
ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 3, 2007 06:03 PM
Msg. 1 of 7
i want to create a brand new powerup, that will increase the player's jump height, however i dont quite know how to do it... will someone help me out please?
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 3, 2007 06:31 PM
Msg. 2 of 7
I don't remember anyone creating a "powerup"... while they've made devices and such, powerups are enigma. Or that's what I think:) remains the eternal and never ending syncing problem..
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MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
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Posted: Jul 3, 2007 06:33 PM
Msg. 3 of 7
Quote: --- Original message by: iron clad i want to create a brand new powerup, that will increase the player's jump height, however i dont quite know how to do it... will someone help me out please? Tried that. Max and I have been looking for ways to create the Super_Jump powerup, alas, we have yet to find a way to do it. Your best bet is to just start messing around and looking through tags and stuff to figure out how to do it yourself, it's not something most of us have figured out yet...
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 3, 2007 06:34 PM
Msg. 4 of 7
great. i looked everywhere in the tags but i dont see anything about altering a player's physics with a powerup... oh well
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MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
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Posted: Jul 3, 2007 06:44 PM
Msg. 5 of 7
Quote: --- Original message by: iron clad great. i looked everywhere in the tags but i dont see anything about altering a player's physics with a powerup... oh well yea... Max and I have tried looking everywhere through it, 'cuz a Super_Jump powerup would be pretty cool. if I ever figure it out, we'll definitely release tutorials on it to the public eventually on how to create powerups.. haha. powerups I'm aiming on making: super_jump juggernaut (double damage) 3-second "medusa" effect (instant kill when looked at) and radar jammer (disappears from radar) Once I figure out how to make them, I'll definitely tell how, unless someone beats me to it. =] Sorry I can't help ya now though.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 3, 2007 06:45 PM
Msg. 6 of 7
thats alright. but you know that medusa doesnt work on bipeds, only actor varients
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MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
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Posted: Jul 3, 2007 06:54 PM
Msg. 7 of 7
Quote: --- Original message by: iron clad thats alright. but you know that medusa doesnt work on bipeds, only actor varients worked for me just fine. Used it in a multiplayer game in Dissolution (not V2) and it killed everyone I looked at. hence why I'm setting it only to 3. I'll figure out how to make these things work one way or another! haha. >>; many things I'm working on learning in CE, since H2V's editor isn't as good
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