Quote: --- Original message by: Tarzan
he meant the first one - you need begin for the if statement if there's more than one thing to be done...
I was wondering if it might just be easier to script the longsword in... and if they start noobing with it, delete it while it's in the air and let them fall to their deaths....
Sorry kenny001 I see what you ment now but that begin is also needed as this is only part of a script my bad.
I have been trying not to script the vehicles in but that is still a good idea.
The way I have this setup is that is the ls is in the trigger and the nad button is pressed it then teleports the driver and drops the reset. NOTE: the nuke didnt drop when I tested it on the server side it just worked driver teleported rider droped but no nuke?
I think there may be another way out of this and that is to put a trigger in the start of the base and if any of the enemy vehicles are then thay get teleported into the room. Or even better send all players into this small room change there weapons to knifes and make them fight to the death befor thay all get killed by a nuke:)
This would be a lot easyer if there was a way to tell what team the player was on in the scripts:)