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Author Topic: map concept im working on: debris field (64 messages, Page 1 of 2)
Moderators: Dennis

ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 02:19 PM    Msg. 1 of 64       
ok the name needs work, but ultimately it conveys the map's disposition. you will be in space, in a debris field of destroyed ships.

basically, there will be very little or no bsp. the map will take place in a semi-large skybox, with floating ship scenery all around. attatched to these ships will be gravity lifts to send the player up high, and assist them in reaching ships above them. the map will be truly three dimensional, because the course of the map will not just be a flat plain like most halo players are used to. the player will need to be aware of all his surroundings, above, below, and on all sides of him because of the diverse range of dead-in-space ships. there will of course be no fall damage because the gravity lifts (and dropping down) will be the primary form of transportation in the map.

the weapons in the map will be mainly normal, except for my modded assualt rifle and smgs.
(ar=more accurate, smg= high rate of fire)

before anyone asks, i will tell you that there IS a reason i am posting this.

I need a name for this map! so far its place holder name is debris field zodiac, but that wont cut it methinks.


of course, there will be other things floating in orbit than just ships, but ill worry about those when the time comes

UPDATE: screenshot time.









these pictures are still in beta form, yes, it looks disorganized, but thats how a debris field looks. i will be adding to it later, (tomorrow or monday) to make it a fully brutal, guerilla map.
Edited by iron clad on Jun 24, 2007 at 01:20 AM


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 23, 2007 02:51 PM    Msg. 2 of 64       
just put all sorts of junk around the map, containers, vehicles and really anything. I would not only use gravity lifts, i would use some teleporters as well.

also make the map not sniper heavy, alot of maps put too many sniper rifles in them. I would say use some duel smg tags (hehehe i love those) but you want a more h1 feel to the map right. i think it would be cool if you made your assault rifle and smg have recharging ammo. maybe put an oddbal in the map that when droped explodes, i always wanted to see that.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 03:00 PM    Msg. 3 of 64       
lol ill consider it... the teleporter thing aint a half bad idea. ill just need to learn to do that. lol. i dont knwo about duel smgs, theyre fun but thats not the style im going for in this one. im thinking about putting in some music tags too...

but then not everyone likes the same kind of music as me, and i strictly refuse to put anything in that isnt METAL. lol
Edited by iron clad on Jun 23, 2007 at 03:01 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 03:11 PM    Msg. 4 of 64       
wow that is awesome... looks a little bit big though


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 23, 2007 03:24 PM    Msg. 5 of 64       
Quote: --- Original message by: iron clad
lol ill consider it... the teleporter thing aint a half bad idea. ill just need to learn to do that. lol. i dont knwo about duel smgs, theyre fun but thats not the style im going for in this one. im thinking about putting in some music tags too...


i suggested the teleporters cause grav lifts are a device machine right? anyhow i thought they don't sync. teleporters are under netgame flags "teleport from" and "teleport to" i can help you if you need me to later. But it's pretty easy to do.

for your ship scenery. you could just use vehicles and remove all the seats. For some that would work. Also you should use a scarab scenery, there was one in a map not too long ago. also for the ships dont have them all right side up. have then upside down, on their sides and all that.

you could mod this map to use your ideas
Asteroid
http://hce.halomaps.org/index.cfm?pg=3&fid=379

that is another option if you don't want to make your own bsp.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 23, 2007 03:29 PM    Msg. 6 of 64       
i did not see a mod of it, but i think it's unprotected and the sky box is pretty big. If you modded that map it might be cool, it would really feel like a debris field. an asteriod and space junk..how cool would that be.


Nugga117
Joined: Nov 14, 2005


Posted: Jun 23, 2007 03:36 PM    Msg. 7 of 64       
Quote: --- Original message by: Massacre
lol, look at how many downloads it has.

LOL
print-screened for later lulz


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 04:26 PM    Msg. 8 of 64       
lol! i guess that works.. insane spartans. my storyline will probably be somewhat similar to yours. not identical though. as for having ships in all directions...

http://i188.photobucket.com/albums/z295/iron_clad_photo/zerograv.jpg

im on it =)

(NOTE!: this is pre-beta screenshot, and i was just using bordingaction to test the ship-hopping gametype. so far, its not complete, do not judge based on this screen, thanks)

PS: thanks caboosepurple, that does help provided they work
Edited by iron clad on Jun 23, 2007 at 04:28 PM


upon playing asteroid it is decided, im making my map a mod of it. HOWEVER, im going to (try) to make it so modded, you wont be able to tell its asteroid.
Edited by iron clad on Jun 23, 2007 at 04:35 PM


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 23, 2007 04:39 PM    Msg. 9 of 64       
Quote: --- Original message by: Massacre
Seriously though, did you look? it has 1337 downloads.


number of downloads does not mean anything. It would be modded anyhow so the maps number of downloads means nothing. I just told iron of the option of using the map.

