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Author Topic: variation on Offspring's lift tut. (5 messages, Page 1 of 1)
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goye2cz
Joined: Mar 8, 2006

I'ma shoot it in the head. Cuz thas how I roll.


Posted: Jun 9, 2007 06:03 PM    Msg. 1 of 5       
I've tried to make my own custom lift using Offspring's animated scenery tut. The tut was very helpful, thx to Offspring. basically, I think my lift works except for a small problem, it's useless. The node you use to place the lift is pretty far away from it. any idea what causes this? what should I do to fix it?

if you look carefully at this pic, you can see how far my node is from my lift. This makes it impossible to place the lift properly.



H Guru
Joined: Oct 15, 2006

EHSv3 Coming Soon!


Posted: Jun 9, 2007 06:52 PM    Msg. 2 of 5       
move the frame closer


goye2cz
Joined: Mar 8, 2006

I'ma shoot it in the head. Cuz thas how I roll.


Posted: Jun 9, 2007 07:10 PM    Msg. 3 of 5       
thx but the frames are directly underneath the lift. also my model is dead center on the grid.

just a thought... maybe I forgot to delete a reference model? will check tomorrow. comments welcome.




OK, I would have posted again, but it thinks I'm self bumping so I just have to edit this.

I figured it out. turned out that pole was longer than I needed it to be and I screwed my animation up when I moved the model to the center. It's fixed now. :D
Edited by goye2cz on Jun 10, 2007 at 08:10 AM


Wolf_
Joined: May 16, 2006


Posted: Jun 10, 2007 08:11 AM    Msg. 4 of 5       
you know to get it it work in mulitplayer you will need to script it.


goye2cz
Joined: Mar 8, 2006

I'ma shoot it in the head. Cuz thas how I roll.


Posted: Jun 10, 2007 01:57 PM    Msg. 5 of 5       
well wolf... I guess we know it works. :D Fun stuff testing it with you today.

 

 
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