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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »New Halo 2 map by MMT.

Author Topic: New Halo 2 map by MMT. (12 messages, Page 1 of 1)
Moderators: Dennis

MechWarrior001
Joined: Mar 13, 2007


Posted: May 22, 2007 10:51 PM    Msg. 1 of 12       
ok im working on a map for Halo CE. I have ALL the Halo 2 UI tags, and some H2 weapons & vehicles. I also have the H2 bipeds. No pics yet but im hoping to get alot of people to help make this a good one. If you would like to help or have any suggestions Xfire me at: mechwarrior001.

You can also post your suggestions & questions here. (if their questions HOPEFULLY ill have the answer)


H Guru
Joined: Oct 15, 2006

EHSv3 Coming Soon!


Posted: May 23, 2007 07:34 AM    Msg. 2 of 12       
Quote: Can anyone tell me how to get those niftey red, green and blue arrows back on max. They went bye-bye and i dont know how to get em back. I even tryed turn everything back to defult

Press X


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 23, 2007 09:23 PM    Msg. 3 of 12       
yo mech need any help? iv got the cabine, bttle rifle, and im re-doing the magnum animations to look awesome. im making the smg have animations like CMT. iv got a bruteshot.... basically all of the h2 guns. including a new plasma rifle. its gold. so far its no different from the normal plasma rifle but when i get some time im gonna make it more accurate, more powerful, and slow it down a bit. oh and no durgin hogs this time please. their turrets are as accurate as sniper rifles for the first 3 shots then it gets sloppy.


Tuwdburgaler
Joined: Dec 14, 2006

Leadfoot


Posted: May 23, 2007 09:30 PM    Msg. 4 of 12       
hey donut you know the animations for a weapon will you get on xfire and give them to me, and i just created a nifty little setup that lets me rip any sound from my 360, so if you want ill get any sound from halo if you want. =M4L=


p.s. oh and donut on the weapon icons you forgot 3 weapons, actualy only 1, because the other two were added later in beta, dont worry ill fix just log on xfire i want those weapon anims


Tuwdburgaler
Joined: Dec 14, 2006

Leadfoot


Posted: May 23, 2007 10:47 PM    Msg. 5 of 12       
thats easy to fix


MechWarrior001
Joined: Mar 13, 2007


Posted: May 23, 2007 11:01 PM    Msg. 6 of 12       
what i need is vehicles with the damaged permutations. so that way after a few hits & stuff it switches to look like it's damaged, i already have the vehicle damage effect tags.


M6dEEp
Joined: Mar 26, 2007

Pwnography


Posted: May 25, 2007 03:58 AM    Msg. 7 of 12       
i'll try to work on an h2 ghost that does that damage effect if none else is doing it.
Edited by M6dEEp on May 25, 2007 at 04:01 AM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 26, 2007 12:29 PM    Msg. 8 of 12       
ok
saint james your gun is not done yet. im doing animations for it and stuff and the mode isnt done yet

mech ill give you my battle rifle and help you fix the other guns and fireing effects


MechWarrior001
Joined: Mar 13, 2007


Posted: May 28, 2007 10:59 PM    Msg. 9 of 12       
ok heres a pic the structure BSP is extremely beta. keep that in mind.



rentafence
Joined: Dec 4, 2005


Posted: May 28, 2007 11:24 PM    Msg. 10 of 12       
Fix the cliffs.


MechWarrior001
Joined: Mar 13, 2007


Posted: May 29, 2007 10:35 AM    Msg. 11 of 12       
the structure BSP is very beta still, hence the reason cliffs look square, and it needs bases, and it needs a few UVW adjustments.


M6dEEp
Joined: Mar 26, 2007

Pwnography


Posted: Jun 3, 2007 10:11 PM    Msg. 12 of 12       
yeah plus we found fixed sounds for h2 weapons here:http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=8691
Edited by M6dEEp on Jun 3, 2007 at 10:12 PM

 

 
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