
ICEE
Joined: Mar 1, 2007
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Posted: Jun 25, 2007 01:39 PM
Msg. 36 of 64
hehehe thanks guys. before i altered the players jump (twice as high ftw) half the battle was not dieing on the terrain, lol. should be all good now though.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 25, 2007 01:48 PM
Msg. 37 of 64
do you go into any of the ships in the map?
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 25, 2007 02:00 PM
Msg. 38 of 64
only draco will be accessable. i considered linking teleporters to the inside of a longsword. still considering though. would be nice for an indoor battle...
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 25, 2007 02:18 PM
Msg. 39 of 64
ill consider it. but really i want this to be an outdoor map. however i have decided to add teleporters to the inside of a draco, meaning anyone who steps in will be inside. there will be two of these, creating a bit of close range chaos Edited by iron clad on Jun 25, 2007 at 02:25 PM
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 25, 2007 04:27 PM
Msg. 40 of 64
i see. is it in tag form and colored?
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 25, 2007 04:34 PM
Msg. 41 of 64
sorry i just dont see it making it in if its not completely simplified for me. when it comes to making bsp, i have no idea what im doin. plus the map is almost done
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 25, 2007 06:18 PM
Msg. 42 of 64
i see. if i put it in my map, i think it would probably be in the background because there really isnt any room for a huge structure in my little map Edited by iron clad on Jun 25, 2007 at 06:20 PM
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 25, 2007 07:01 PM
Msg. 43 of 64
yeah, no offense intended, ive seen your work and its top notch. but this particular piece wouldnt really fit in my map
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 25, 2007 07:14 PM
Msg. 44 of 64
ok goodie.
does anyone have any suggestions on how i ought to do the weapons? all of the weapons are unmodded, aside from the assualt rifle, to give it variety from the smg
assualt rifle: more accurate smg: normal Edited by iron clad on Jun 25, 2007 at 08:55 PM
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 26, 2007 02:10 PM
Msg. 45 of 64
Quote: --- Original message by: iron clad ok goodie.
does anyone have any suggestions on how i ought to do the weapons? all of the weapons are unmodded, aside from the assualt rifle, to give it variety from the smg
assualt rifle: more accurate smg: normal Edited by iron clad on Jun 25, 2007 at 08:55 PM Make the assault rifle and smg recharge ammo, might be fun and it won't ruin gameplay. Make it recharge 5 rounds a seconnd or something (btw it just recharges the clip). if you meant suggestions on what type of weapons ill give them. very limited sniper rifle placement (like 1 or 2 in the map with a somewhat slow respawn rate). i would suggest putting needlers and brute plasma rifles (just a few), a shortgun or two, 1 flamethrower, a few PP's placed around the map. those are my ideas.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 26, 2007 03:34 PM
Msg. 46 of 64
Riiiggghhhtt...
Anyway, looks fun, and what a mess, who's going to clean all that up XD
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 26, 2007 03:36 PM
Msg. 47 of 64
i cant put any cmt tags in my map, they protect their maps. also, im not putting any power weapons in. ill consider making needlers and PR's recharge, but i have a lot of assualt rifles and smgs scattered across the map, so really recharging them would be a little overzealous.
plus, i already have a storyline set up for my map. i wont put in any dead bipeds, that would be unnessesary and unrealistic, gravity is already set to only half as powerful and if i made falls hurt... well lets just say my grav lifts wouldnt work right.
dont worry rm, in this entire map there are only 2 sniper spawns, and neither of them are easy to get to. chances are, going for a sniper you will die lol
update: the map is done in beta form, i have edited the weapons globals so the only things you can spawn with dev are what is in the map. in other words, there are smgs in the globals, and no flamethrowers or gravity rifles can be in the map, period. they both use fire, and if you can find a way to light a fire in space, you go ahead and use a flamethrower. lol
rm, id like you to play with me in the map, just to test it out. but youll have to host the server, i have wireless. lol. im not going to upload this map to halomaps until its been played. this is NOT a public beta, i dont believe in those. i also made the decision to remove fusion cores (i was going to have a lot). they just didnt seem to fit into this one. thanks
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 26, 2007 05:13 PM
Msg. 48 of 64
I am willing to test your map and check it out solo on my lan but i am not 100% sure of hosting a server. It will just depend if we can be on at the same time, which is hard to judge over PM. If you have AIM you can contact me (PM for my AIM name) but otherwise it will have to be over PM. I will never again use xfire lol.
but it a server does not work out it's cool, it's easy to judge how maps would be played even if you just check it out solo.
