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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »ok umm when i turned my spacestation into a vehicle i get.....

Author Topic: ok umm when i turned my spacestation into a vehicle i get..... (9 messages, Page 1 of 1)
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MechWarrior001
Joined: Mar 13, 2007


Posted: Jul 3, 2007 06:24 AM    Msg. 1 of 9       
ok umm when i turned my spacestation into a vehicle and i try to place it in sapien i got:

"01.23.05 12:34:58 OUT OF OBJECTS: cannot create space station"

Ok heres the sitrep on the spacestation.

3ds Max=







Sapien=







I dont know why this is happening but everytime i use bitmaps from a10 it does that. Please help.

Oh, and as for the vehicle thing, this is what i did: I imported the chair pilot gbxmodel & i attached it to the space station. i imported the markers as well and i didn't give it a animation graph. Reasons why i didn't:

1. Dont know how to make animations.
2. Dont know how to add existing animations from the marines or crewman to cyborg.
3. the space station has no driver and never moves but there is seats to sit in.

why is it giving me the "01.23.05 12:34:58 OUT OF OBJECTS: cannot create space station" error in sapien? please help.


M6dEEp
Joined: Mar 26, 2007

Pwnography


Posted: Jul 3, 2007 07:12 AM    Msg. 2 of 9       
might be too big, but i dunno. As far as the shaders go, i dunno either, never seen that before. Unless you modified the shaders a while back? cuz it looks like the alpha is doing that.


MechWarrior001
Joined: Mar 13, 2007


Posted: Jul 3, 2007 07:35 AM    Msg. 3 of 9       
ya i dont know how to solve the problem though. Uhh... what if i made my own bitmaps, without alpha? will that work? i mean uding bitmaps that dont have alpha? maybe the tags i ripped from a10 are corrupted some how... ill look int it.


H Guru
Joined: Oct 15, 2006

EHSv3 Coming Soon!


Posted: Jul 3, 2007 09:21 AM    Msg. 4 of 9       

Quote: "01.23.05 12:34:58 OUT OF OBJECTS: cannot create space station"


that means your collision/model has different node places to the animations

it looks like its only showing the alpha, make sure the base map is the actual bitmap not the alpha bitmap, i dont think its too big because that happened to me, these are the bitmaps found in A10 right? or have you edited them

1. make sure the bitmap is the correct bitmap.
2. this worked for me, take the bump map off
Edited by H Guru on Jul 3, 2007 at 09:22 AM


The Spartan
Joined: Feb 22, 2007

Aerial Dave


Posted: Jul 3, 2007 09:30 AM    Msg. 5 of 9       
In the shader tag, use Explizit Alpha.


MechWarrior001
Joined: Mar 13, 2007


Posted: Jul 3, 2007 09:53 AM    Msg. 6 of 9       
umm, i never used a bump map with the shader, what would happen if i checked the two-sided flag?

Edit: nevermind, i fixed the problem, i just switched all the shaders to shader_enviroment.
Edited by MechWarrior001 on Jul 3, 2007 at 10:15 AM


The Spartan
Joined: Feb 22, 2007

Aerial Dave


Posted: Jul 3, 2007 10:02 AM    Msg. 7 of 9       
Nooo, the bump map isn't in 3ds max/Gmax, it is when you onpen it in Gurrilla.
Wait, never mind.
Edited by The Spartan on Jul 3, 2007 at 10:02 AM


MechWarrior001
Joined: Mar 13, 2007


Posted: Jul 3, 2007 11:00 AM    Msg. 8 of 9       
Ok, now that im almost done revising the entire station, i decided to animate little parts of it, i just made some simple elavators. Now the thing is, how do i get the animations ingame and also, how do i make the animations stay constantly repeating, without them stopping?


M6dEEp
Joined: Mar 26, 2007

Pwnography


Posted: Jul 4, 2007 02:34 PM    Msg. 9 of 9       
The animations just loop,they dont stop. ie if you made an elevator, and made it go up, then down in max, you would only have to animate it going up, pause so ppl have time to get in, then down, pause again. ingame it will loop, so you would have an elevator that works until

A: the power goes out at your house

OR

B:you end the game and start playing KOTOR lol.

but if you make it animated scenery it wont sync online i believe, so i would advise using device_machine

 

 
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