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cArray has contributed to 7 posts out of 465278 total posts
(0.00%) in 4,730 days (0.00 posts per day).
20 Most recent posts:
Not bad; Origins are a bit too high up for my taste.
Fire - Looks strange; looks like the gun is moving forwards. Reload (both full and empty) - Good. Could use a bit more force when shoving in the clip, but otherwise, it's good. Throw grenade - You should pull the gun towards the left more; looks like it's bouncing a bit rather than a lot. Doesn't look like the right arm has enough room to throw the grenade. Melee - The right hand is a bit too close to the screen. Move the gun further out a bit.
Quote: --- Original message by: UnevenElefant5 Seriously, this. I wish my teachers could read this. They all freak out when I cite wikipedia as a source on my papers, and I've tried explaining this to them multiple times :V Cite the sources that are cited in Wikipedia [/obvious]
Psst. Move the numbers over towards the right a bit more.
Keep in mind, that if you want to do a new campaign, the map_name command works perfectly fine to load the next map.
Rather nice for something that you've done just by yourself. My only suggestions:
- At the beginning of the warthog run, add some dead marines or something. That would add to the effect.
- For most of the rest of the level, you should add a lot more allies. There's little to none starting from the Warthog run. Have a dropship crash down and release more allies, some flood banshees, or have some rocket launcher flood come out of that cave that you filled with two gigantic boulders.
- Sentinel part needs more allies as well.
I love the effect you had at the beginning of the map. Made it seem like you weren't the most important part of the battle, and you were just along for the ride. That's absolutely perfect in my opinion. Later though, you lose this effect. Overall, rather nice.
You could try changing the desired combat range settings in the actor variant tag.
http://hce.halomaps.org/index.cfm?nid=413
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