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Author Topic: teleporters (4 messages, Page 1 of 1)
Moderators: Dennis

SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jun 24, 2007 06:20 PM    Msg. 1 of 4       
Is there a limit of how many teleporters a map can have?


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jun 24, 2007 08:02 PM    Msg. 2 of 4       
Well I think there is, I have 12 teleporters in one of my maps that I'm working on and it gets an exception when loading. Compiles in tool with a message that a cap_ctf file is "bigger than expected."


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 24, 2007 08:56 PM    Msg. 3 of 4       
Quote: --- Original message by: SiMuLaCrUm
Well I think there is, I have 12 teleporters in one of my maps that I'm working on and it gets an exception when loading. Compiles in tool with a message that a cap_ctf file is "bigger than expected."


sounds like maybe you added too many ctf netgame flag points. 12 teleporters should not cause a problem, i have seen maps with twice that many.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jun 24, 2007 09:16 PM    Msg. 4 of 4       
No, there are only 2 flag points.

Well if its not the teleporters causing the exceptions, I don't know what is. I'll find out though.

Every other map I compile doesn't give the error about cap_ctf... So why is it just this one...?
Edited by SiMuLaCrUm on Jun 24, 2007 at 09:24 PM

 

 
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