Quote: --- Original message by: iron clad
upon playing asteroid it is decided, im making my map a mod of it. HOWEVER, im going to (try) to make it so modded, you wont be able to tell its asteroid.
Edited by iron clad on Jun 23, 2007 at 04:35 PM


asteroid itself was a decent map, but it's downfall was the sniper rifles. You can easily make a very good mod of the map to basically change it into a new type of map. You can even put scenery pieces sticking into the bsp, siting on top and all that. the bases made into the map, don't actually make those the starting points. Maybe just use them for some weapon placement and use them to house teleport locations. You i am sure will make an awesome mod.
Edited by Rm860 on Jun 23, 2007 at 04:44 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 04:50 PM    Msg. 10 of 64       
thanks rm. i have planned to fully remove all player spawn points, and weapon spawns, and replace them with my own.

(despite my above joyful statement)

I HAVE RAGE!

i cannot seem to come up with any longsword (fighterbomber) seraph, or phantom scenery that has collisions!

(send me a PM or xfire me if you can help with any of these specifically... xfire name is ukironclad)
Edited by iron clad on Jun 23, 2007 at 04:51 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 05:01 PM    Msg. 11 of 64       
sure


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 23, 2007 05:15 PM    Msg. 12 of 64       
Quote: --- Original message by: iron clad
thanks rm. i have planned to fully remove all player spawn points, and weapon spawns, and replace them with my own.

(despite my above joyful statement)

I HAVE RAGE!

i cannot seem to come up with any longsword (fighterbomber) seraph, or phantom scenery that has collisions!

(send me a PM or xfire me if you can help with any of these specifically... xfire name is ukironclad)
Edited by iron clad on Jun 23, 2007 at 04:51 PM


for the collisions could you just open up the .scenery tag in gurilla and slop a collision model on it. Like for example the collision data for "c_storage_large.scenery" or something. It might work, it's at least worth giving it a try.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 09:12 PM    Msg. 13 of 64       
update!

i now have all of my needed scenery tags with collisions. thank you caboose117

when i have something worth making pictures of, i will post picture updates

but i still need a name for the map! anyone with suggestions?
Edited by iron clad on Jun 23, 2007 at 09:22 PM


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jun 23, 2007 09:33 PM    Msg. 14 of 64       
"Debris Field"

"Forerunner Dump Field 1707"

"The Dumps"

Any of those?


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 09:58 PM    Msg. 15 of 64       
well maybe giving a storyline for it will help?

bacically there was a battle between covenant and unsc in the middle of an asteroid field. which side won, no one knows but there are many destroyed ships from both kinds littering the map. they are stuck there, suspended in space


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Jun 23, 2007 09:58 PM    Msg. 16 of 64       
Quote: --- Original message by: ILLEGALLcheatsMAN
ravenholm?

the collection?


Isnt Ravenholm from HL2? If it is... then thats a zombie town lol


Nugga117
Joined: Nov 14, 2005


Posted: Jun 23, 2007 10:24 PM    Msg. 17 of 64       
The Asteroid Field? That's the name of the music track title, anyway.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 10:37 PM    Msg. 18 of 64       
dont get off topic please
lol

but its finally coming along... ive had a successful compile, so i suppose thats a good sign. im still working on it, and i will want volunteers for the beta when its done. not so much to find glitches, just to help me figure out how the game flows. thanks

ALSO! i cant seem to figure out how to make my jumps higher, and slower... anyone who knows this please post it
Edited by iron clad on Jun 23, 2007 at 10:40 PM


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 23, 2007 11:06 PM    Msg. 19 of 64       
Quote: --- Original message by: iron clad
dont get off topic please
lol

but its finally coming along... ive had a successful compile, so i suppose thats a good sign. im still working on it, and i will want volunteers for the beta when its done. not so much to find glitches, just to help me figure out how the game flows. thanks

ALSO! i cant seem to figure out how to make my jumps higher, and slower... anyone who knows this please post it
Edited by iron clad on Jun 23, 2007 at 10:40 PM


I won't beta the map but i would be willing to test it =) lol But yea if you want someone to check your mod out i am game for it. As for the jump stuff i think you have to go into globals, either that or the biped tag. I would imagine it would be the globals though.

EDIT: open up the biped tag and scroll down to "jumping and landing" i am not sure what is for falling slower but you may have to play with the values. write down what they originally are before messing with them.
Edited by Rm860 on Jun 23, 2007 at 11:17 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 23, 2007 11:24 PM    Msg. 20 of 64       
ok. or ill just back up the biped tag. thanks.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 24, 2007 12:51 AM    Msg. 21 of 64       
Quote: --- Original message by: Jinto_Lin
Does anyone have the original star wars trilogy on dvd? If so, what's the name of the scene where Han is navigating the asteroid belt with the famous line "Never tell me the odds!". I'm sure that scenes name would be perfect.

The asteroid field Han was navigating was the Vergesso Asteroid Belt, more commonly reffered to as the Vergesso Asteroids. It is located between Hoth and Bespin, and is the home of huge Space Slugs.