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tygron
Joined: Jan 16, 2006
Furry and proud :3
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Posted: Jun 26, 2007 05:18 PM
Msg. 49 of 64
Quote: --- Original message by: UBER_PWNER heyo.
Here's a few ideas for the map:
add these weapons:
the spartan-covie plasma chaingun (i think thats wat its called) uhhhhhhhh what? sounds too powerful and he's going for balence. _______________________________________________________
add this vehicle: jetpack (from "Hydrolysis" (i think thats how its spelled) Great for easy access to all parts of ur map, but has no guns so u can't noob with it) How come i have noobed with it... hmm? _______________________________________________________
add this miscellaneous things:
gauss hog turrets (just to add fun to the map) uhhhhh no they wouldn't work right in space..... i dont' think. lol yeh..... just had to. Now that I look at it, it looks like it wouldn't need a covie and poa ship in it to be good..... maybe a diff map for those lol. Looks good, I just hope it's played.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 26, 2007 05:23 PM
Msg. 50 of 64
i can't believe that guy suggested the jet pack lol. it's a total noob vehicle.
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 26, 2007 06:04 PM
Msg. 51 of 64
not happening. its already a huge skybox but i couldnt manage a map that has a huge land area... im not experienced enough
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Jun 26, 2007 06:28 PM
Msg. 52 of 64
This map looks extremely interesting, at the very least it gets some points for originality, Kiwi can't wait for it to be released.
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 26, 2007 06:51 PM
Msg. 53 of 64
thanks. you wont have to wait long either, i just need to have it beta tested and then ill make any nessesary changes... and its done. Edited by iron clad on Jun 26, 2007 at 06:52 PM
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 26, 2007 07:01 PM
Msg. 54 of 64
sorry, beta testing is between me, rm860, teh ganon and [MM] boss Edited by iron clad on Jun 26, 2007 at 07:02 PM
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Jun 26, 2007 07:11 PM
Msg. 55 of 64
So then it should be out by next week?
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 26, 2007 07:12 PM
Msg. 56 of 64
it's a beta so things will change but there is one good thing i will say about it.
that it's modded so much it really does not even feel like the original map. junk in space never looked more beautiful. Edited by Rm860 on Jun 26, 2007 at 07:12 PM
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Jun 26, 2007 07:17 PM
Msg. 57 of 64
Ooooo sounds pretty sweet then. Kiwi will just have to hope it won't beat the crap out of his computer.
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 26, 2007 07:19 PM
Msg. 58 of 64
its not a huge map file, it runs pretty smoothely
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 26, 2007 07:21 PM
Msg. 59 of 64
Quote: --- Original message by: iron clad its not a huge map file, it runs pretty smoothely it's really no bigger then like a normal halo map file, it runs fine and should on most computers. it's not a 'large' map, it's more a medium-small map it might not be good for 16 people, but 12 might work perfect
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 26, 2007 07:24 PM
Msg. 60 of 64
my thoughts exactly, though i set up spawnpoints and stuff for 16. just in case
the only known glitches i have are these
blue base is dificult to access weapon placement issues there is no oddball (lol) there are no race markers some of the weapons are on slanted ships and slide right off into space (hehe) Edited by iron clad on Jun 26, 2007 at 07:26 PM
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 26, 2007 07:32 PM
Msg. 61 of 64
the oddball should never be in a open sky map like yours anyhow, cause people just get it and jump off and die lol
you might want to make weapon placements all in each base and on the moon bases. Edited by Rm860 on Jun 26, 2007 at 07:33 PM
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 26, 2007 08:12 PM
Msg. 62 of 64
yeah i know. there are assualt rifles and smgs in both bases, but its phenominally hard to place weapons in a scenery only map...
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 26, 2007 08:20 PM
Msg. 63 of 64
Quote: --- Original message by: iron clad yeah i know. there are assualt rifles and smgs in both bases, but its phenominally hard to place weapons in a scenery only map... just give people good starting weapons..i think you can make players start off with like more than 2 weapons. but i would just make people start off with your assault rifle and smg or assault rifle and brute plasma rifle. it is hard to place weapons on scenery as sometimes they fall all the way through or halfway to where you hardly see the weapons. Edited by Rm860 on Jun 26, 2007 at 08:21 PM
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ICEE
Joined: Mar 1, 2007
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Posted: Jun 26, 2007 08:49 PM
Msg. 64 of 64
exactly. but however, i think it is outside of halo style to have more than 2 weapons, and i dont want to do that. i would love to have brute PR's but unfortunatly my search for them (remember that?) failed miserably. god does not want me to have brute plasma rifles
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