECX: 0x00000000 06.30.10 03:19:03 EDX: 0x00000000 06.30.10 03:19:03 EDI: 0x0017FAE8 06.30.10 03:19:03 ESI: 0x00000000 06.30.10 03:19:03 EBP: 0x0017F9C0 06.30.10 03:19:03 ESP: 0x0017F9B4 06.30.10 03:19:03 EIP: 0x77A71626, C2 08 00 8D ????? 06.30.10 03:19:03 EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x2e33d8 signature: 0x3e2d2d2d line: 11264 file: 0x9100bcbd size: 0x1400 reason: Signature is incorrect. (\halopc\haloce\source\memory\array.c:80)
Really? Godamnit. And HEK+?
Original halo CE tagset? is that available for downloads? I scrambled my tagset and I don't wanna re-install CE.
uh I realized I made a pretty dumb mistake a few minutes ago. Normal and insane counts on all my newest created squads were set at 0. I was neglecting to fill out those fields. everything is working better now.
uh, the error stopped but ya, Ai sitll a no-show. I'm compiling it with tool
tool... >tool build-cache-file levels\test\gai\gai
uh, I'm playing around in sapien, populating ghydrophobia. right now I just have jackals, grunts, and marines, and I'm just seeing how they behave in large amounts. I've only populated the lower tier of the map too.
Still doing it, after I reduced the Ai by over half, the max is about 40-50, still getting the same error, same number (768)
Huh... well A: how can I have too many AI entities if I only have like 50-100 "guys" running around at once and that's not nearly how many are in a campaign map. B: how can I fix this C: then why aren't my AI showing up in CE?
A lot of my AI won't spawn in game, only in sapien. I'm getting this error a LOT 06.05.10 09:29:24 AI knowledge database (768 entries) is full (warns once every 30 sec) 06.05.10 09:29:59 AI knowledge database (768 entries) is full (warns once every 30 sec) 06.05.10 09:30:29 AI knowledge database (768 entries) is full (warns once every 30 sec) 06.05.10 09:30:59 AI knowledge database (768 entries) is full (warns once every 30 sec)
Ok so how do I fix this issue? I'm using Guerilla, is that the right step? Edited by coralian on Jun 3, 2010 at 03:52 PM
this happened after placing grunts onto my map.
reference function: _write_to_error_file 05.25.10 21:31:47 reference address: 401b13 05.25.10 21:31:47 Couldn't read map file './sapienbeta.map' 05.25.10 21:31:47 CreateDevice succeeded with refresh rate = 0 05.25.10 21:31:47 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.25.10 21:31:47 Increasing sound decompression buffer size to 1048576 bytes 05.25.10 21:31:48 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 05.25.10 21:31:48 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 05.25.10 21:31:48 WARNING: 22 clusters in structure_bsp levels\test\gephyrophobia\gephyrophobia have no background sound or sound environment. 05.25.10 21:31:48 local player 0, weapon (0x0), deleted unexpectedly 05.25.10 21:32:00 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:00 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:00 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:01 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader 05.25.10 21:32:02 ### ERROR incompatible bitmap type in shader
The last line continued repeating as long as sapien was open, sapien will still work properly, just those errors and the grunts don't show up when I test the compiled map.
I did it already, I was just skiddish about breaking something, so I backed up.
it keeps making me do that, that's like the third time in two days.
05.25.10 06:54:16 sapien pc 01.00.00.0609 ---------------------------------------------- 05.25.10 06:54:16 reference function: _write_to_error_file 05.25.10 06:54:16 reference address: 401b13 05.25.10 06:54:16 Couldn't read map file './sapienbeta.map' 05.25.10 06:54:16 CreateDevice succeeded with refresh rate = 0 05.25.10 06:54:16 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.25.10 06:54:16 Increasing sound decompression buffer size to 1048576 bytes 05.25.10 06:54:17 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 05.25.10 06:54:17 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 05.25.10 06:54:17 game globals didn't specify multiplayer information 05.25.10 06:54:17 WARNING: 22 clusters in structure_bsp levels\test\gephyrophobia\gephyrophobia have no background sound or sound environment. 05.25.10 06:54:17 main_new_map() failed.
Um, so my sound tags are corrupt? Is that right? And my cyborg ui tags are missing the bitmaps that define their dimensions, right?
so extract them one by one, is that what you're saying?
What does the CMT mean when the discription says
"DO NOT RIP THE ENTIRE TAG SET RECURSIVLY!"
Also, is there a list of what tags aren't done/ don't work?
now I'm getting this
05.24.10 15:50:10 failed to load shader_transparent_chicago_extended tag 'levels\test\gephyrophobia\shaders\geph_energy_rope' 05.24.10 15:50:10 failed to load scenario_structure_bsp tag 'levels\test\gephyrophobia\gephyrophobia' 05.24.10 15:50:10 failed to load structure bsp 'levels\test\gephyrophobia\gephyrophobia' It's like I have a pathing problem or something Edited by coralian on May 24, 2010 at 05:53 PM Scratch that I ripped the ghydrophobia mpa it's all good now son. Edited by coralian on May 24, 2010 at 05:57 PM
where can I get that?
05.23.10 17:18:52 sapien pc 01.00.00.0609 ---------------------------------------------- 05.23.10 17:18:52 reference function: _write_to_error_file 05.23.10 17:18:52 reference address: 401b13 05.23.10 17:18:52 Couldn't read map file './sapienbeta.map' 05.23.10 17:18:52 CreateDevice succeeded with refresh rate = 0 05.23.10 17:18:52 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.23.10 17:18:52 Increasing sound decompression buffer size to 1048576 bytes 05.23.10 17:18:53 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 05.23.10 17:18:53 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 05.23.10 17:18:53 game globals didn't specify multiplayer information 05.23.10 17:18:53 main_new_map() failed.
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