Just my Star Wars geekiness at work.


tygron
Joined: Jan 16, 2006

Furry and proud :3


Posted: Jun 24, 2007 01:07 AM    Msg. 22 of 64       
This sounds like a very fun map. Maybe I could use this for michinima too. lol. hmm.

lol nerd! jk jay, i'm one too... in fact all of us here are. Funny thing is is that my whole school knows not to say anything about halo..... or ask.......... they will get the long explination.... and i'll keep talking.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 24, 2007 01:21 AM    Msg. 23 of 64       
well anyways, update on post one. screenshots. pre-beta though


tygron
Joined: Jan 16, 2006

Furry and proud :3


Posted: Jun 24, 2007 01:28 AM    Msg. 24 of 64       
Looks good... although I was thinking it would have a POA like ship (with maybe a small interior) and a covie ship (with a similar small interior) with kind of the the same debris. although if you do add poa and covie ships in there it would look good if they were connected similar to the way you connected the ships in boarding action. But thats just me .... I was expecting a little more from the discription. And yes I know thats pre beta. I'll beta it if the files not too big.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 24, 2007 01:33 AM    Msg. 25 of 64       
i was thinking of putting a POA and covie capital in, but either their collisionless, or annoyingly huge. and usually both. so i decided screw it, this is a bunch of tiny ships


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 24, 2007 12:50 PM    Msg. 26 of 64       
big ships just get in the way in a map anyhow. I want to see a screen shot of your mod soon, your mod sounds fun


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 24, 2007 01:23 PM    Msg. 27 of 64       
i could, but i want it to have the deserted feel to it. so far its going great, i just have to institute some teleporters, redirect some of my grav lifts (anyone care for an endless shot through space?) and create a lower level to the map. i so far have an upper level and the mid level, which is shown in the screenshots. the upper level adds spice to it though. id consider adding massive busted up ships if i had broken poa/covie cruiser scenery but i dont, and making them goes far beyond me... anyways i wont be back on for several hours, so there wont be any progress on it for a while. thanks for taking an interest guys


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 24, 2007 05:52 PM    Msg. 28 of 64       
this mod looks pretty interesting, just don't put many sniper rifles in it.


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 24, 2007 08:59 PM    Msg. 29 of 64       
I want that map.
If you don't want fall damage and you don't want to change any existing tags, simply make a line in the scripts say: cheat_jetpack 1. OK, not exactly like that, but something to that effect. I'm going to go look it up in Kirby's tutorial on how to make that.

EDIT: Here we go:
(script continuous jetpack
(set (cheat_jetpack) 1)
)


P.S. I have a few ships for you if you want (Yes, they are Star Wars ships, but most of them don't appeat in the Star Wars movies).
Edited by Jay2645 on Jun 24, 2007 at 09:08 PM


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 24, 2007 09:26 PM    Msg. 30 of 64       
that was good for jay to point out but changing the globals is probably faster.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Jun 24, 2007 11:31 PM    Msg. 31 of 64       
dont worry bout that. i fixed it
no fall damage unless you fall quite far
i might be gixin it more since my grav lifts are a little overzealous...

time for some screenies... the scenery is for the most part done. i will add a few more small pieces to keep the floating junk look, but ultimatly i just wanted to make all the "used" scenery pieces first, which i did. the gameplay will be interesting... also, i have added several teleporters. all that really needs work is weapon placing and player spawns.




this picture shows the three levels of the map, the top circle indicates the top obviously, and so on.



this one shows the thickness of the ships from the inside. its pretty crazy in there
Edited by iron clad on Jun 25, 2007 at 02:00 AM



a player using gravity lifts to move about the course
Edited by iron clad on Jun 25, 2007 at 02:01 AM


this one shows a player dropping from the top level to the mid level. i took a lot of damage doing it though... but thats how i want it


why use a ladder when a grav lift is right there?
Edited by iron clad on Jun 25, 2007 at 02:03 AM


note: if i can get my hands on massacres busted poa tags i will be instituting them in the level!
Edited by iron clad on Jun 25, 2007 at 02:04 AM


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 25, 2007 02:38 AM    Msg. 32 of 64       
Lol, when you said instituting, I thought you typed insulting.

Anyway, nice screenies. Looks complicated.


zsdg06
Joined: Mar 17, 2007

Steam - zsdg07 | Xfire - zsdg06


Posted: Jun 25, 2007 02:45 AM    Msg. 33 of 64       
i was wondering........

why does your sapien say: "microsoft is totally gay" in the status bar?


Jay2645
Joined: Mar 29, 2007

Cortana saw you naked.


Posted: Jun 25, 2007 03:21 AM    Msg. 34 of 64       
For 2 reasons:
1. Microsoft IS totally gay.
2. He's using a_hobo, not Sapien. They're basically the same thing.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Jun 25, 2007 12:56 PM    Msg. 35 of 64       
can't wait to bust someone up in this mod..well ill probably be the one getting busted up..but you know what i mean lol.

 
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