
delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jun 1, 2007 10:45 PM
Msg. 1 of 7
after i hit the compile scripts button in sapien this came up: 06.01.07 22:33:22 i expected a script or variable definition.: ÿþ( 06.01.07 22:33:22 recompiling scripts after scenarios were merged. 06.01.07 22:33:23 i expected a script or variable definition.: ÿþ(
so could some1 tell me how to fix this? i have no idea what it means
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jun 1, 2007 11:25 PM
Msg. 2 of 7
well actually there is more that one script, but here they are: (script startup checkpoint (sleep_until (volume_test_objects check1 (players))15) (game_save) ) (script startup killflood (sleep_until (volume_test_objects kill_flood (players)) 15) (ai_kill_silent flood) ) (script startup music (sleep_until (volume_test_objects flood_attack (players)) 15) (sound_impulse_start sound\music\unyield none 1) ) (script startup placeflood (sleep_until (volume_test_objects flood_attack (players)) 15) (ai_place flood) ) (script startup spawn3vehicles (object_create dead_hog) (object_create tire1) (object_create tire2) ) There, thats it except for a cutscene script which i am positivly certain that that one works.
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: Jun 2, 2007 07:34 AM
Msg. 3 of 7
use the new script me and killer kiwi made for vehicels, its in EHS V2
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jun 2, 2007 10:46 AM
Msg. 4 of 7
well the game_save command was in a tutorial for a checkpoint, so i used that. and i don't need the new version of the vehicle spawn, its doesn't really matter since its a single player map. but it could be in the cutscene script, but im not sure, so ill post it here: (script startup cutscene1 (begin (cinematic_start) (fade_in 1 1 1 30) (camera_control 1) (camera_set cut1 100) (sleep 40) (camera_set cut2 100) (sleep 40) (camera_set cut3 100) (sleep 40) (camera_set cut4 100) (sleep 40) (camera_set cut5 100) (sleep 40) (camera_set cut6 100) (sleep 40) (camera_set cut7 100) (sleep 40) (camera_set cut8 100) (sleep 40) (camera_set cut9 100) (sleep 40) (camera_set cut10 100) (sleep 40) (camera_set cut11 100) (sleep 40) (camera_set cut12 100) (sleep 40) (camera_set cut13 100) (sleep 40) (camera_set cut14 100) (sleep 40) (camera_set cut15 100) (sleep 40) (camera_set cut16 100) (sleep 40) (camera_set cut17 100) (sleep 40) (camera_set cut18 100) (sleep 40) (camera_set cut19 100) (sleep 40) (camera_set cut20 100) (sleep 40) (camera_set cut21 100) (sleep 40) (camera_set cut22 100) (sleep 40) (camera_set cut23 100) (sleep 40) (camera_set cut24 100) (fade_out 1 1 1 30) (sleep 50) (fade_in 1 1 1 30) (camera_control 0) (sleep 50) (cinematic_stop) ) )
(script startup hidethebipeds (object_destroy chief) ) (script startup cutscene (sleep_until (volume_test_objects cutscenestart (players)) 5) (fade_out 1 1 1 30) (player_enable_input 0) (sleep 60) (volume_teleport_players_not_inside hide hideplayers) (cinematic_start) (cinematic_show_letterbox 1) (object_create_anew chief) (camera_control 1) (camera_set cam1 0) (sleep 30) (fade_in 1 1 1 30) (ai_attach chief cinematic1) (ai_command_list_by_unit chief end) (sleep 60) (camera_set cam2 0) (sleep 30) (camera_set cam3 0) (ai_command_list_advance_by_unit chief) (sleep 30) (camera_set cam4 0) (sleep 30) (effect_new "vehicles\scorpion\shell explosion" "boom") (ai_command_list_advance_by_unit chief) (sleep 30) (camera_set cam5 0) (sleep 30) (cinematic_set_title tutorial) (camera_set cam6 0) (sleep 30) (fade_out 1 1 1 30) (sleep 30) (object_destroy chief) (sleep 30) ) i used some of these from polar_bears wiki tutorials Edited by delta49 on Jun 2, 2007 at 10:49 AM
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jun 2, 2007 07:02 PM
Msg. 5 of 7
only one script worked....... so here are the ones that don't work: (script startup checkpoint (sleep_until (volume_test_objects check1 (players))15) (game_save) ) (script startup hidethebipeds (object_destroy chief) ) (script startup cutscene (sleep_until (volume_test_objects cutscenestart (players)) 5) (fade_out 1 1 1 30) (player_enable_input 0) (sleep 60) (volume_teleport_players_not_inside hide hideplayers) (cinematic_start) (cinematic_show_letterbox 1) (object_create_anew chief) (camera_control 1) (camera_set cam1 0) (sleep 30) (fade_in 1 1 1 30) (ai_attach chief cinematic1) (ai_command_list_by_unit chief end) (sleep 60) (camera_set cam2 0) (sleep 30) (camera_set cam3 0) (ai_command_list_advance_by_unit chief) (sleep 30) (camera_set cam4 0) (sleep 30) (effect_new "vehicles\scorpion\shell explosion" "boom") (ai_command_list_advance_by_unit chief) (sleep 30) (camera_set cam5 0) (sleep 30) (cinematic_set_title tutorial) (camera_set cam6 0) (sleep 30) (fade_out 1 1 1 30) (sleep 30) (object_destroy chief) (sleep 30) ) (script startup killflood (sleep_until (volume_test_objects kill_flood (players)) 15) (ai_kill_silent flood) ) (script startup music (sleep_until (volume_test_objects flood_attack (players)) 15) (sound_impulse_start sound\music\unyield none 1) ) (script startup placeflood (sleep_until (volume_test_objects flood_attack (players)) 15) (ai_place flood) ) (script startup spawn3vehicles (object_create dead_hog) (object_create tire1) (object_create tire2) ) there, thats alot, but i hope some1 can fix them Edited by delta49 on Jun 2, 2007 at 07:37 PM
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jun 2, 2007 11:43 PM
Msg. 6 of 7
can you give me an example of what it should be please? and btw, all the scripts that didn't work said the same thing in debug: **i expected a script or variable definition.: ÿþ(**
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jun 3, 2007 05:08 PM
Msg. 7 of 7
those objects are in sapien, but ther has to be something wrong....
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