
Flood_Developer
Joined: Sep 19, 2018
Please follow closely, this door is the first of10
|
Posted: Mar 28, 2019 11:16 AM
Msg. 1 of 12
Hit a wall a while back with d40 and i just can't get through this compiling error I'm getting, this happens to any level that uses the sky. I have tried replacing the bsps and editing them in sapien and kornman. I can open the scenario in sapien and have tried changing things like the sky for the scenario and background sounds for the bsp but still no luck. here is the log hope you guys can help. Note i have also tried changin the stringlist to the right size but a whole load of different errors came up.  Here is the error that comes up with the correct size of the string Edited by Flood_Developer on Mar 28, 2019 at 11:38 AMEdited by Flood_Developer on Mar 28, 2019 at 11:50 AM
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Mar 28, 2019 11:53 AM
Msg. 2 of 12
You know it's funny, back in the day for Halo PC this BSP would always cause an exception and I never knew why.
I'll look into it.
|
|
|

Flood_Developer
Joined: Sep 19, 2018
Please follow closely, this door is the first of10
|
Posted: Mar 28, 2019 12:00 PM
Msg. 3 of 12
Quote: --- Original message by: DeadHamster You know it's funny, back in the day for Halo PC this BSP would always cause an exception and I never knew why.
I'll look into it. thanks man, means a lot. wanted to make maw maps for so long Edited by Flood_Developer on Mar 28, 2019 at 12:05 PM
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Mar 28, 2019 12:04 PM
Msg. 4 of 12
Quote: --- Original message by: Flood_DeveloperQuote: --- Original message by: DeadHamster You know it's funny, back in the day for Halo PC this BSP would always cause an exception and I never knew why.
I'll look into it. thanks man, means a lot man. wanted to make maw maps for so long  It's not the BSP, your tags are busted. EAX errors seem to be when tool completely craps itself and can't figure out what the hell went wrong. The HUD error is most likely unrelated, don't go chasing that yet. What I would do is save a new copy of your scenario and start removing things chunk by chunk until you find what was causing the issue. If you can't build a map with only the d40_terrain BSP, recursively extract it with Refinery and use overwrite to be sure you have a good tag. Don't overwrite all the tags, just the recursive d40_terrain BSP. I'll be happy to continue helping, but the d40 terrain by itself isn't causing an issue
|
|
|

Flood_Developer
Joined: Sep 19, 2018
Please follow closely, this door is the first of10
|
Posted: Mar 28, 2019 12:10 PM
Msg. 5 of 12
Quote: --- Original message by: DeadHamsterQuote: --- Original message by: Flood_DeveloperQuote: --- Original message by: DeadHamster You know it's funny, back in the day for Halo PC this BSP would always cause an exception and I never knew why.
I'll look into it. thanks man, means a lot man. wanted to make maw maps for so long https://i.imgur.com/zLAXVXb.pngIt's not the BSP, your tags are busted. EAX errors seem to be when tool completely craps itself and can't figure out what the hell went wrong. The HUD error is most likely unrelated, don't go chasing that yet. What I would do is save a new copy of your scenario and start removing things chunk by chunk until you find what was causing the issue. If you can't build a map with only the d40_terrain BSP, recursively extract it with Refinery and use overwrite to be sure you have a good tag. Don't overwrite all the tags, just the recursive d40_terrain BSP. I'll be happy to continue helping, but the d40 terrain by itself isn't causing an issue ok awesome dude, good to know its not the terrain. I'll start on stripping it although its pretty bare already, using a test scenario with nothing but the bsp assets and the sky. Going to start replacing the sound tags now EDIT: Replaced the tags that the scenario was using including bsp, sky and other stuff and still no dice Edited by Flood_Developer on Mar 28, 2019 at 12:34 PM
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Mar 28, 2019 06:36 PM
Msg. 6 of 12
Re-extract the BSP and scenario. Fresh from a new .map file
The SKY doesn't matter because the BSP doesn't have any +sky faces and doesn't display a sky. Still reference one, but it won't display.
|
|
|

Flood_Developer
Joined: Sep 19, 2018
Please follow closely, this door is the first of10
|
Posted: Mar 28, 2019 10:27 PM
Msg. 7 of 12
Quote: --- Original message by: DeadHamster Re-extract the BSP and scenario. Fresh from a new .map file
The SKY doesn't matter because the BSP doesn't have any +sky faces and doesn't display a sky. Still reference one, but it won't display. ok cool will do
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Mar 28, 2019 11:34 PM
Msg. 8 of 12
Quote: --- Original message by: Flood_DeveloperQuote: --- Original message by: DeadHamster Re-extract the BSP and scenario. Fresh from a new .map file
The SKY doesn't matter because the BSP doesn't have any +sky faces and doesn't display a sky. Still reference one, but it won't display. ok cool will do And if that doesn't work, you did screw up something in the HUD. Replace whatever you may have edited. If you don't already know, the game grabs a few tags and all it's dependencies. The two you're concerned about will be globals\globals.globals , and your scenario tag. Everything that the map tries to build itself with is inside one of those two tags or somewhere down the tagpath.
|
|
|

Flood_Developer
Joined: Sep 19, 2018
Please follow closely, this door is the first of10
|
Posted: Mar 29, 2019 10:50 AM
Msg. 9 of 12
Quote: --- Original message by: DeadHamsterQuote: --- Original message by: Flood_DeveloperQuote: --- Original message by: DeadHamster Re-extract the BSP and scenario. Fresh from a new .map file
The SKY doesn't matter because the BSP doesn't have any +sky faces and doesn't display a sky. Still reference one, but it won't display. ok cool will do And if that doesn't work, you did screw up something in the HUD. Replace whatever you may have edited. If you don't already know, the game grabs a few tags and all it's dependencies. The two you're concerned about will be globals\globals.globals , and your scenario tag. Everything that the map tries to build itself with is inside one of those two tags or somewhere down the tagpath. If it was a globals issue would it affect compiling on all levels since I been able to compile maps since
|
|
|

DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
|
Posted: Mar 31, 2019 01:38 AM
Msg. 10 of 12
Quote: --- Original message by: Flood_Developer If it was a globals issue would it affect compiling on all levels since I been able to compile maps since Yeah it would. Still no luck with this? Can't imagine what would cause the issue. You're extracting from a stock map right? And you can compile other levels without issue?
|
|
|

MosesofEgypt
Joined: Apr 3, 2013
|
Posted: Apr 1, 2019 10:17 AM
Msg. 11 of 12
Did you use hek+, or refinery?
|
|
|

Flood_Developer
Joined: Sep 19, 2018
Please follow closely, this door is the first of10
|
Posted: Apr 3, 2019 10:32 PM
Msg. 12 of 12
Quote: --- Original message by: MosesofEgypt Did you use hek+, or refinery? refinery Quote: --- Original message by: DeadHamsterQuote: --- Original message by: Flood_Developer If it was a globals issue would it affect compiling on all levels since I been able to compile maps since Yeah it would. Still no luck with this? Can't imagine what would cause the issue. You're extracting from a stock map right? And you can compile other levels without issue? yeah man I'm doing that it's really weird Edited by Flood_Developer on Apr 3, 2019 at 10:32 PM
|
|
|