
M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: May 31, 2007 01:17 AM
Msg. 1 of 5
I wrote this script that does a pretty good job at controlling the ai, but ( dont mean to sound like a NoOb here) you guys say AI will never sync online, well what if i put braindead and all those flags and then control it with command lists and scripts, will that even work???
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: May 31, 2007 10:27 AM
Msg. 2 of 5
no it stil won't snyc. Players will see the AI at different places. Too bad though if it could snyc that would be awesome.
Because lets say your the host and start a server with a map that has AI on it. The AI starts acting right away. So when a player joins the server the AI for them starts to act from the start of the script or whatever. I think thats how it works, or it's something like that.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: May 31, 2007 11:25 AM
Msg. 3 of 5
i ment having ai turrets, then activate the turrets when a player steps into a certain area, then deactivate them when the player dies, that i'm pretty sure will sync.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: May 31, 2007 11:31 AM
Msg. 4 of 5
Well it would still work though other players would not see the turret shooting at the player i believe. I could be wrong though but the effect would not matter to game play too much
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: May 31, 2007 08:25 PM
Msg. 5 of 5
HOLY MOLY, i didn't even read that part of the topic, so if i DO make a turret that's just like the ai one under neath the covenant dropship then it WILL have a good chance of syncing, awesome...
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