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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Halo 3 Anouncement Map - Let's Try Again

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Author Topic: Halo 3 Anouncement Map - Let's Try Again (37 messages, Page 2 of 2)
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Ackrylic
Joined: Apr 23, 2007

Hue


Posted: Jun 25, 2007 10:59 AM    Msg. 36 of 37       
Quote: --- Original message by: Rhydgaled Publications
Ok, uploaded.

http://files.filefront.com//;7500394;/

Edit: This is a beta to get feedback on how to make it better for the final. Also is there a way to add a third grenade type?
Edited by Rhydgaled Publications on May 13, 2007 at 01:13 PM


the link isn't working, it keep senting me to the home page of filefront


Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Jun 25, 2007 04:26 PM    Msg. 37 of 37       
Quote: --- Original message by: arbiter100
Quote: --- Original message by: Rhydgaled Publications
Ok, uploaded.

http://files.filefront.com//;7500394;/

Edit: This is a beta to get feedback on how to make it better for the final. Also is there a way to add a third grenade type?
Edited by Rhydgaled Publications on May 13, 2007 at 01:13 PM


the link isn't working, it keep senting me to the home page of filefront


Oh dear, must have stopped working. If I get help with the scenery's bounding raduis I might release the next version, maybe to HALOMAPS this time.

EDIT: Here's an update on things that I need help with.

At the moment I need to know what the bounding raduis should be on the huge forerunner structure and the arches in the background on the trailer should be. Hopefully this will make the collison work.

For the weapons I don't have much of a clue on what should be edited in Gureilla to make certain things happen, so I think I'm going to leave them in their current state (I have ajusted them a bit since the beta I put on here.) Right now I think I have managed:

1. Removed heat-seeking from spiker
2. Remodeled the spiker to make it better
3. Made the laser charge for 3 seconds before fireing, there's no way of telling it's charging until it fires, and it's not acuracte enough.

I don't think the bsp is very good, but I can't be bothered to change it (and I find it hard to model somthing that big to the correct scale).

I can't make sky tags, I did try a tutorial on it but wasn't too pleased with the result. If it's possible I would like the "sky of doom" .sky (I think it's from the maw's starting cutscene) but without the moons and halo ring.

There's probably more but I can't think of it right now.
Edited by Rhydgaled Publications on Jun 25, 2007 at 05:30 PM

 
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