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Author Topic: Is anyone here good at mapping or atleast programming? (3 messages, Page 1 of 1)
Moderators: Dennis

Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Jul 8, 2007 08:10 PM    Msg. 1 of 3       
What would it take to get killer-nuclear-marine-ai to be fired out of a standard assault riffle?

If you are confused by the question i'll break it down=

-killer- what i mean by this is most marine ai added to maps are wimpy and are easily killed, what i need is some one to two shot spartan-killing kinda ai
-nucler- what i mean is i'm wanting to have marines that when they are killed will combust in a large scale nuclear explosion
-assault riffle- because its convienient and i think it would be cool to have a red vs. blue war with 60 killer-nuclear-marine-ai corresponding with a single spartan who spawned them
(f.y.i. this scenario would be worth while in large maps like extinction, coldsnap, hugeass, and other larger maps.)

Would this be possible? Or even if only the "hell-spawn marines", could you create them and send me the data for testing in a large scale?

PS- If anyone comes up with a map idea or some kind of anti-marine (covanent firing or something) weapon leave a post or a private message.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jul 8, 2007 08:31 PM    Msg. 2 of 3       
OK, AI isn't too hard to understand. Most of their behaviours are in actor_variant tags.

2ndly, most people here do not do requests, but will help you out with stuff. They have their own ideas and don't have time to be doing things for others.


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Jul 8, 2007 08:43 PM    Msg. 3 of 3       
Fair enough... i'm just the suggestion guy anyway i really have no idea how i would at that to a map anyways

 

 
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