
MechWarrior001
Joined: Mar 13, 2007
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Posted: May 22, 2007 10:51 PM
Msg. 1 of 12
ok im working on a map for Halo CE. I have ALL the Halo 2 UI tags, and some H2 weapons & vehicles. I also have the H2 bipeds. No pics yet but im hoping to get alot of people to help make this a good one. If you would like to help or have any suggestions Xfire me at: mechwarrior001.
You can also post your suggestions & questions here. (if their questions HOPEFULLY ill have the answer)
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H Guru
Joined: Oct 15, 2006
EHSv3 Coming Soon!
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Posted: May 23, 2007 07:34 AM
Msg. 2 of 12
Quote: Can anyone tell me how to get those niftey red, green and blue arrows back on max. They went bye-bye and i dont know how to get em back. I even tryed turn everything back to defult
Press X
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 23, 2007 09:23 PM
Msg. 3 of 12
yo mech need any help? iv got the cabine, bttle rifle, and im re-doing the magnum animations to look awesome. im making the smg have animations like CMT. iv got a bruteshot.... basically all of the h2 guns. including a new plasma rifle. its gold. so far its no different from the normal plasma rifle but when i get some time im gonna make it more accurate, more powerful, and slow it down a bit. oh and no durgin hogs this time please. their turrets are as accurate as sniper rifles for the first 3 shots then it gets sloppy.
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Tuwdburgaler
Joined: Dec 14, 2006
Leadfoot
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Posted: May 23, 2007 09:30 PM
Msg. 4 of 12
hey donut you know the animations for a weapon will you get on xfire and give them to me, and i just created a nifty little setup that lets me rip any sound from my 360, so if you want ill get any sound from halo if you want. =M4L=
p.s. oh and donut on the weapon icons you forgot 3 weapons, actualy only 1, because the other two were added later in beta, dont worry ill fix just log on xfire i want those weapon anims
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Tuwdburgaler
Joined: Dec 14, 2006
Leadfoot
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Posted: May 23, 2007 10:47 PM
Msg. 5 of 12
thats easy to fix
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MechWarrior001
Joined: Mar 13, 2007
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Posted: May 23, 2007 11:01 PM
Msg. 6 of 12
what i need is vehicles with the damaged permutations. so that way after a few hits & stuff it switches to look like it's damaged, i already have the vehicle damage effect tags.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: May 25, 2007 03:58 AM
Msg. 7 of 12
i'll try to work on an h2 ghost that does that damage effect if none else is doing it. Edited by M6dEEp on May 25, 2007 at 04:01 AM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 26, 2007 12:29 PM
Msg. 8 of 12
ok saint james your gun is not done yet. im doing animations for it and stuff and the mode isnt done yet
mech ill give you my battle rifle and help you fix the other guns and fireing effects
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MechWarrior001
Joined: Mar 13, 2007
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Posted: May 28, 2007 10:59 PM
Msg. 9 of 12
ok heres a pic the structure BSP is extremely beta. keep that in mind. 
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rentafence
Joined: Dec 4, 2005
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Posted: May 28, 2007 11:24 PM
Msg. 10 of 12
Fix the cliffs.
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MechWarrior001
Joined: Mar 13, 2007
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Posted: May 29, 2007 10:35 AM
Msg. 11 of 12
the structure BSP is very beta still, hence the reason cliffs look square, and it needs bases, and it needs a few UVW adjustments.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jun 3, 2007 10:11 PM
Msg. 12 of 12
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