
Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jun 23, 2007 02:41 AM
Msg. 1 of 13
Can I just compile one section of the bsps in the Halo singleplayer? I want a50_control.bsp as a map for a machinima. I want it exactally the way it is. How would I make it into a multiplayer map?
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Jun 23, 2007 09:11 AM
Msg. 2 of 13
New>Scenario>Add the BSP in
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 23, 2007 12:11 PM
Msg. 3 of 13
it would be cool to see more sections of the halo campaign turned into multiplayer maps. Edited by Rm860 on Jun 23, 2007 at 12:12 PM
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jun 23, 2007 05:25 PM
Msg. 4 of 13
I was thinking on making alot of maps from the singleplayer, Like the hangar in the capital ship or the cafeteria. I saw that it was already made but I wanted to make one exacally the way it looked in the game.
Also when I did that(new bsp) I tried to open it in sapien it didnt work it. Edited by Nexus Halo on Jun 23, 2007 at 05:26 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jun 24, 2007 01:59 AM
Msg. 5 of 13
rm860 doesnt have xfire. i just remeber him saying that haha. also your doing it wrong. you make a new .scenario, add a sky, set it to multiplayer, scroll ALLLLLL the way to the bottom and the very last thing, click add and scelect your bsp. save the scenario and it should work
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jun 24, 2007 03:38 AM
Msg. 6 of 13
Well the bsp I want is the prison in the a50 map. When I do that everything is black even when I make a sky. So I just ripped the bsp and making it into a map in 3ds Max 8.
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Jun 24, 2007 03:54 PM
Msg. 7 of 13
Quote: --- Original message by: Nexus Halo Well the bsp I want is the prison in the a50 map. When I do that everything is black even when I make a sky. So I just ripped the bsp and making it into a map in 3ds Max 8. Its black because you didnt rip the lightmaps lol, or the lightmaps arent linked to the scenario_structure_bsp tag
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Jun 24, 2007 04:03 PM
Msg. 8 of 13
Quote: --- Original message by: Donut rm860 doesnt have xfire. i just remeber him saying that haha. also your doing it wrong. you make a new .scenario, add a sky, set it to multiplayer, scroll ALLLLLL the way to the bottom and the very last thing, click add and scelect your bsp. save the scenario and it should work your right i don't use xfire nor will i lol. I am one of the few who totally hate xfire.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jun 25, 2007 12:18 AM
Msg. 9 of 13
So when I open up the scenrio I need to run radiosity?
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Jun 25, 2007 11:43 AM
Msg. 10 of 13
Quote: --- Original message by: Nexus Halo So when I open up the scenrio I need to run radiosity? No, you should have ripped it with the rest of the map. Its the bitmap named after the structure in the scenario's folder.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jun 25, 2007 04:48 PM
Msg. 11 of 13
But I have it. I have everything from the map.
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Jun 25, 2007 08:27 PM
Msg. 12 of 13
Then listen to what im saying and put open the scenario structure bsp and put the lightmap bitmap into it. Then you can open it and see everything.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jun 26, 2007 01:26 AM
Msg. 13 of 13
The a50_control.scenerio_structure_bsp is linked to the a50.bitmap. (The lightmap)
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